void WorldSession::HandleChannelMute(WorldPacket& recvPacket) { CHECK_PACKET_SIZE(recvPacket, 1); string channelname,newp; Channel * chn; Player* plr; recvPacket >> channelname; recvPacket >> newp; chn = channelmgr.GetChannel(channelname.c_str(), _player); plr = objmgr.GetPlayer(newp.c_str(), false); if( chn != NULL && plr != NULL ) chn->Mute(_player, plr); }