void FileManager::AddFileButton(const wstring info, const string picN, const string coverN, const string coverCN, const string clickedN, const float pX, const float pY, const float cX, const float cY, unsigned int a, const float bX, const float bY,const unsigned int bW, const unsigned int bH) { Choice button; button.Init(picN,coverN,coverCN,clickedN,pX,pY,cX,cY,a,bX,bY,bW,bH); button.SetInfo(info); fileButtons.push_back(button); }
//==== Create & Init Choice ====// void GroupLayout::AddChoice( Choice & choice, const char* label, int used_w ) { assert( m_Group && m_Screen ); //==== Choice Button ====// VspButton* button = new VspButton( m_X, m_Y, m_ChoiceButtonWidth, m_StdHeight, label ); button->box( FL_THIN_UP_BOX ); button->labelfont( 1 ); button->labelsize( 12 ); button->labelcolor( FL_BLACK ); button->copy_label( label ); m_Group->add( button ); AddX( m_ChoiceButtonWidth ); //==== Choice Picker ====// int choice_w = FitWidth( m_ChoiceButtonWidth + used_w, m_SliderWidth ); Fl_Choice* fl_choice = new Fl_Choice( m_X, m_Y, choice_w, m_StdHeight ); fl_choice->down_box( FL_BORDER_BOX ); fl_choice->textfont( 1 ); fl_choice->textsize( 12 ); fl_choice->textcolor( FL_DARK_BLUE ); m_Group->add( fl_choice ); AddX( choice_w ); //==== Add Choice Text ===// vector< string > choice_vec = choice.GetItems(); for ( int i = 0 ; i < ( int )choice_vec.size() ; i++ ) { fl_choice->add( choice_vec[i].c_str() ); } fl_choice->value( 0 ); choice.Init( m_Screen, fl_choice, button ); if( strcmp( label, "AUTO_UPDATE" ) == 0 || strcmp( label, "" ) == 0 ) { choice.SetButtonNameUpdate( true ); } AddY( m_StdHeight ); NewLineX(); }