RenderStyle* AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle) { // don't do anything if we're in the cache if (!renderer->document() || renderer->document()->inPageCache()) return newStyle; RenderStyle* oldStyle = renderer->style(); if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions())) return newStyle; RenderStyle* blendedStyle = newStyle; // Fetch our current set of implicit animations from a hashtable. We then compare them // against the animations in the style and make sure we're in sync. If destination values // have changed, we reset the animation. We then do a blend to get new values and we return // a new style. ASSERT(renderer->element()); // FIXME: We do not animate generated content yet. CompositeAnimation* rendererAnimations = m_data->accessCompositeAnimation(renderer); blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle); m_data->updateAnimationTimer(); if (blendedStyle != newStyle) { // If the animations/transitions change opacity or transform, we neeed to update // the style to impose the stacking rules. Note that this is also // done in CSSStyleSelector::adjustRenderStyle(). if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform())) blendedStyle->setZIndex(0); } return blendedStyle; }
double AnimationControllerPrivate::updateAnimations(SetChanged callSetChanged/* = DoNotCallSetChanged*/) { double timeToNextService = -1; bool calledSetChanged = false; RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { CompositeAnimation* compAnim = it->value.get(); if (!compAnim->isSuspended() && compAnim->hasAnimations()) { double t = compAnim->timeToNextService(); if (t != -1 && (t < timeToNextService || timeToNextService == -1)) timeToNextService = t; if (!timeToNextService) { if (callSetChanged == CallSetChanged) { Node* node = it->key->node(); ASSERT(!node || (node->document() && !node->document()->inPageCache())); node->setNeedsStyleRecalc(SyntheticStyleChange); calledSetChanged = true; } else break; } } } if (calledSetChanged) m_frame->document()->updateStyleIfNeeded(); return timeToNextService; }
void AnimationControllerPrivate::updateAnimations(double& timeToNextService, double& timeToNextEvent, SetNeedsStyleRecalc callSetNeedsStyleRecalc/* = DoNotCallSetNeedsStyleRecalc*/) { double minTimeToNextService = -1; double minTimeToNextEvent = -1; bool updateStyleNeeded = false; RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { CompositeAnimation* compAnim = it->value.get(); if (compAnim->hasAnimations()) { double t = compAnim->timeToNextService(); if (t != -1 && (t < minTimeToNextService || minTimeToNextService == -1)) minTimeToNextService = t; double nextEvent = compAnim->timeToNextEvent(); if (nextEvent != -1 && (nextEvent < minTimeToNextEvent || minTimeToNextEvent == -1)) minTimeToNextEvent = nextEvent; if (callSetNeedsStyleRecalc == CallSetNeedsStyleRecalc) { if (!t) { Node* node = it->key->node(); node->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer); updateStyleNeeded = true; } } else if (!minTimeToNextService && !minTimeToNextEvent) { // Found the minimum values and do not need to mark for style recalc. break; } } } if (updateStyleNeeded) m_frame->document()->updateStyleIfNeeded(); timeToNextService = minTimeToNextService; timeToNextEvent = minTimeToNextEvent; }
bool AnimationControllerPrivate::isAnimatingPropertyOnRenderer(RenderObject* obj, int property, bool isRunningNow) const { CompositeAnimation* animation = m_compositeAnimations.get(obj); if (!animation) return false; return animation->isAnimatingProperty(property, isRunningNow); }
unsigned AnimationControllerPrivate::numberOfActiveAnimations() const { unsigned count = 0; RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { CompositeAnimation* compAnim = it->second.get(); count += compAnim->numberOfActiveAnimations(); } return count; }
bool AnimationControllerPrivate::clear(RenderObject* renderer) { // Return false if we didn't do anything OR we are suspended (so we don't try to // do a setChanged() when suspended CompositeAnimation* animation = m_compositeAnimations.take(renderer); if (!animation) return false; animation->resetTransitions(renderer); bool wasSuspended = animation->suspended(); delete animation; return !wasSuspended; }
void AnimationControllerPrivate::resumeAnimations(Document* document) { RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { RenderObject* renderer = it->first; CompositeAnimation* compAnim = it->second; if (renderer->document() == document) compAnim->resumeAnimations(); } updateAnimationTimer(); }
unsigned AnimationControllerPrivate::numberOfActiveAnimations(Document* document) const { unsigned count = 0; RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { RenderObject* renderer = it->key; CompositeAnimation* compAnim = it->value.get(); if (&renderer->document() == document) count += compAnim->numberOfActiveAnimations(); } return count; }
void AnimationControllerPrivate::resumeAnimationsForDocument(Document* document) { setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet); RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { RenderObject* renderer = it->key; if (&renderer->document() == document) { CompositeAnimation* compAnim = it->value.get(); compAnim->resumeAnimations(); } } updateAnimationTimer(); }
void AnimationControllerPrivate::suspendAnimations(Document* document) { setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet); RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { RenderObject* renderer = it->first; if (renderer->document() == document) { CompositeAnimation* compAnim = it->second.get(); compAnim->suspendAnimations(); } } updateAnimationTimer(); }
void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/) { double needsService = -1; bool calledSetChanged = false; RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { CompositeAnimation* compAnim = it->second.get(); if (!compAnim->suspended() && compAnim->hasAnimations()) { double t = compAnim->timeToNextService(); if (t != -1 && (t < needsService || needsService == -1)) needsService = t; if (needsService == 0) { if (callSetChanged) { Node* node = it->first->node(); ASSERT(!node || (node->document() && !node->document()->inPageCache())); node->setNeedsStyleRecalc(SyntheticStyleChange); calledSetChanged = true; } else break; } } } if (calledSetChanged) m_frame->document()->updateStyleIfNeeded(); // If we want service immediately, we start a repeating timer to reduce the overhead of starting if (needsService == 0) { if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0) m_animationTimer.startRepeating(cAnimationTimerDelay); return; } // If we don't need service, we want to make sure the timer is no longer running if (needsService < 0) { if (m_animationTimer.isActive()) m_animationTimer.stop(); return; } // Otherwise, we want to start a one-shot timer so we get here again if (m_animationTimer.isActive()) m_animationTimer.stop(); m_animationTimer.startOneShot(needsService); }
void AnimationControllerPrivate::updateAnimationTimer() { bool animating = false; RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { CompositeAnimation* compAnim = it->second; if (!compAnim->suspended() && compAnim->animating()) { animating = true; break; } } if (animating) { if (!m_animationTimer.isActive()) m_animationTimer.startRepeating(cAnimationTimerDelay); } else if (m_animationTimer.isActive()) m_animationTimer.stop(); }
void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>* timer) { // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate // updateRendering. It will then call back to us with new information. bool animating = false; RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end(); for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) { CompositeAnimation* compAnim = it->second; if (!compAnim->suspended() && compAnim->animating()) { animating = true; compAnim->setAnimating(false); Node* node = it->first->element(); ASSERT(!node || (node->document() && !node->document()->inPageCache())); node->setChanged(AnimationStyleChange); } } m_frame->document()->updateRendering(); updateAnimationTimer(); }
void AnimationController::setTransitionStartTime(RenderObject* obj, int property, double t) { CompositeAnimation* rendererAnimations = m_data->accessCompositeAnimation(obj); rendererAnimations->setTransitionStartTime(property, t); }
void AnimationController::setAnimationStartTime(RenderObject* obj, double t) { CompositeAnimation* rendererAnimations = m_data->accessCompositeAnimation(obj); rendererAnimations->setAnimationStartTime(t); }