示例#1
0
RenderStyle* AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle)
{    
    // don't do anything if we're in the cache
    if (!renderer->document() || renderer->document()->inPageCache())
        return newStyle;
    
    RenderStyle* oldStyle = renderer->style();
    
    if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && 
                        (!newStyle->animations() && !newStyle->transitions()))
        return newStyle;
    
    RenderStyle* blendedStyle = newStyle;
    
    // Fetch our current set of implicit animations from a hashtable.  We then compare them
    // against the animations in the style and make sure we're in sync.  If destination values
    // have changed, we reset the animation.  We then do a blend to get new values and we return
    // a new style.
    ASSERT(renderer->element()); // FIXME: We do not animate generated content yet.
    
    CompositeAnimation* rendererAnimations = m_data->accessCompositeAnimation(renderer);
    blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
    
    m_data->updateAnimationTimer();
    
    if (blendedStyle != newStyle) {
        // If the animations/transitions change opacity or transform, we neeed to update
        // the style to impose the stacking rules. Note that this is also
        // done in CSSStyleSelector::adjustRenderStyle().
        if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
            blendedStyle->setZIndex(0);
    }
    return blendedStyle;
}
示例#2
0
double AnimationControllerPrivate::updateAnimations(SetChanged callSetChanged/* = DoNotCallSetChanged*/)
{
    double timeToNextService = -1;
    bool calledSetChanged = false;

    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        CompositeAnimation* compAnim = it->value.get();
        if (!compAnim->isSuspended() && compAnim->hasAnimations()) {
            double t = compAnim->timeToNextService();
            if (t != -1 && (t < timeToNextService || timeToNextService == -1))
                timeToNextService = t;
            if (!timeToNextService) {
                if (callSetChanged == CallSetChanged) {
                    Node* node = it->key->node();
                    ASSERT(!node || (node->document() && !node->document()->inPageCache()));
                    node->setNeedsStyleRecalc(SyntheticStyleChange);
                    calledSetChanged = true;
                }
                else
                    break;
            }
        }
    }

    if (calledSetChanged)
        m_frame->document()->updateStyleIfNeeded();

    return timeToNextService;
}
void AnimationControllerPrivate::updateAnimations(double& timeToNextService, double& timeToNextEvent, SetNeedsStyleRecalc callSetNeedsStyleRecalc/* = DoNotCallSetNeedsStyleRecalc*/)
{
    double minTimeToNextService = -1;
    double minTimeToNextEvent = -1;
    bool updateStyleNeeded = false;

    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        CompositeAnimation* compAnim = it->value.get();
        if (compAnim->hasAnimations()) {
            double t = compAnim->timeToNextService();
            if (t != -1 && (t < minTimeToNextService || minTimeToNextService == -1))
                minTimeToNextService = t;
            double nextEvent = compAnim->timeToNextEvent();
            if (nextEvent != -1 && (nextEvent < minTimeToNextEvent || minTimeToNextEvent == -1))
                minTimeToNextEvent = nextEvent;
            if (callSetNeedsStyleRecalc == CallSetNeedsStyleRecalc) {
                if (!t) {
                    Node* node = it->key->node();
                    node->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer);
                    updateStyleNeeded = true;
                }
            } else if (!minTimeToNextService && !minTimeToNextEvent) {
                // Found the minimum values and do not need to mark for style recalc.
                break;
            }
        }
    }

    if (updateStyleNeeded)
        m_frame->document()->updateStyleIfNeeded();

    timeToNextService = minTimeToNextService;
    timeToNextEvent = minTimeToNextEvent;
}
示例#4
0
bool AnimationControllerPrivate::isAnimatingPropertyOnRenderer(RenderObject* obj, int property, bool isRunningNow) const
{
    CompositeAnimation* animation = m_compositeAnimations.get(obj);
    if (!animation) return false;

    return animation->isAnimatingProperty(property, isRunningNow);
}
unsigned AnimationControllerPrivate::numberOfActiveAnimations() const
{
    unsigned count = 0;
    
    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        CompositeAnimation* compAnim = it->second.get();
        count += compAnim->numberOfActiveAnimations();
    }
    
    return count;
}
示例#6
0
bool AnimationControllerPrivate::clear(RenderObject* renderer)
{
    // Return false if we didn't do anything OR we are suspended (so we don't try to
    // do a setChanged() when suspended
    CompositeAnimation* animation = m_compositeAnimations.take(renderer);
    if (!animation)
        return false;
    animation->resetTransitions(renderer);
    bool wasSuspended = animation->suspended();
    delete animation;
    return !wasSuspended;
}
void AnimationControllerPrivate::resumeAnimations(Document* document)
{
    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        RenderObject* renderer = it->first;
        CompositeAnimation* compAnim = it->second;
        if (renderer->document() == document)
            compAnim->resumeAnimations();
    }
    
    updateAnimationTimer();
}
示例#8
0
unsigned AnimationControllerPrivate::numberOfActiveAnimations(Document* document) const
{
    unsigned count = 0;
    
    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        RenderObject* renderer = it->key;
        CompositeAnimation* compAnim = it->value.get();
        if (&renderer->document() == document)
            count += compAnim->numberOfActiveAnimations();
    }
    
    return count;
}
示例#9
0
void AnimationControllerPrivate::resumeAnimationsForDocument(Document* document)
{
    setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);

    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        RenderObject* renderer = it->key;
        if (&renderer->document() == document) {
            CompositeAnimation* compAnim = it->value.get();
            compAnim->resumeAnimations();
        }
    }

    updateAnimationTimer();
}
void AnimationControllerPrivate::suspendAnimations(Document* document)
{
    setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
    
    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        RenderObject* renderer = it->first;
        if (renderer->document() == document) {
            CompositeAnimation* compAnim = it->second.get();
            compAnim->suspendAnimations();
        }
    }
    
    updateAnimationTimer();
}
示例#11
0
void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/)
{
    double needsService = -1;
    bool calledSetChanged = false;

    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        CompositeAnimation* compAnim = it->second.get();
        if (!compAnim->suspended() && compAnim->hasAnimations()) {
            double t = compAnim->timeToNextService();
            if (t != -1 && (t < needsService || needsService == -1))
                needsService = t;
            if (needsService == 0) {
                if (callSetChanged) {
                    Node* node = it->first->node();
                    ASSERT(!node || (node->document() && !node->document()->inPageCache()));
                    node->setNeedsStyleRecalc(SyntheticStyleChange);
                    calledSetChanged = true;
                }
                else
                    break;
            }
        }
    }
    
    if (calledSetChanged)
        m_frame->document()->updateStyleIfNeeded();
    
    // If we want service immediately, we start a repeating timer to reduce the overhead of starting
    if (needsService == 0) {
        if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
            m_animationTimer.startRepeating(cAnimationTimerDelay);
        return;
    }
    
    // If we don't need service, we want to make sure the timer is no longer running
    if (needsService < 0) {
        if (m_animationTimer.isActive())
            m_animationTimer.stop();
        return;
    }
    
    // Otherwise, we want to start a one-shot timer so we get here again
    if (m_animationTimer.isActive())
        m_animationTimer.stop();
    m_animationTimer.startOneShot(needsService);
}
示例#12
0
void AnimationControllerPrivate::updateAnimationTimer()
{
    bool animating = false;

    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        CompositeAnimation* compAnim = it->second;
        if (!compAnim->suspended() && compAnim->animating()) {
            animating = true;
            break;
        }
    }
    
    if (animating) {
        if (!m_animationTimer.isActive())
            m_animationTimer.startRepeating(cAnimationTimerDelay);
    } else if (m_animationTimer.isActive())
        m_animationTimer.stop();
}
示例#13
0
void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>* timer)
{
    // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
    // updateRendering.  It will then call back to us with new information.
    bool animating = false;
    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        CompositeAnimation* compAnim = it->second;
        if (!compAnim->suspended() && compAnim->animating()) {
            animating = true;
            compAnim->setAnimating(false);

            Node* node = it->first->element();
            ASSERT(!node || (node->document() && !node->document()->inPageCache()));
            node->setChanged(AnimationStyleChange);
        }
    }

    m_frame->document()->updateRendering();

    updateAnimationTimer();
}
示例#14
0
void AnimationController::setTransitionStartTime(RenderObject* obj, int property, double t)
{
    CompositeAnimation* rendererAnimations = m_data->accessCompositeAnimation(obj);
    rendererAnimations->setTransitionStartTime(property, t);
}
示例#15
0
void AnimationController::setAnimationStartTime(RenderObject* obj, double t)
{
    CompositeAnimation* rendererAnimations = m_data->accessCompositeAnimation(obj);
    rendererAnimations->setAnimationStartTime(t);
}