示例#1
0
double AnimationControllerPrivate::updateAnimations(SetChanged callSetChanged/* = DoNotCallSetChanged*/)
{
    double timeToNextService = -1;
    bool calledSetChanged = false;

    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        CompositeAnimation* compAnim = it->value.get();
        if (!compAnim->isSuspended() && compAnim->hasAnimations()) {
            double t = compAnim->timeToNextService();
            if (t != -1 && (t < timeToNextService || timeToNextService == -1))
                timeToNextService = t;
            if (!timeToNextService) {
                if (callSetChanged == CallSetChanged) {
                    Node* node = it->key->node();
                    ASSERT(!node || (node->document() && !node->document()->inPageCache()));
                    node->setNeedsStyleRecalc(SyntheticStyleChange);
                    calledSetChanged = true;
                }
                else
                    break;
            }
        }
    }

    if (calledSetChanged)
        m_frame->document()->updateStyleIfNeeded();

    return timeToNextService;
}
void AnimationControllerPrivate::updateAnimations(double& timeToNextService, double& timeToNextEvent, SetNeedsStyleRecalc callSetNeedsStyleRecalc/* = DoNotCallSetNeedsStyleRecalc*/)
{
    double minTimeToNextService = -1;
    double minTimeToNextEvent = -1;
    bool updateStyleNeeded = false;

    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        CompositeAnimation* compAnim = it->value.get();
        if (compAnim->hasAnimations()) {
            double t = compAnim->timeToNextService();
            if (t != -1 && (t < minTimeToNextService || minTimeToNextService == -1))
                minTimeToNextService = t;
            double nextEvent = compAnim->timeToNextEvent();
            if (nextEvent != -1 && (nextEvent < minTimeToNextEvent || minTimeToNextEvent == -1))
                minTimeToNextEvent = nextEvent;
            if (callSetNeedsStyleRecalc == CallSetNeedsStyleRecalc) {
                if (!t) {
                    Node* node = it->key->node();
                    node->setNeedsStyleRecalc(LocalStyleChange, StyleChangeFromRenderer);
                    updateStyleNeeded = true;
                }
            } else if (!minTimeToNextService && !minTimeToNextEvent) {
                // Found the minimum values and do not need to mark for style recalc.
                break;
            }
        }
    }

    if (updateStyleNeeded)
        m_frame->document()->updateStyleIfNeeded();

    timeToNextService = minTimeToNextService;
    timeToNextEvent = minTimeToNextEvent;
}
void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/)
{
    double needsService = -1;
    bool calledSetChanged = false;

    RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
    for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
        CompositeAnimation* compAnim = it->second.get();
        if (!compAnim->suspended() && compAnim->hasAnimations()) {
            double t = compAnim->timeToNextService();
            if (t != -1 && (t < needsService || needsService == -1))
                needsService = t;
            if (needsService == 0) {
                if (callSetChanged) {
                    Node* node = it->first->node();
                    ASSERT(!node || (node->document() && !node->document()->inPageCache()));
                    node->setNeedsStyleRecalc(SyntheticStyleChange);
                    calledSetChanged = true;
                }
                else
                    break;
            }
        }
    }
    
    if (calledSetChanged)
        m_frame->document()->updateStyleIfNeeded();
    
    // If we want service immediately, we start a repeating timer to reduce the overhead of starting
    if (needsService == 0) {
        if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
            m_animationTimer.startRepeating(cAnimationTimerDelay);
        return;
    }
    
    // If we don't need service, we want to make sure the timer is no longer running
    if (needsService < 0) {
        if (m_animationTimer.isActive())
            m_animationTimer.stop();
        return;
    }
    
    // Otherwise, we want to start a one-shot timer so we get here again
    if (m_animationTimer.isActive())
        m_animationTimer.stop();
    m_animationTimer.startOneShot(needsService);
}