bool CreateDesertConstraintSet(ConstraintSet &cs, UdmDesertMap &des_map, DesertUdmMap &inv_des_map ) { bool ret = true; Constraint ct; Element owner; long cts_id; set<Constraint> ct_set = cs.Constraint_children(); set<Constraint>::iterator ct_iterator; ASSERT(!ct_set.empty()); //create constraint set cts_id = CreateConstraintSet(utf82cstring((string)cs.name())); DoMap(cs, des_map, inv_des_map, cts_id); for(ct_iterator = ct_set.begin(); ct_iterator != ct_set.end(); ct_iterator++) { //get owner element ct = *(ct_iterator); owner = ct.context(); std::string aa = owner.name(); //lookup in the map long owner_id = GetID(owner, des_map); //create constraint long ct_id = CreateConstraint(utf82cstring((string)ct.name()), cts_id, owner_id, utf82cstring((string)ct.expression())); /* long ct_id = CreateConstraint(((string)ct.name()).c_str(), cts_id, owner_id, ((string)ct.expression()).c_str(), ct.id(), ct.externalID()); */ if(ct_id==-1) ret = false; DoMap(ct, des_map, inv_des_map, ct_id); }//eo for (ct_iterator) return ret; };//eo bool CreateDesertConstrainSet