示例#1
0
UprightFrame::UprightFrame(const CoordinateFrame& cframe) {
    Vector3 look = cframe.lookVector();

    yaw = G3D::pi() + atan2(look.x, look.z);
    pitch = asin(look.y);

    translation = cframe.translation;
}
示例#2
0
//===========================================
bool SoundSystem::set_listener(const CoordinateFrame& frame, const Vector3& vel_vec)
{
  FMOD_VECTOR pos = vec3_to_fmod(frame.translation);
  FMOD_VECTOR vel = vec3_to_fmod(vel_vec);
  FMOD_VECTOR forward = vec3_to_fmod(frame.lookVector());
  FMOD_VECTOR up = vec3_to_fmod(frame.upVector());
  
  //cout << "Listener: " << frame.translation.toString() << endl; 

  FMOD_RESULT result = system->set3DListenerAttributes(0, &pos, &vel, &forward, &up);
  return !error_check(result);
}