示例#1
0
/*** FUNCTIONS FOR TRIAL MODE DRAWING ***/
void drawCube()
{
    glColor3fv(glGreen50);
    glPushMatrix();
    glLoadIdentity();
    glTranslated(projPointEyeRight.x(), projPointEyeRight.y(), projPointEyeRight.z());
    glutWireCube(20);
    glPopMatrix();


    // YELLOW CUBE :
    // Fixed in 0,0,-418.5 in active, moving in passive
    glColor3fv(glYellow);
    glPushMatrix();
    glLoadIdentity();
    glTranslated(0,0,focalDistance);
    glutWireCube(20);
    glPopMatrix();

    // BLUE CUBE:
    // Moving in active, following the eye projection, fixed but rotating in passive
    glColor3fv(glBlue);
    Affine3d passive = (headEyeCoords.getRigidStart().getFullTransformation())*Translation3d(Vector3d(0,0,focalDistance)-eyeCalibration);
    Vector3d cubePassive = passive*Vector3d(0,0,0);
    glPushMatrix();
    glLoadIdentity();
    glTranslated(cubePassive.x(),cubePassive.y(), cubePassive.z());
    glutWireCube(20);
    glPopMatrix();
}
示例#2
0
void drawInfo()
{
    glPushMatrix();
    glClearColor(0.0,0.0,0.0,1.0);
    glMatrixMode (GL_PROJECTION);
    glPushMatrix ();
    glLoadIdentity ();
    gluOrtho2D(0, SCREEN_WIDTH, 0, SCREEN_HEIGHT);
    glMatrixMode (GL_MODELVIEW);
    glPushMatrix();
    glLoadIdentity();

    markers = optotrak.getAllPoints();

    switch ( headCalibrationDone )
    {
    case 0:
    {   allVisibleHead = isVisible(markers[17]) && isVisible(markers[18]) && isVisible(markers[1]) && isVisible(markers[2]) && isVisible(markers[3]) ;
        if ( allVisibleHead )
            glClearColor(0.0,1.0,0.0,1.0); //green light
        else
            glClearColor(1.0,0.0,0.0,1.0); //red light
    }
    break;
    case 1:
    case 2:
        //case 3:
    {
        glPrintText(10, SCREEN_HEIGHT-40,SCREEN_WIDTH,SCREEN_HEIGHT, "EL  " + stringify<int>(eyeLeft.x() ) + " " + stringify<int>(eyeLeft.y() ) + " " + stringify<int>(eyeLeft.z()) );
        glPrintText(10, SCREEN_HEIGHT-60,SCREEN_WIDTH,SCREEN_HEIGHT, "ER " + stringify<int>(eyeRight.x() ) + " " + stringify<int>(eyeRight.y() ) + " " + stringify<int>(eyeRight.z()) );
        glPrintText(10, SCREEN_HEIGHT-80,SCREEN_WIDTH,SCREEN_HEIGHT, "EC" + stringify<int>(cyclopeanEye.x())+" " + stringify<int>(cyclopeanEye.y())+" " + stringify<int>(cyclopeanEye.z()));
        glPrintText(10, SCREEN_HEIGHT-100,SCREEN_WIDTH,SCREEN_HEIGHT, "Dist " + stringify<int>(cyclopeanEye.z()-focalDistance));
        glPrintText(10, SCREEN_HEIGHT-120,SCREEN_WIDTH,SCREEN_HEIGHT, "PITCH " + stringify<int>(toDegrees(eulerAngles.getPitch())));
        glPrintText(10, SCREEN_HEIGHT-140,SCREEN_WIDTH,SCREEN_HEIGHT, "YAW " + stringify<int>(toDegrees(eulerAngles.getYaw())));
        glPrintText(10, SCREEN_HEIGHT-160,SCREEN_WIDTH,SCREEN_HEIGHT, "ROLL " + stringify<int>(toDegrees(eulerAngles.getRoll())));
        glPrintText(10, SCREEN_HEIGHT-180,SCREEN_WIDTH,SCREEN_HEIGHT, "Press SPACEBAR to calibrate again or ENTER to confirm calibration.");
        glPrintText(10, SCREEN_HEIGHT-200,SCREEN_WIDTH,SCREEN_HEIGHT, "Delta " + stringify<int>(eyeRight.z()- eyeCalibration.z()));
        Vector3d angles = headEyeCoords.getRigidStart().getFullTransformation().rotation().eulerAngles(0,1,2);

        glPrintText(10, SCREEN_HEIGHT-220,SCREEN_WIDTH,SCREEN_HEIGHT, "YAW " + stringify<int>(toDegrees(eulerAngles.getYaw())));
        glPrintText(10, SCREEN_HEIGHT-240,SCREEN_WIDTH,SCREEN_HEIGHT, "PITCH " + stringify<int>(toDegrees(eulerAngles.getPitch())));
        if ( !passiveMode )
            glPrintText(10, SCREEN_HEIGHT-260,SCREEN_WIDTH,SCREEN_HEIGHT, "Active");
        else
            glPrintText(10, SCREEN_HEIGHT-260,SCREEN_WIDTH,SCREEN_HEIGHT, "Passive");
        glPrintText(10, SCREEN_HEIGHT-280,SCREEN_WIDTH,SCREEN_HEIGHT, "OBJ " + stringify<int>(projPointEyeRight.x() ) + " " + stringify<int>(projPointEyeRight.y() ) + " " + stringify<int>(projPointEyeRight.z()) );
        glPrintText(10, SCREEN_HEIGHT-300,SCREEN_WIDTH,SCREEN_HEIGHT,"Slant= " + stringify<int>(factors["Slant"]) + " " + stringify<int>((instantPlaneSlant)));
        glPrintText(10, SCREEN_HEIGHT-320,SCREEN_WIDTH,SCREEN_HEIGHT, "GlassesL" + stringify<int>(markers[17].x() ) + " " + stringify<int>(markers[17].y() ) + " " + stringify<int>(markers[17].z()) );
        glPrintText(10, SCREEN_HEIGHT-340,SCREEN_WIDTH,SCREEN_HEIGHT, "GlassesR" + stringify<int>(markers[18].x() ) + " " + stringify<int>(markers[18].y() ) + " " + stringify<int>(markers[18].z()) );
    }
    break;
    }

    glMatrixMode(GL_PROJECTION);
    glPopMatrix();
    glMatrixMode(GL_MODELVIEW);
    glPopMatrix();
    glPopMatrix();
    // end if ( headCalibrationDone )
}
示例#3
0
/**
 * @brief drawFixation
 */
void drawFixation()
{
    double circleRadius = parameters.get("MaxCircleRadius");	// millimeters
    double zBoundary    = parameters.get("MaxZOscillation"); // millimeters
    // Projection of view normal on the focal plane
    Vector3d directionOfSight = (headEyeCoords.getRigidStart().getFullTransformation().linear()*Vector3d(0,0,-1)).normalized();
    Eigen::ParametrizedLine<double,3> lineOfSightRight = Eigen::ParametrizedLine<double,3>::Through( headEyeCoords.getRightEye() , headEyeCoords.getRightEye()+directionOfSight );
    Eigen::Hyperplane<double,3> focalPlane = Eigen::Hyperplane<double,3>::Through( Vector3d(1,0,focalDistance), Vector3d(0,1,focalDistance),Vector3d(0,0,focalDistance) );
    double lineOfSightRightDistanceToFocalPlane = lineOfSightRight.intersection(focalPlane);
    Vector3d opticalAxisToFocalPlaneIntersection = lineOfSightRightDistanceToFocalPlane *(directionOfSight)+ (headEyeCoords.getRightEye());

    switch ( headCalibrationDone )
    {
    case 1:
    {
        // STIM_FIXED stimulus at (0,0,focalDistance)
        glPushAttrib(GL_POINT_BIT);
        glColor3fv(glRed);
        glPointSize(5);
        glBegin(GL_POINTS);
        glVertex3d(0,0,focalDistance);
		glVertex3d(headEyeCoords.getRightEye().x(),headEyeCoords.getRightEye().y(),focalDistance);
        glEnd();
        glPopAttrib();
        break;
    }
    case 2:
    {
        // STIM_FIXED stimulus + projected points
        glPushAttrib( GL_ALL_ATTRIB_BITS );
        glPointSize(5);
		glLineWidth(2);
		
        glBegin(GL_POINTS);
        glColor3fv(glRed);
        glVertex3d(0,0,focalDistance);
		glColor3fv(glBlue);
		glVertex3dv(opticalAxisToFocalPlaneIntersection.data());
		glColor3fv(glWhite);
		glVertex3d(headEyeCoords.getRightEye().x(),headEyeCoords.getRightEye().y(),focalDistance);
        glEnd();

		double r2EyeRight = pow(headEyeCoords.getRightEye().x(),2)+pow(headEyeCoords.getRightEye().y(),2);
        // Draw the calibration circle
        if ( pow(opticalAxisToFocalPlaneIntersection.x(),2)+pow(opticalAxisToFocalPlaneIntersection.y(),2) <= circleRadius*circleRadius && abs(headEyeCoords.getRightEye().z()) < zBoundary && r2EyeRight<circleRadius*circleRadius )
        {
			readyToStart=true;
            drawCircle(circleRadius,0,0,focalDistance,glGreen);
        }
        else
        {
            drawCircle(circleRadius,0,0,focalDistance,glRed);
        }
        glPopAttrib();
		break;
	}
    }
}
示例#4
0
void drawRedDotsPlane()
{   // Draw the stimulus ( red-dots plane )
    glDisable(GL_COLOR_MATERIAL);
    glDisable(GL_BLEND);
    glDisable(GL_LIGHTING);

    // IMPORTANT Reset the previous status of transformation
    objectActiveTransformation.setIdentity();
    objectActiveTransformation.translation() = projPointEyeRight + translationFactor;
    if ((int)factors["Translation"]==-1 || (int)factors["Translation"]==-2 )
        objectActiveTransformation.linear().setIdentity();
    else
        objectActiveTransformation.linear()	= (AngleAxis<double>(eulerAngles.getYaw(), Vector3d::UnitY())*AngleAxis<double>(eulerAngles.getPitch(), Vector3d::UnitX())).toRotationMatrix();

    glPushMatrix();     // PUSH MATRIX
    glLoadIdentity();
    glMultMatrixd(objectActiveTransformation.data());

    Vector3d posAlongLineOfSight = (headEyeCoords.getRigidStart().getFullTransformation().rotation())*(eyeRight-eyeCalibration);

    double argslant = acos( cos(toRadians(factors["Slant"]))*(focalDistance-posAlongLineOfSight.z() )/((focalDistance )));
    instantPlaneSlant = toDegrees(argslant);


    switch ( (int) factors["Tilt"] )
    {
    case 0:
        glRotated( instantPlaneSlant ,0,1,0);
        //objectActiveTransformation*=AngleAxisd( toRadians(-instantPlaneSlant), Vector3d::UnitY() );
        glScaled(1/sin(toRadians( -90-factors["Slant"])),1,1);	//backprojection phase
        break;
    case 90:
        glRotated( -instantPlaneSlant ,1,0,0);
        //objectActiveTransformation*=AngleAxisd( toRadians(-instantPlaneSlant), Vector3d::UnitX() );
        glScaled(1,1/sin(toRadians( -90-factors["Slant"] )),1); //backprojection phase
        break;
    case 180:
        glRotated( -instantPlaneSlant ,0,1,0);
        //objectActiveTransformation*=AngleAxisd( toRadians(-instantPlaneSlant), Vector3d::UnitY() );
        glScaled(1/sin(toRadians( -90-factors["Slant"] )),1,1); //backprojection phase
        break;
    case 270:
        glRotated( instantPlaneSlant ,1,0,0);
        //objectActiveTransformation*=AngleAxisd( toRadians(-instantPlaneSlant), Vector3d::UnitX() );
        glScaled(1,1/sin(toRadians( -90-factors["Slant"] )),1); //backprojection phase
        break;
    }

    glGetDoublev(GL_MODELVIEW_MATRIX,objectActiveTransformation.data());
    BoundChecker stimBoundariesActive(&cam, &redDotsPlane);
    BoundChecker stimBoundariesPassive(&camPassive, &redDotsPlane);

    stimOutside = ( stimBoundariesActive.checkOutside(objectActiveTransformation) || stimBoundariesPassive.checkOutside(objectActiveTransformation));
    stimDrawer.draw();

    glPopMatrix();	// POP MATRIX

}
void idle()
{
Timer frameTimer; frameTimer.start();
    // Timing things
    timeFrame+=1;

    double oscillationPeriod = factors.at("StimulusDuration")*TIMER_MS;

    switch (stimMotion)
    {
    case SAWTOOTH_MOTION:
        periodicValue = oscillationAmplitude*mathcommon::sawtooth(timeFrame,oscillationPeriod);
        break;
    case TRIANGLE_MOTION:
        periodicValue = oscillationAmplitude*mathcommon::trianglewave(timeFrame,oscillationPeriod);
        break;
    case SINUSOIDAL_MOTION:
        periodicValue = oscillationAmplitude*sin(3.14*timeFrame/(oscillationPeriod));
        break;
    default:
        SAWTOOTH_MOTION;
    }

    timingFile << totalTimer.getElapsedTimeInMilliSec() << " " << periodicValue << endl;

    // Simulate head translation
    // Coordinates picker
    markers[1] = Vector3d(0,0,0);
    markers[2] = Vector3d(0,10,0);
    markers[3] = Vector3d(0,0,10);

    headEyeCoords.update(markers[1],markers[2],markers[3]);

    eyeLeft = headEyeCoords.getLeftEye();
    eyeRight = headEyeCoords.getRightEye();

    Vector3d fixationPoint = (headEyeCoords.getRigidStart().getFullTransformation() * ( Vector3d(0,0,focalDistance) ) );
    // Projection of view normal on the focal plane
    Eigen::ParametrizedLine<double,3> pline = Eigen::ParametrizedLine<double,3>::Through(eyeRight,fixationPoint);
    projPoint = pline.intersection(focalPlane)*((fixationPoint - eyeRight).normalized()) + eyeRight;

    stimTransformation.matrix().setIdentity();
    stimTransformation.translation() <<0,0,focalDistance;

	Timer sleepTimer;
	sleepTimer.sleep((TIMER_MS - frameTimer.getElapsedTimeInMilliSec())/2);
}
示例#6
0
void update(int value)
{
    frameTimer.start();
// Read the experiment from file, if the file is finished exit suddenly
    if ( inputStream.eof() )
    {   exit(0);
    }

    if ( isReading )
    {   // This reads a line (frame) in inputStream
        readline(inputStream, trialNumber,  headCalibration,  trialMode, pointMatrix );
        headEyeCoords.update(pointMatrix.col(0),pointMatrix.col(1),pointMatrix.col(2));
        Affine3d active = headEyeCoords.getRigidStart().getFullTransformation();
        eulerAngles.init( headEyeCoords.getRigidStart().getFullTransformation().rotation() );

        eyeLeft = headEyeCoords.getLeftEye();
        eyeRight= headEyeCoords.getRightEye();
        //cerr << eyeRight.transpose() << endl;
        cyclopeanEye = (eyeLeft+eyeRight)/2.0;

        if ( trialMode == STIMULUSMODE )
            stimulusFrames++;
        if ( trialMode == FIXATIONMODE )
            stimulusFrames=0;

        // Projection of view normal on the focal plane
        Vector3d directionOfSight = (active.rotation()*Vector3d(0,0,-1)).normalized();
        Eigen::ParametrizedLine<double,3> lineOfSightRight = Eigen::ParametrizedLine<double,3>::Through( eyeRight , eyeRight+directionOfSight );

        double lineOfSightRightDistanceToFocalPlane = lineOfSightRight.intersection(focalPlane);

        //double lenghtOnZ = (active*(center-eyeCalibration )+eyeRight).z();
        projPointEyeRight = lineOfSightRightDistanceToFocalPlane *(directionOfSight)+ (eyeRight);
        // second projection the fixation point computed with z non constant but perfectly parallel to projPointEyeRight
        lineOfSightRightDistanceToFocalPlane= (( active.rotation()*(center)) - eyeRight).norm();
        Vector3d secondProjection = lineOfSightRightDistanceToFocalPlane *(directionOfSight)+ (eyeRight);
        projPointEyeRight=secondProjection ;

        // Compute the translation to move the eye in order to avoid share components
        Vector3d posAlongLineOfSight = (headEyeCoords.getRigidStart().getFullTransformation().rotation())*(eyeRight -eyeCalibration);
        // GENERATION OF PASSIVE MODE.
        // HERE WE MOVE THE SCREEN TO FACE THE OBSERVER's EYE
        if ( passiveMode )
        {   initProjectionScreen(0, headEyeCoords.getRigidStart().getFullTransformation()*Translation3d(center));
        }
        else
            initProjectionScreen(focalDistance, Affine3d::Identity());

        if ( trialMode == STIMULUSMODE )
        {
            // IMPORTANT Reset the previous status of transformations
            objectActiveTransformation[0].setIdentity();
            objectActiveTransformation[1].setIdentity();
            // PLANE 0 Transformation QUELLO CHE STA SOTTO
            alpha = atan( eyeRight.x()/abs(projPointEyeRight.z()) );
            if ( overallTilt )
            {
                instantPlaneSlant = alphaMultiplier*alpha+toRadians(-factors.at("DeltaSlant")-factors.at("StillPlaneSlant"));
                AngleAxis<double> aa0( instantPlaneSlant,Vector3d::UnitY());
                objectActiveTransformation[0]*=aa0;
                double planesYOffset = factors.at("PlanesCentersYDistance")*(whichPlaneDrawUp ? 1 : -1);
                objectActiveTransformation[0].translation() = Vector3d(0,planesYOffset,focalDistance);

                // PLANE 1 Transformation QUELLO CHE STA SOPRA
                AngleAxis<double> aa1(-toRadians(factors.at("StillPlaneSlant")),Vector3d::UnitY());
                objectActiveTransformation[1]*=aa1;
                objectActiveTransformation[1].translation() = Vector3d(0,-planesYOffset,focalDistance);
            }
            else
            {
                instantPlaneSlant = alphaMultiplier*alpha+toRadians(factors.at("DeltaSlant")+factors.at("StillPlaneSlant"));
                AngleAxis<double> aa0( instantPlaneSlant,Vector3d::UnitY());
                objectActiveTransformation[0]*=aa0;
                double planesYOffset = factors.at("PlanesCentersYDistance")*(whichPlaneDrawUp ? 1 : -1);
                objectActiveTransformation[0].translation() = Vector3d(0,planesYOffset,focalDistance);

                // PLANE 1 Transformation QUELLO CHE STA SOPRA
                AngleAxis<double> aa1(toRadians(factors.at("StillPlaneSlant")),Vector3d::UnitY());
                objectActiveTransformation[1]*=aa1;
                objectActiveTransformation[1].translation() = Vector3d(0,-planesYOffset,focalDistance);
            }

            objectPassiveTransformation[0] = ( cam.getModelViewMatrix()*objectActiveTransformation[0] );
            objectPassiveTransformation[1] = ( cam.getModelViewMatrix()*objectActiveTransformation[1] );

            //cout << toDegrees(instantPlaneSlant) << endl;

            // **************** COMPUTE THE OPTIC FLOWS **************************
            // 1) Project the points to screen by computing their coordinates on focalPlane in passive (quite complicate, see the specific method)
            // *********** FOR THE MOVING PLANE *************
            vector<Vector3d> projPointsMovingPlane = stimDrawer[0].projectStimulusPoints(objectActiveTransformation[0],headEyeCoords.getRigidStart().getFullTransformation(),cam,focalDistance, screen, eyeCalibration,passiveMode,false);

            // 2) Get the angles formed by stimulus and observer
            // updating with the latest values
            Vector3d oldAlphaMoving = flowsAnglesAlphaMoving,oldBetaMoving=flowsAnglesBetaMoving;
            // alpha is the "pitch" angle, beta is the "yaw" angle
            // Here me must use the points 4,5,8 of the stimulus
            flowsAnglesAlphaMoving(0)  =  ( atan2(projPointsMovingPlane[4].x(), abs(focalDistance) ) );
            flowsAnglesAlphaMoving(1)  =  ( atan2(projPointsMovingPlane[5].x(), abs(focalDistance) ) );
            flowsAnglesAlphaMoving(2)  =  ( atan2(projPointsMovingPlane[8].x(), abs(focalDistance) ) );

            flowsAnglesBetaMoving(0)      =  ( atan2(projPointsMovingPlane[4].y(), abs(focalDistance) ) );
            flowsAnglesBetaMoving(1)      =  ( atan2(projPointsMovingPlane[5].y(), abs(focalDistance) ) );
            flowsAnglesBetaMoving(2)      =  ( atan2(projPointsMovingPlane[8].y(), abs(focalDistance) ) );

            // 3) Fill the matrix of derivatives
            MatrixXd angVelocitiesMoving(6,1);
            angVelocitiesMoving(0) = flowsAnglesAlphaMoving(0)-oldAlphaMoving(0);
            angVelocitiesMoving(1) = flowsAnglesBetaMoving(0)-oldBetaMoving(0);
            angVelocitiesMoving(2) = flowsAnglesAlphaMoving(1)-oldAlphaMoving(1);
            angVelocitiesMoving(3) = flowsAnglesBetaMoving(1)-oldBetaMoving(1);
            angVelocitiesMoving(4) = flowsAnglesAlphaMoving(2)-oldAlphaMoving(2);
            angVelocitiesMoving(5) = flowsAnglesBetaMoving(2)-oldBetaMoving(2);
            angVelocitiesMoving /= ((double)TIMER_MS/(double)1000);

            // 4) Fill the coefficient matrix, to solve the linear system
            MatrixXd coeffMatrixMoving(6,6);
            coeffMatrixMoving <<
                              1, flowsAnglesAlphaMoving(0),   flowsAnglesBetaMoving(0), 0, 0, 0,
                                 0, 0,    0,    1,flowsAnglesAlphaMoving(0),flowsAnglesBetaMoving(0),
                                 1, flowsAnglesAlphaMoving(1),   flowsAnglesBetaMoving(1), 0, 0, 0,
                                 0, 0,    0,    1,flowsAnglesAlphaMoving(1),flowsAnglesBetaMoving(1),
                                 1, flowsAnglesAlphaMoving(2),   flowsAnglesBetaMoving(2), 0, 0, 0,
                                 0, 0,    0,    1,flowsAnglesAlphaMoving(2),flowsAnglesBetaMoving(2)
                                 ;
            // 5) Solve the linear system by robust fullPivHouseholderQR decomposition (see Eigen for details http://eigen.tuxfamily.org/dox/TutorialLinearAlgebra.html )
            MatrixXd velocitiesMoving = coeffMatrixMoving.colPivHouseholderQr().solve(angVelocitiesMoving);
            // 6) Write the output to file flowsFileMoving
            flowsFileMoving << fixed << trialNumber << "\t" <<  //1
                            stimulusFrames << " " <<
                            factors.at("DeltaSlant")<< " " <<
                            factors.at("StillPlaneSlant") << " " <<
                            overallTilt << " " <<
                            projPointsMovingPlane[4].transpose() << " " <<
                            projPointsMovingPlane[5].transpose() << " " <<
                            projPointsMovingPlane[8].transpose() << " " <<
                            angVelocitiesMoving.transpose() << " " <<
                            velocitiesMoving.transpose() << endl;

            // ********************* FLOWS FOR THE STILL PLANE **************
            // Here we must repeat the same things for the still plane
            vector<Vector3d> projPointsStillPlane = stimDrawer[1].projectStimulusPoints(objectActiveTransformation[1],headEyeCoords.getRigidStart().getFullTransformation(),cam,focalDistance, screen, eyeCalibration,passiveMode,false);

            // 2) Get the angles formed by stimulus and observer
            // updating with the latest values
            Vector3d oldAlphaStill = flowsAnglesAlphaStill,oldBetaStill=flowsAnglesBetaStill;
            // alpha is the "pitch" angle, beta is the "yaw" angle
            // Here me must use the points 4,5,8 of the stimulus
            flowsAnglesAlphaStill(0)  =  ( atan2(projPointsStillPlane[4].x(), abs(focalDistance) ) );
            flowsAnglesAlphaStill(1)  =  ( atan2(projPointsStillPlane[5].x(), abs(focalDistance) ) );
            flowsAnglesAlphaStill(2)  =  ( atan2(projPointsStillPlane[8].x(), abs(focalDistance) ) );

            flowsAnglesBetaStill(0)      =  ( atan2(projPointsStillPlane[4].y(), abs(focalDistance) ) );
            flowsAnglesBetaStill(1)      =  ( atan2(projPointsStillPlane[5].y(), abs(focalDistance) ) );
            flowsAnglesBetaStill(2)      =  ( atan2(projPointsStillPlane[8].y(), abs(focalDistance) ) );

            // 3) Fill the matrix of derivatives
            MatrixXd angVelocitiesStill(6,1);
            angVelocitiesStill(0) = flowsAnglesAlphaStill(0)-oldAlphaStill(0);
            angVelocitiesStill(1) = flowsAnglesBetaStill(0)-oldBetaStill(0);
            angVelocitiesStill(2) = flowsAnglesAlphaStill(1)-oldAlphaStill(1);
            angVelocitiesStill(3) = flowsAnglesBetaStill(1)-oldBetaStill(1);
            angVelocitiesStill(4) = flowsAnglesAlphaStill(2)-oldAlphaStill(2);
            angVelocitiesStill(5) = flowsAnglesBetaStill(2)-oldBetaStill(2);
            angVelocitiesStill /= ((double)TIMER_MS/(double)1000);

            // 4) Fill the coefficient matrix, to solve the linear system
            MatrixXd coeffMatrixStill(6,6);
            coeffMatrixStill <<
                             1, flowsAnglesAlphaStill(0),   flowsAnglesBetaStill(0), 0, 0, 0,
                                0, 0,    0,    1,flowsAnglesAlphaStill(0),flowsAnglesBetaStill(0),
                                1, flowsAnglesAlphaStill(1),   flowsAnglesBetaStill(1), 0, 0, 0,
                                0, 0,    0,    1,flowsAnglesAlphaStill(1),flowsAnglesBetaStill(1),
                                1, flowsAnglesAlphaStill(2),   flowsAnglesBetaStill(2), 0, 0, 0,
                                0, 0,    0,    1,flowsAnglesAlphaStill(2),flowsAnglesBetaStill(2)
                                ;
            // 5) Solve the linear system by robust fullPivHouseholderQR decomposition (see Eigen for details http://eigen.tuxfamily.org/dox/TutorialLinearAlgebra.html )
            MatrixXd velocitiesStill = coeffMatrixStill.colPivHouseholderQr().solve(angVelocitiesStill);
            // 6) Write the output to file flowsFileStill
            flowsFileStill << fixed << trialNumber << "\t" <<  // 1
                           stimulusFrames << " " <<	// 2
                           factors.at("DeltaSlant")<< " " << // 3
                           factors.at("StillPlaneSlant") << " " << // 4
                           overallTilt << " " <<
                           projPointsStillPlane[4].transpose() << " " << // 5,6,7
                           projPointsStillPlane[5].transpose() << " " << // 8,9,10
                           projPointsStillPlane[8].transpose() << " " << // 11,12,13
                           angVelocitiesStill.transpose() << " " << // 14, 15, 16, 17, 18, 19
                           velocitiesStill.transpose() << endl;	// 20, 21, 22, 23, 24, 25
            // **************** END OF OPTIC FLOWS COMPUTATION
        }
        /*
        ofstream outputfile;
        outputfile.open("data.dat");
        outputfile << "Subject Name: " << parameters.find("SubjectName") << endl;
        outputfile << "Passive matrix:" << endl << objectPassiveTransformation.matrix() << endl;
        outputfile << "Yaw: " << toDegrees(eulerAngles.getYaw()) << endl <<"Pitch: " << toDegrees(eulerAngles.getPitch()) << endl;
        outputfile << "EyeLeft: " <<  headEyeCoords.getLeftEye().transpose() << endl;
        outputfile << "EyeRight: " << headEyeCoords.getRightEye().transpose() << endl << endl;
        outputfile << "Factors:" << endl;
        for (map<string,double>::iterator iter=factors.begin(); iter!=factors.end(); ++iter)
        {   outputfile << "\t\t" << iter->first << "= " << iter->second << endl;
        }
        */

    }

    if ( trialMode == PROBEMODE )
        isReading=false;

    glutPostRedisplay();
    glutTimerFunc(TIMER_MS, update, 0);
}
示例#7
0
/**
 * @brief drawStimulus
 */
void drawStimulus()
{
    //////////////////////////////
    // Update stimuli
    double oscillationAmplitude=50.0;
    double oscillationPeriod=100.0;
    static double timeFrame=0.0;
    timeFrame+=1.0;
	
    if ( !trial.getCurrent().at("StimulusAnchored") )
    {
        // FISSO
        glPushMatrix();
        glLoadIdentity();
        Vector3d translationFactor(0,0,focalDistance);
        double instantPlaneSlant = trial.getCurrent().at("Slant");

        switch ( (int) trial.getCurrent().at("Tilt") )
        {
        case 0:
        {
            glTranslated( translationFactor.x(), translationFactor.y(), translationFactor.z());
            glRotated( -instantPlaneSlant ,0,1,0);
            glScaled(1/sin(toRadians( -90-trial.getCurrent().at("Slant"))),1,1);	//backprojection phase
            break;
        }
        case 90:
        {
            glTranslated( translationFactor.x(), translationFactor.y(), translationFactor.z());
            glRotated( -instantPlaneSlant ,1,0,0);
            glScaled(1,1/sin(toRadians( -90-trial.getCurrent().at("Slant") )),1); //backprojection phase
            break;
        }
        case 180:
        {
            glTranslated( translationFactor.x(), translationFactor.y(), translationFactor.z());
            glRotated( -instantPlaneSlant ,0,1,0);
            glScaled(1/sin(toRadians( -90-trial.getCurrent().at("Slant") )),1,1); //backprojection phase
            break;
        }
        case 270:
        {
            glTranslated( translationFactor.x(), translationFactor.y(), translationFactor.z());
            glRotated( -instantPlaneSlant ,1,0,0);
            glScaled(1,1/sin(toRadians( -90-trial.getCurrent().at("Slant") )),1); //backprojection phase
            break;
        }
        }
		glGetDoublev(GL_MODELVIEW_MATRIX,objectActiveTransformation.data());
        stimDrawer.draw();
        glPopMatrix();
    }
    else
    {
        // ANCORATO
        glPushMatrix();
        glLoadMatrixd( (headEyeCoords.getRigidStart().getFullTransformation()*Translation3d(Vector3d(0,0,focalDistance))).data() );
        glGetDoublev(GL_MODELVIEW_MATRIX,objectActiveTransformation.data());
		stimDrawer.draw();
        glPopMatrix();
    }

	// Draw the occlusor
    if ( useCircularOcclusor )
    {
		double maskRadius=parameters.get("CircularOcclusorRadius");
        glPushMatrix();
        glLoadIdentity();
		Vector3d projCoords;
		if ( trial.getCurrent().at("StimulusAnchored") )
			projCoords << project( (headEyeCoords.getRigidStart().getFullTransformation()*Translation3d(Vector3d(0,0,focalDistance))).translation() );
		else
			projCoords << project( Vector3d(0,0,focalDistance) );
		circleMask( projCoords.x(), projCoords.y(), maskRadius );
        glPopMatrix();
    }
	bool passiveMode=false;
	stimDrawer.projectStimulusPoints( objectActiveTransformation, headEyeCoords.getRigidStart().getFullTransformation(), cam, focalDistance, screen, eyeCalibration, passiveMode, true);
}
示例#8
0
void update(int value)
{
    // Conta i cicli di presentazione dello stimolo
    if ( (sumOutside > str2num<int>(parameters.find("StimulusCycles")) ) &&  (trialMode == STIMULUSMODE) )
    {
        sumOutside=0;
        trialMode++;
        trialMode=trialMode%4;
    }

    if (conditionInside && (sumOutside*2 > str2num<int>(parameters.find("FixationCycles"))) && (trialMode ==FIXATIONMODE )  )
    {
        sumOutside=0;
        trialMode++;
        trialMode=trialMode%4;
        stimulusDuration.start();
    }
    if ( trialMode == STIMULUSMODE )
        stimulusFrames++;
    if ( trialMode == FIXATIONMODE )
        stimulusFrames=0;

    Screen screenPassive;

    screenPassive.setWidthHeight(SCREEN_WIDE_SIZE, SCREEN_WIDE_SIZE*SCREEN_HEIGHT/SCREEN_WIDTH);
    screenPassive.setOffset(alignmentX,alignmentY);
    screenPassive.setFocalDistance(0);
    screenPassive.transform(headEyeCoords.getRigidStart().getFullTransformation()*Translation3d(center));

    camPassive.init(screenPassive);
    camPassive.setDrySimulation(true);
    camPassive.setEye(eyeRight);
    objectPassiveTransformation = ( camPassive.getModelViewMatrix()*objectActiveTransformation );
    // Coordinates picker
    markers = optotrak.getAllPoints();
    if ( isVisible(markers[1]) && isVisible(markers[2]) && isVisible(markers[3]) )
        headEyeCoords.update(markers[1],markers[2],markers[3]);
    Affine3d active = headEyeCoords.getRigidStart().getFullTransformation();

    eulerAngles.init( headEyeCoords.getRigidStart().getFullTransformation().rotation() );

    eyeLeft = headEyeCoords.getLeftEye();
    eyeRight = headEyeCoords.getRightEye();

    cyclopeanEye = (eyeLeft+eyeRight)/2.0;

    // Projection of view normal on the focal plane
    Vector3d directionOfSight = (active.rotation()*Vector3d(0,0,-1)).normalized();
    Eigen::ParametrizedLine<double,3> lineOfSightRight = Eigen::ParametrizedLine<double,3>::Through( eyeRight , eyeRight+directionOfSight );
    Eigen::ParametrizedLine<double,3> lineOfSightLeft  = Eigen::ParametrizedLine<double,3>::Through( eyeLeft, eyeLeft+directionOfSight );

    double lineOfSightRightDistanceToFocalPlane = lineOfSightRight.intersection(focalPlane);
    double lineOfSightLeftDistanceToFocalPlane = lineOfSightLeft.intersection(focalPlane);

    //double lenghtOnZ = (active*(center-eyeCalibration )+eyeRight).z();
    projPointEyeRight = lineOfSightRightDistanceToFocalPlane *(directionOfSight)+ (eyeRight);
    projPointEyeLeft= lineOfSightLeftDistanceToFocalPlane * (directionOfSight) + (eyeLeft);
    // second projection the fixation point computed with z non constant but perfectly parallel to projPointEyeRight
    lineOfSightRightDistanceToFocalPlane= (( active.rotation()*(center)) - eyeRight).norm();
    Vector3d secondProjection = lineOfSightRightDistanceToFocalPlane *(directionOfSight)+ (eyeRight);

    if ( !zOnFocalPlane )
        projPointEyeRight=secondProjection ;

    // Compute the translation to move the eye in order to avoid shear components
    Vector3d posAlongLineOfSight = (headEyeCoords.getRigidStart().getFullTransformation().rotation())*(eyeRight -eyeCalibration);

    switch ( (int)factors["Translation"] )
    {
    case -1:
    case -2:
        translationFactor.setZero();
        if ( trialMode == STIMULUSMODE )
            projPointEyeRight=center;
        break;
    case 0:
        translationFactor.setZero();
        break;
    case 1:
        translationFactor = factors["TranslationConstant"]*Vector3d(posAlongLineOfSight.z(),0,0);
        break;
    case 2:
        translationFactor = factors["TranslationConstant"]*Vector3d(0,posAlongLineOfSight.z(),0);
        break;
    }
    if ( passiveMode )
        initProjectionScreen(0,headEyeCoords.getRigidStart().getFullTransformation()*Translation3d(Vector3d(0,0,focalDistance)));
    else
        initProjectionScreen(focalDistance,Affine3d::Identity());

    checkBounds();
    /**** Save to file part ****/
    // Markers file save the used markers and time-depending experimental variable to a file
    // (Make sure that in passive experiment the list of variables has the same order)
    markersFile << trialNumber << " " << headCalibrationDone << " " << trialMode << " " ;
    markersFile <<markers[1].transpose() << " " << markers[2].transpose() << " " << markers[3].transpose() << " " << markers[17].transpose() << " " << markers[18].transpose() << " " ;

    markersFile <<	factors["Tilt"] << " " <<
                factors["Slant"] << " " <<
                factors["Translation"] << " " <<
                factors["Onset"] << " " <<
                factors["TranslationConstant"] <<
                endl;

    ofstream outputfile;
    outputfile.open("data.dat");
    outputfile << "Subject Name: " << parameters.find("SubjectName") << endl;
    outputfile << "Passive matrix:" << endl << objectPassiveTransformation.matrix() << endl;
    outputfile << "Yaw: " << toDegrees(eulerAngles.getYaw()) << endl <<"Pitch: " << toDegrees(eulerAngles.getPitch()) << endl;
    outputfile << "EyeLeft: " <<  headEyeCoords.getLeftEye().transpose() << endl;
    outputfile << "EyeRight: " << headEyeCoords.getRightEye().transpose() << endl << endl;
    outputfile << "Slant: " << instantPlaneSlant << endl;
    outputfile << "(Width,Height) [px]: " << getPlaneDimensions().transpose() << " " << endl;
    outputfile << "Factors:" << endl;
    for (map<string,double>::iterator iter=factors.begin(); iter!=factors.end(); ++iter)
    {
        outputfile << "\t\t" << iter->first << "= " << iter->second << endl;
    }
    outputfile << "Trial remaining: " << trial.getRemainingTrials()+1 << endl;
    outputfile << "Last response: " << probeAngle << endl;
    // Here we save plane projected width and height


    // now rewind the file
    outputfile.clear();
    outputfile.seekp(0,ios::beg);

    // Write down frame by frame the trajectories and angles of eyes and head
    if ( trialMode == STIMULUSMODE && headCalibrationDone > 2 )
    {
        trajFile << setw(6) << left <<
                 trialNumber << " " <<
                 stimulusFrames << " " <<
                 eyeRight.transpose() << endl;

        anglesFile << setw(6) << left <<
                   trialNumber << " " <<
                   stimulusFrames << " " <<
                   toDegrees(eulerAngles.getPitch()) << " " <<
                   toDegrees(eulerAngles.getRoll()) << " " <<
                   toDegrees(eulerAngles.getYaw()) << " " <<
                   instantPlaneSlant << endl;

        matrixFile << setw(6) << left <<
                   trialNumber << " " <<
                   stimulusFrames << " " ;
        for (int i=0; i<3; i++)
            matrixFile << objectPassiveTransformation.matrix().row(i) << " " ;
        matrixFile << endl;

        // Write the 13 special extremal points on stimFile
        stimFile << setw(6) << left <<
                 trialNumber << " " <<
                 stimulusFrames << " " ;
        double winx=0,winy=0,winz=0;

        for (PointsRandIterator iRand = redDotsPlane.specialPointsRand.begin(); iRand!=redDotsPlane.specialPointsRand.end(); ++iRand)
        {   Point3D *p=(*iRand);
            Vector3d v = objectActiveTransformation*Vector3d( p->x, p->y, p->z);

            gluProject(v.x(),v.y(),v.z(), (&cam)->getModelViewMatrix().data(), (&cam)->getProjectiveMatrix().data(), (&cam)->getViewport().data(), &winx,&winy,&winz);
            stimFile << winx << " " << winy << " " << winz << " ";
        }
        stimFile << endl;
    }

    glutPostRedisplay();
    glutTimerFunc(TIMER_MS, update, 0);
}
示例#9
0
void update(int value)
{
    // Timing things
    if ( trialMode != PROBEMODE )
    {
        oldvariable = variable;
        variable = -factors["Onset"]*mathcommon::trianglewave( timeFrame , factors["StimulusDuration"]/(TIMER_MS*factors["FollowingSpeed"]) );

        timeFrame+=1;
        bool isInside = ((projPoint - Vector3d(0,0,focalDistance) ).norm()) <= (circleRadius);
        // permette di avanzare se siamo in stimulusMode e lo stimolo ha fatto un semiciclo ( una passata da dx a sx o da su a giù )
        bool nextMode = ( sumOutside == 0 ) && (trialMode==STIMULUSMODE);

        if ( isInside && ( sumOutside > stimulusEmiCycles ) || (nextMode) )
        {
            sumOutside=-1;
            advanceTrial();
            //cerr << "stim time= " << stimulusTimer.getElapsedTimeInMilliSec() << endl;
        }
    }

    // Simulate head translation
    // Coordinates picker
    markers[1] = Vector3d(0,0,0);
    markers[2] = Vector3d(0,10,0);
    markers[3] = Vector3d(0,0,10);

    Vector3d translation(0,0,0);
    switch ( (int) factors["Anchored"] )
    {
    case 0:
        translation = Vector3d((circleRadius+1)*variable,0,0);
        break;
    case 1:
        translation = Vector3d((circleRadius+1)*variable,0,0);
        break;
    case 2:
        translation = Vector3d(0,(circleRadius+1)*variable,0);
        break;
    }

    markers[1]+=translation;
    markers[2]+=translation;
    markers[3]+=translation;

    headEyeCoords.update(markers[1],markers[2],markers[3]);

    eyeLeft = headEyeCoords.getLeftEye();
    eyeRight = headEyeCoords.getRightEye();



    fixationPoint = (headEyeCoords.getRigidStart().getFullTransformation() * ( Vector3d(0,0,focalDistance) ) );
    // Projection of view normal on the focal plane
    pline = Eigen::ParametrizedLine<double,3>::Through(eyeRight,fixationPoint);
    projPoint = pline.intersection(focalPlane)*((fixationPoint - eyeRight).normalized()) + eyeRight;

    checkBounds();

    glutPostRedisplay();
    glutTimerFunc(TIMER_MS, update, 0);
}
void update(int value)
{   // Read the experiment from file, if the file is finished exit suddenly
    if ( inputStream.eof() )
    {   cleanup();
        exit(0);
    }

    if ( isReading )
    {   // This reads a line (frame) in inputStream
        readline(inputStream, trialNumber,  headCalibration,  trialMode, pointMatrix );

        headEyeCoords.update(pointMatrix.col(0),pointMatrix.col(1),pointMatrix.col(2));
        Affine3d active = headEyeCoords.getRigidStart().getFullTransformation();
        eulerAngles.init( headEyeCoords.getRigidStart().getFullTransformation().rotation() );

        eyeLeft = headEyeCoords.getLeftEye();
        eyeRight= headEyeCoords.getRightEye();

        cyclopeanEye = (eyeLeft+eyeRight)/2.0;

		if ( trialMode == STIMULUSMODE )
			stimulusFrames++;
		if ( trialMode == FIXATIONMODE )
			stimulusFrames=0;

        // Projection of view normal on the focal plane
	Vector3d directionOfSight = (active.rotation()*Vector3d(0,0,-1)).normalized();
	Eigen::ParametrizedLine<double,3> lineOfSightRight = Eigen::ParametrizedLine<double,3>::Through( eyeRight , eyeRight+directionOfSight );
	Eigen::ParametrizedLine<double,3> lineOfSightLeft  = Eigen::ParametrizedLine<double,3>::Through( eyeLeft, eyeLeft+directionOfSight );
	
	double lineOfSightRightDistanceToFocalPlane = lineOfSightRight.intersection(focalPlane);
	double lineOfSightLeftDistanceToFocalPlane = lineOfSightLeft.intersection(focalPlane);
	
	//double lenghtOnZ = (active*(center-eyeCalibration )+eyeRight).z();
	projPointEyeRight = lineOfSightRightDistanceToFocalPlane *(directionOfSight)+ (eyeRight);
	projPointEyeLeft= lineOfSightLeftDistanceToFocalPlane * (directionOfSight) + (eyeLeft);
	// second projection the fixation point computed with z non constant but perfectly parallel to projPointEyeRight
	lineOfSightRightDistanceToFocalPlane= (( active.rotation()*(center)) - eyeRight).norm();
	Vector3d secondProjection = lineOfSightRightDistanceToFocalPlane *(directionOfSight)+ (eyeRight);
	
	if ( !zOnFocalPlane )
	projPointEyeRight=secondProjection ;

	// Compute the translation to move the eye in order to avoid share components
	Vector3d posAlongLineOfSight = (headEyeCoords.getRigidStart().getFullTransformation().rotation())*(eyeRight -eyeCalibration);
	// GENERATION OF PASSIVE MODE.
        // HERE WE MOVE THE SCREEN TO FACE THE OBSERVER's EYE
        if ( passiveMode )
        {
            initProjectionScreen(0, headEyeCoords.getRigidStart().getFullTransformation()*Translation3d(center));
        }
        else
            initProjectionScreen(focalDistance, Affine3d::Identity());
        
	objectPassiveTransformation = ( cam.getModelViewMatrix()*objectActiveTransformation );
    
	ofstream outputfile;
	outputfile.open("data.dat");
	outputfile << "Subject Name: " << parameters.find("SubjectName") << endl;
	outputfile << "Passive matrix:" << endl << objectPassiveTransformation.matrix() << endl;
	outputfile << "Yaw: " << toDegrees(eulerAngles.getYaw()) << endl <<"Pitch: " << toDegrees(eulerAngles.getPitch()) << endl;
	outputfile << "EyeLeft: " <<  headEyeCoords.getLeftEye().transpose() << endl;
	outputfile << "EyeRight: " << headEyeCoords.getRightEye().transpose() << endl << endl;
	outputfile << "Slant: " << instantPlaneSlant << endl;
	outputfile << "Factors:" << endl;
	for (map<string,double>::iterator iter=factors.begin(); iter!=factors.end(); ++iter)
	{
		outputfile << "\t\t" << iter->first << "= " << iter->second << endl;
	}
	
	}

    if ( trialMode == PROBEMODE )
        isReading=false;

    glutPostRedisplay();
    glutTimerFunc(TIMER_MS, update, 0);
}
void drawFixation()
{
	switch ( headCalibrationDone )
	{   
	case 1:
		// Fixed stimulus
		glColor3fv(glWhite);
		glDisable(GL_BLEND);
		glPointSize(5);
		glBegin(GL_POINTS);
		glVertex3d(0,0,focalDistance);
		glEnd();
		glPointSize(1);
		break;
	case 2:
		// Fixed stimulus + projected points
		glColor3fv(glWhite);
		glDisable(GL_BLEND);
		glPointSize(5);
		glBegin(GL_POINTS);
		glVertex3d(0,0,focalDistance);
		glColor3fv(glRed);
		glVertex3dv(projPointEyeRight.data());
		glColor3fv(glBlue);
		glVertex3d(eyeRight.x(),eyeRight.y(),focalDistance);
		glEnd();
		glPointSize(1);
	
		// Draw the calibration circle
		glColor3fv(glWhite);
		break;
	
	case 3:
	{
	// DRAW THE FIXATION POINT 
	double eyeToCenterAngleX= toDegrees(atan(eyeRight.x()/(-focalDistance-eyeRight.z()) ));
	double eyeToCenterAngleY= toDegrees(atan(eyeRight.y()/(-focalDistance-eyeRight.z()) ));
	double projPointAngleX = toDegrees( atan( (projPointEyeRight.x()-eyeRight.x())/abs(projPointEyeRight.z())));
	double maxAllowedTranslationYaw = str2num<double>(parameters.find("MaxAllowedTranslationYaw"));


	Vector3d stimulusCenter(0,0,0);
	Matrix3d objrotation = Matrix3d::Identity();
	// IMPORTANT Reset the previous status of transformation
	objectActiveTransformation.setIdentity();

	switch ( (int) factors["Rotation"] )
	{
	case 2:
	{
		objrotation = (AngleAxis<double>(eulerAngles.getYaw()*factors["FollowingSpeed"], Vector3d::UnitY())
		*AngleAxis<double>(eulerAngles.getPitch(), Vector3d::UnitX())).toRotationMatrix();
		instantPlaneSlant = toDegrees(eulerAngles.getYaw())*factors["RotationSpeed"]+factors["Slant"];
		stimulusCenter = objrotation*Vector3d(0,0,focalDistance)+headEyeCoords.getRigidStart().getFullTransformation().translation();
		objectActiveTransformation.linear()=objrotation;
	}
	break;
	case 1:
	{
		objrotation = (AngleAxis<double>(eulerAngles.getYaw(), Vector3d::UnitY())
		*AngleAxis<double>(eulerAngles.getPitch()*factors["FollowingSpeed"], Vector3d::UnitX())).toRotationMatrix();
		instantPlaneSlant = toDegrees(eulerAngles.getPitch())*factors["RotationSpeed"]+factors["Slant"];
		stimulusCenter = objrotation*Vector3d(0,0,focalDistance)+headEyeCoords.getRigidStart().getFullTransformation().translation();
		objectActiveTransformation.linear()=objrotation;
	}
	break;
	case 0:
	{
		objrotation = (AngleAxis<double>(eulerAngles.getYaw(), Vector3d::UnitY())
		*AngleAxis<double>(eulerAngles.getPitch(), Vector3d::UnitX())).toRotationMatrix();
		//instantPlaneSlant = eyeRight.x()*factors["RotationSpeed"]/10+factors["Slant"];
		instantPlaneSlant = toDegrees( atan(eyeRight.x()/abs(focalDistance+eyeRight.z()) ) )*factors["RotationSpeed"]+factors["Slant"];
		stimulusCenter  = headEyeCoords.getRigidStart().getFullTransformation().linear()*Vector3d(eyeRight.x()*factors["FollowingSpeed"],eyeRight.y(),eyeRight.z()+focalDistance);
		objectActiveTransformation.linear() = objrotation;
	}
	break;
	}
	objectActiveTransformation.translation() = stimulusCenter;
	Vector3d fixationPointTmp = objectActiveTransformation.translation();

	glPushMatrix();
	glTranslated(fixationPointTmp.x(),fixationPointTmp.y(),fixationPointTmp.z());
	glutSolidSphere(1,10,10);
	glPopMatrix();
	break;	
	}
}
}
void drawRedDotsPlane()
{   // Draw the stimulus ( red-dots plane )
	glDisable(GL_COLOR_MATERIAL);
	glDisable(GL_BLEND);
	glDisable(GL_LIGHTING);

	Matrix3d objrotation ;
	Vector3d stimulusCenter;
    
	double instantPlaneSlant=0; 
	
	// IMPORTANT Reset the previous status of transformation
	objectActiveTransformation.setIdentity();

	switch ( (int) factors["Rotation"] )
	{
	case 2:
	{
		objrotation = (AngleAxis<double>(eulerAngles.getYaw()*factors["FollowingSpeed"], Vector3d::UnitY())
		*AngleAxis<double>(eulerAngles.getPitch(), Vector3d::UnitX())).toRotationMatrix();
		instantPlaneSlant = toDegrees(eulerAngles.getYaw())*factors["RotationSpeed"]+factors["Slant"];
		stimulusCenter = objrotation*Vector3d(0,0,focalDistance)+headEyeCoords.getRigidStart().getFullTransformation().translation();
		objectActiveTransformation.linear()=objrotation;
	}
	break;
	case 1:
	{
		objrotation = (AngleAxis<double>(eulerAngles.getYaw(), Vector3d::UnitY())
		*AngleAxis<double>(eulerAngles.getPitch()*factors["FollowingSpeed"], Vector3d::UnitX())).toRotationMatrix();
		instantPlaneSlant = toDegrees(eulerAngles.getPitch())*factors["RotationSpeed"]+factors["Slant"];
		stimulusCenter = objrotation*Vector3d(0,0,focalDistance)+headEyeCoords.getRigidStart().getFullTransformation().translation();
		objectActiveTransformation.linear()=objrotation;
	}
	break;
	case 0:
	{
		objrotation = (AngleAxis<double>(eulerAngles.getYaw(), Vector3d::UnitY())
		*AngleAxis<double>(eulerAngles.getPitch(), Vector3d::UnitX())).toRotationMatrix();
		//instantPlaneSlant = eyeRight.x()*factors["RotationSpeed"]/10+factors["Slant"];
		instantPlaneSlant = toDegrees( atan(eyeRight.x()/abs(focalDistance+eyeRight.z()) ) )+factors["Slant"];
		stimulusCenter  = headEyeCoords.getRigidStart().getFullTransformation().linear()*Vector3d(eyeRight.x()*factors["FollowingSpeed"],eyeRight.y(),eyeRight.z()+focalDistance);
		objectActiveTransformation.linear() = objrotation;
	}
	break;

	}
	objectActiveTransformation.translation() = stimulusCenter;
	
	//cerr << instantPlaneSlant << endl;

	glPushMatrix();     // PUSH MATRIX
	glLoadIdentity();
	glMultMatrixd(objectActiveTransformation.data());
	
	switch ( (int) factors["Tilt"] )
    {
    case 0:
        glRotated( instantPlaneSlant ,0,1,0);
        //objectActiveTransformation*=AngleAxisd( toRadians(-instantPlaneSlant), Vector3d::UnitY() );
        glScaled(1/sin(toRadians( -90-factors["Slant"])),1,1);	//backprojection phase
        break;
    case 90:
        glRotated( -instantPlaneSlant ,1,0,0);
        //objectActiveTransformation*=AngleAxisd( toRadians(-instantPlaneSlant), Vector3d::UnitX() );
        glScaled(1,1/sin(toRadians( -90-factors["Slant"] )),1); //backprojection phase
        break;
    case 180:
        glRotated( -instantPlaneSlant ,0,1,0);
        //objectActiveTransformation*=AngleAxisd( toRadians(-instantPlaneSlant), Vector3d::UnitY() );
        glScaled(1/sin(toRadians( -90-factors["Slant"] )),1,1); //backprojection phase
        break;
    case 270:
        glRotated( instantPlaneSlant ,1,0,0);
        //objectActiveTransformation*=AngleAxisd( toRadians(-instantPlaneSlant), Vector3d::UnitX() );
        glScaled(1,1/sin(toRadians( -90-factors["Slant"] )),1); //backprojection phase
        break;
    }
	stimDrawer.draw();

	glPopMatrix();	// POP MATRIX

}