void CubeMapTextureGLTest::generateMipmap() { CubeMapTexture texture; texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8, ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32))); texture.setImage(CubeMapTexture::Coordinate::PositiveY, 0, TextureFormat::RGBA8, ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32))); texture.setImage(CubeMapTexture::Coordinate::PositiveZ, 0, TextureFormat::RGBA8, ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32))); texture.setImage(CubeMapTexture::Coordinate::NegativeX, 0, TextureFormat::RGBA8, ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32))); texture.setImage(CubeMapTexture::Coordinate::NegativeY, 0, TextureFormat::RGBA8, ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32))); texture.setImage(CubeMapTexture::Coordinate::NegativeZ, 0, TextureFormat::RGBA8, ImageReference2D(ColorFormat::RGBA, ColorType::UnsignedByte, Vector2i(32))); /** @todo How to test this on ES? */ #ifndef MAGNUM_TARGET_GLES CORRADE_COMPARE(texture.imageSize(0), Vector2i(32)); CORRADE_COMPARE(texture.imageSize(1), Vector2i( 0)); #endif texture.generateMipmap(); MAGNUM_VERIFY_NO_ERROR(); /** @todo How to test this on ES? */ #ifndef MAGNUM_TARGET_GLES CORRADE_COMPARE(texture.imageSize(0), Vector2i(32)); CORRADE_COMPARE(texture.imageSize(1), Vector2i(16)); CORRADE_COMPARE(texture.imageSize(2), Vector2i( 8)); CORRADE_COMPARE(texture.imageSize(3), Vector2i( 4)); CORRADE_COMPARE(texture.imageSize(4), Vector2i( 2)); CORRADE_COMPARE(texture.imageSize(5), Vector2i( 1)); MAGNUM_VERIFY_NO_ERROR(); #endif }
CubeMap::CubeMap(const std::string& prefix, Object3D* parent, SceneGraph::DrawableGroup3D<>* group): Object3D(parent), SceneGraph::Drawable3D<>(this, group) { CubeMapResourceManager* resourceManager = CubeMapResourceManager::instance(); /* Cube mesh */ if(!(cube = resourceManager->get<Mesh>("cube"))) { Mesh* mesh = new Mesh; Buffer* buffer = new Buffer; Buffer* indexBuffer = new Buffer; Trade::MeshData3D cubeData = Primitives::Cube::solid(); MeshTools::flipFaceWinding(*cubeData.indices()); MeshTools::compressIndices(mesh, indexBuffer, Buffer::Usage::StaticDraw, *cubeData.indices()); MeshTools::interleave(mesh, buffer, Buffer::Usage::StaticDraw, *cubeData.positions(0)); mesh->setPrimitive(cubeData.primitive()) ->addVertexBuffer(buffer, 0, CubeMapShader::Position()); resourceManager->set("cube-buffer", buffer, ResourceDataState::Final, ResourcePolicy::Resident); resourceManager->set("cube-index-buffer", indexBuffer, ResourceDataState::Final, ResourcePolicy::Resident); resourceManager->set(cube.key(), mesh, ResourceDataState::Final, ResourcePolicy::Resident); } /* Cube map texture */ if(!(texture = resourceManager->get<CubeMapTexture>("texture"))) { CubeMapTexture* cubeMap = new CubeMapTexture; cubeMap->setWrapping(CubeMapTexture::Wrapping::ClampToEdge) ->setMagnificationFilter(CubeMapTexture::Filter::Linear) ->setMinificationFilter(CubeMapTexture::Filter::Linear, CubeMapTexture::Mipmap::Linear); Resource<Trade::AbstractImporter> importer = resourceManager->get<Trade::AbstractImporter>("tga-importer"); /* Configure texture storage using size of first image */ importer->openFile(prefix + "+x.tga"); Trade::ImageData2D* image = importer->image2D(0); Vector2i size = image->size(); cubeMap->setStorage(Math::log2(size.min())+1, CubeMapTexture::InternalFormat::RGB8, size); cubeMap->setSubImage(CubeMapTexture::PositiveX, 0, {}, image); delete image; importer->openFile(prefix + "-x.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::NegativeX, 0, {}, image); delete image; importer->openFile(prefix + "+y.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::PositiveY, 0, {}, image); delete image; importer->openFile(prefix + "-y.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::NegativeY, 0, {}, image); delete image; importer->openFile(prefix + "+z.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::PositiveZ, 0, {}, image); delete image; importer->openFile(prefix + "-z.tga"); image = importer->image2D(0); cubeMap->setSubImage(CubeMapTexture::NegativeZ, 0, {}, image); delete image; cubeMap->generateMipmap(); resourceManager->set(texture.key(), cubeMap, ResourceDataState::Final, ResourcePolicy::Manual); } /* Shader */ if(!(shader = resourceManager->get<AbstractShaderProgram, CubeMapShader>("shader"))) resourceManager->set<AbstractShaderProgram>(shader.key(), new CubeMapShader, ResourceDataState::Final, ResourcePolicy::Manual); }