void HorizontalLayout::Draw(DrawingContext & drawingContext) { UpdateLayout(); POMDOG_ASSERT(!needToUpdateLayout); auto transform = GetTransform() * drawingContext.Top(); #if 0 renderCommand.SetInvoker([transform, this](PrimitiveBatch& primitiveBatch) { const Color backgroundColor = {45, 45, 48, 225}; const Color borderColor = {40, 40, 40, 255}; const Color highlightColor = {106, 106, 106, 255}; const auto width = static_cast<float>(GetWidth()); const auto height = static_cast<float>(GetHeight()); primitiveBatch.DrawRectangle(transform, Vector2::Zero, width, height, backgroundColor); primitiveBatch.DrawLine(transform, Vector2{0.0f, 0.0f}, Vector2{width, 0.0f}, borderColor, 1.0f); primitiveBatch.DrawLine(transform, Vector2{0.0f, 0.0f}, Vector2{0.0f, height}, borderColor, 1.0f); primitiveBatch.DrawLine(transform, Vector2{0.0f, height}, Vector2{width, height}, borderColor, 1.0f); primitiveBatch.DrawLine(transform, Vector2{width, 0.0f}, Vector2{width, height}, borderColor, 1.0f); }); drawingContext.PushCommand(renderCommand); #endif drawingContext.Push(transform); for (auto & child : children) { POMDOG_ASSERT(child); child->Draw(drawingContext); } drawingContext.Pop(); }