void BadGuy::draw(DrawingContext& context) { if (!m_sprite.get()) return; if (m_state == STATE_INIT || m_state == STATE_INACTIVE) { if (Editor::is_active()) { m_sprite->draw(context.color(), get_pos(), m_layer); } } else { if (m_state == STATE_FALLING) { context.push_transform(); context.set_flip(context.get_flip() ^ VERTICAL_FLIP); m_sprite->draw(context.color(), get_pos(), m_layer); context.pop_transform(); } else { m_sprite->draw(context.color(), get_pos(), m_layer); } if (m_glowing) { m_lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); } } }
void TextObject::draw(DrawingContext& context) { context.push_transform(); context.set_translation(Vector(0, 0)); if(fading > 0) { context.set_alpha((fadetime-fading) / fadetime); } else if(fading < 0) { context.set_alpha(-fading / fadetime); } else if(!visible) { context.pop_transform(); return; } float width = 500; float height = 70; Vector spos = pos + get_anchor_pos(Rectf(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), width, height, anchor); context.draw_filled_rect(spos, Vector(width, height), Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50); if (centered) { context.draw_center_text(font, text, spos, LAYER_GUI-40, TextObject::default_color); } else { context.draw_text(font, text, spos + Vector(10, 10), ALIGN_LEFT, LAYER_GUI-40, TextObject::default_color); } context.pop_transform(); }
void Sector::draw(DrawingContext& context) { context.set_ambient_color( ambient_light ); context.push_transform(); context.set_translation(camera->get_translation()); for(auto i = gameobjects.begin(); i != gameobjects.end(); ++i) { GameObjectPtr& object = *i; if(!object->is_valid()) continue; if (draw_solids_only) { TileMap* tm = dynamic_cast<TileMap*>(object.get()); if (tm && !tm->is_solid()) continue; } object->draw(context); } if(show_collrects) { Color color(1.0f, 0.0f, 0.0f, 0.75f); for(auto i = moving_objects.begin(); i != moving_objects.end(); ++i) { MovingObject* object = *i; const Rectf& rect = object->get_bbox(); context.draw_filled_rect(rect, color, LAYER_FOREGROUND1 + 10); } } context.pop_transform(); }
void ParticleSystem::draw(DrawingContext& context) { float scrollx = context.get_translation().x; float scrolly = context.get_translation().y; context.push_transform(); context.set_translation(Vector(max_particle_size,max_particle_size)); std::vector<Particle*>::iterator i; for(i = particles.begin(); i != particles.end(); ++i) { Particle* particle = *i; // remap x,y coordinates onto screencoordinates Vector pos; pos.x = fmodf(particle->pos.x - scrollx, virtual_width); if(pos.x < 0) pos.x += virtual_width; pos.y = fmodf(particle->pos.y - scrolly, virtual_height); if(pos.y < 0) pos.y += virtual_height; //if(pos.x > virtual_width) pos.x -= virtual_width; //if(pos.y > virtual_height) pos.y -= virtual_height; context.draw_surface(particle->texture, pos, particle->angle, Color(1.0f, 1.0f, 1.0f), Blend(), z_pos); } context.pop_transform(); }
void LevelTime::draw(DrawingContext& context) { context.push_transform(); context.set_translation(Vector(0, 0)); if ((time_left > TIME_WARNING) || (int(game_time * 2.5) % 2)) { std::stringstream ss; ss << int(time_left); std::string time_text = ss.str(); if (time_surface) { float all_width = static_cast<float>(time_surface->get_width()) + Resources::normal_font->get_text_width(time_text); context.color().draw_surface(time_surface, Vector((static_cast<float>(context.get_width()) - all_width) / 2.0f, BORDER_Y + 1), LAYER_FOREGROUND1); context.color().draw_text(Resources::normal_font, time_text, Vector((static_cast<float>(context.get_width()) - all_width) / 2.0f + static_cast<float>(time_surface->get_width()), BORDER_Y), ALIGN_LEFT, LAYER_FOREGROUND1, LevelTime::text_color); } } context.pop_transform(); }
void ParticleSystem::draw(DrawingContext& context) { if(!enabled) return; float scrollx = context.get_translation().x; float scrolly = context.get_translation().y; context.push_transform(); context.set_translation(Vector(max_particle_size,max_particle_size)); for(const auto& particle : particles) { // remap x,y coordinates onto screencoordinates Vector pos; pos.x = fmodf(particle->pos.x - scrollx, virtual_width); if(pos.x < 0) pos.x += virtual_width; pos.y = fmodf(particle->pos.y - scrolly, virtual_height); if(pos.y < 0) pos.y += virtual_height; //if(pos.x > virtual_width) pos.x -= virtual_width; //if(pos.y > virtual_height) pos.y -= virtual_height; context.color().draw_surface(particle->texture, pos, particle->angle, Color(1.0f, 1.0f, 1.0f), Blend(), z_pos); } context.pop_transform(); }
void Background::draw(DrawingContext& context) { if(image.get() == NULL) return; int w = (int) image->get_width(); int h = (int) image->get_height(); int sx = int(pos.x-context.get_translation().x * speed) % w - w; int sy = int(pos.y-context.get_translation().y * speed_y) % h - h; int center_image_py = int(pos.y-context.get_translation().y * speed_y); int bottom_image_py = int(pos.y-context.get_translation().y * speed_y) + h; context.push_transform(); context.set_translation(Vector(0, 0)); for(int x = sx; x < SCREEN_WIDTH; x += w) { for(int y = sy; y < SCREEN_HEIGHT; y += h) { if (image_top.get() != NULL && (y < center_image_py)) { context.draw_surface(image_top.get(), Vector(x, y), layer); continue; } if (image_bottom.get() != NULL && (y >= bottom_image_py)) { context.draw_surface(image_bottom.get(), Vector(x, y), layer); continue; } context.draw_surface(image.get(), Vector(x, y), layer); } } context.pop_transform(); }
void Gradient::draw(DrawingContext& context) { context.push_transform(); context.set_translation(Vector(0, 0)); context.draw_gradient(gradient_top, gradient_bottom, layer, gradient_direction); context.pop_transform(); }
void TileMap::draw(DrawingContext& context) { // skip draw if current opacity is 0.0 if (current_alpha == 0.0) return; context.push_transform(); if(draw_target != DrawingContext::NORMAL) { context.push_target(); context.set_target(draw_target); } if(drawing_effect != 0) context.set_drawing_effect(drawing_effect); if (editor_active) { if(current_alpha != 1.0) { context.set_alpha(current_alpha); } } else { context.set_alpha(current_alpha/2); } /* Force the translation to be an integer so that the tiles appear sharper. * For consistency (i.e., to avoid 1-pixel gaps), this needs to be done even * for solid tilemaps that are guaranteed to have speed 1. * FIXME Force integer translation for all graphics, not just tilemaps. */ float trans_x = roundf(context.get_translation().x); float trans_y = roundf(context.get_translation().y); context.set_translation(Vector(int(trans_x * speed_x), int(trans_y * speed_y))); Rectf draw_rect = Rectf(context.get_translation(), context.get_translation() + Vector(SCREEN_WIDTH, SCREEN_HEIGHT)); Rect t_draw_rect = get_tiles_overlapping(draw_rect); Vector start = get_tile_position(t_draw_rect.left, t_draw_rect.top); Vector pos; int tx, ty; for(pos.x = start.x, tx = t_draw_rect.left; tx < t_draw_rect.right; pos.x += 32, ++tx) { for(pos.y = start.y, ty = t_draw_rect.top; ty < t_draw_rect.bottom; pos.y += 32, ++ty) { int index = ty*width + tx; assert (index >= 0); assert (index < (width * height)); if (tiles[index] == 0) continue; const Tile* tile = tileset->get(tiles[index]); assert(tile != 0); tile->draw(context, pos, z_pos); } /* for (pos y) */ } /* for (pos x) */ if(draw_target != DrawingContext::NORMAL) { context.pop_target(); } context.pop_transform(); }
void SpecialRiser::draw(DrawingContext& context) { context.push_transform(); context.set_translation( context.get_translation() + Vector(0, -32 + offset)); child->draw(context); context.pop_transform(); }
void Climbable::draw(DrawingContext& context) { if (climbed_by && !message.empty()) { context.push_transform(); context.set_translation(Vector(0, 0)); Vector pos = Vector(0, SCREEN_HEIGHT/2 - Resources::normal_font->get_height()/2); context.draw_center_text(Resources::normal_font, _(message), pos, LAYER_HUD, Climbable::text_color); context.pop_transform(); } }
void ParticleSystem_Interactive::draw(DrawingContext& context) { context.push_transform(); std::vector<Particle*>::iterator i; for(i = particles.begin(); i != particles.end(); ++i) { Particle* particle = *i; context.draw_surface(particle->texture, particle->pos, z_pos); } context.pop_transform(); }
void Thunderstorm::draw(DrawingContext& context) { if (!flash_display_timer.started()) return; float alpha = 0.33f; context.push_transform(); context.set_translation(Vector(0, 0)); context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), Color(1, 1, 1, alpha), layer); context.pop_transform(); }
void Console::draw(DrawingContext& context) { if (m_height == 0) return; int layer = LAYER_GUI + 1; context.push_transform(); context.set_alpha(m_alpha); context.draw_surface(m_background2, Vector(SCREEN_WIDTH/2 - m_background->get_width()/2 - m_background->get_width() + m_backgroundOffset, m_height - m_background->get_height()), layer); context.draw_surface(m_background2, Vector(SCREEN_WIDTH/2 - m_background->get_width()/2 + m_backgroundOffset, m_height - m_background->get_height()), layer); for (int x = (SCREEN_WIDTH/2 - m_background->get_width()/2 - (static_cast<int>(ceilf((float)SCREEN_WIDTH / (float)m_background->get_width()) - 1) * m_background->get_width())); x < SCREEN_WIDTH; x += m_background->get_width()) { context.draw_surface(m_background, Vector(x, m_height - m_background->get_height()), layer); } m_backgroundOffset+=10; if (m_backgroundOffset > (int)m_background->get_width()) m_backgroundOffset -= (int)m_background->get_width(); int lineNo = 0; if (m_focused) { lineNo++; float py = m_height-4-1 * m_font->get_height(); context.draw_text(m_font, "> "+m_inputBuffer, Vector(4, py), ALIGN_LEFT, layer); if (SDL_GetTicks() % 1000 < 750) { int cursor_px = 2 + m_inputBufferPosition; context.draw_text(m_font, "_", Vector(4 + (cursor_px * m_font->get_text_width("X")), py), ALIGN_LEFT, layer); } } int skipLines = -m_offset; for (std::list<std::string>::iterator i = m_buffer.m_lines.begin(); i != m_buffer.m_lines.end(); i++) { if (skipLines-- > 0) continue; lineNo++; float py = m_height - 4 - lineNo * m_font->get_height(); if (py < -m_font->get_height()) break; context.draw_text(m_font, *i, Vector(4, py), ALIGN_LEFT, layer); } context.pop_transform(); }
void ParticleSystem_Interactive::draw(DrawingContext& context) { if(!enabled) return; context.push_transform(); for(auto& particle : particles) { context.draw_surface(particle->texture, particle->pos, z_pos); } context.pop_transform(); }
void SecretAreaTrigger::draw(DrawingContext& context) { if (message_timer.started()) { context.push_transform(); context.set_translation(Vector(0, 0)); Vector pos = Vector(0, SCREEN_HEIGHT/2 - Resources::normal_font->get_height()/2); context.draw_center_text(Resources::normal_font, message, pos, LAYER_HUD, SecretAreaTrigger::text_color); context.pop_transform(); } if (message_timer.check()) { remove_me(); } }
void Climbable::draw(DrawingContext& context) { if (climbed_by && !message.empty()) { context.push_transform(); context.set_translation(Vector(0, 0)); Vector pos = Vector(0, static_cast<float>(SCREEN_HEIGHT) / 2.0f - Resources::normal_font->get_height() / 2.0f); context.color().draw_center_text(Resources::normal_font, _(message), pos, LAYER_HUD, Climbable::text_color); context.pop_transform(); } if (Editor::is_active()) { context.color().draw_filled_rect(bbox, Color(1.0f, 1.0f, 0.0f, 0.6f), 0.0f, LAYER_OBJECTS); } }
void Thunderstorm::draw(DrawingContext& context) { if (!flash_display_timer.started()) return; float alpha = 0.33f; context.push_transform(); context.set_translation(Vector(0, 0)); context.color().draw_filled_rect(Vector(0, 0), Vector(static_cast<float>(context.get_width()), static_cast<float>(context.get_height())), Color(1, 1, 1, alpha), layer); context.pop_transform(); }
void InfoBlock::draw(DrawingContext& context) { Block::draw(context); if (shown_pct <= 0) return; context.push_transform(); //context.set_translation(Vector(0, 0)); context.set_alpha(shown_pct); //float x1 = SCREEN_WIDTH/2-200; //float y1 = SCREEN_HEIGHT/2-200; float border = 8; float width = 400; // this is the text width only float height = lines_height; // this is the text height only float x1 = (bbox.p1.x + bbox.p2.x)/2 - width/2; float x2 = (bbox.p1.x + bbox.p2.x)/2 + width/2; float y1 = original_y - height; if(x1 < 0) { x1 = 0; x2 = width; } if(x2 > Sector::current()->get_width()) { x2 = Sector::current()->get_width(); x1 = x2 - width; } // lines_height includes one ITEMS_SPACE too much, so the bottom border is reduced by 4px context.draw_filled_rect(Vector(x1-border, y1-border), Vector(width+2*border, height+2*border-4), Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50); float y = y1; for(size_t i = 0; i < lines.size(); ++i) { if(y >= y1 + height) { //log_warning << "Too many lines of text in InfoBlock" << std::endl; //dest_pct = 0; //shown_pct = 0; break; } lines[i]->draw(context, Rectf(x1, y, x2, y), LAYER_GUI-50+1); y += lines[i]->get_height(); } context.pop_transform(); }
void PlayerStatus::draw(DrawingContext& context) { context.push_transform(); context.set_translation(Vector(0, 0)); char str[60]; int displayCoins = std::max(player_status->coins, 0); sprintf(str, "%d", displayCoins); const char* coinstext = _("COINS"); context.draw_text(white_text, coinstext, Vector(SCREEN_WIDTH - white_text->get_text_width(coinstext) - gold_text->get_text_width(" 99999") - BORDER_X, BORDER_Y), LEFT_ALLIGN, LAYER_FOREGROUND1); context.draw_text(gold_text, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), RIGHT_ALLIGN, LAYER_FOREGROUND1); context.pop_transform(); }
void Yeti::draw_hit_points(DrawingContext& context) { if (hud_head) { context.push_transform(); context.set_translation(Vector(0, 0)); for (int i = 0; i < hit_points; ++i) { context.draw_surface(hud_head, Vector(BORDER_X + (i * hud_head->get_width()), BORDER_Y + 1), LAYER_FOREGROUND1); } context.pop_transform(); } }
void FloatingText::draw(DrawingContext& context) { // make an alpha animation when disappearing int alpha; if(timer.get_timeleft() < FADING_TIME) alpha = int(timer.get_timeleft() * 255 / FADING_TIME); else alpha = 255; context.push_transform(); context.set_alpha(alpha); context.draw_text(Resources::normal_font, text, position, ALIGN_LEFT, LAYER_OBJECTS+1, FloatingText::text_color); context.pop_transform(); }
void GhostTree::draw(DrawingContext& context) { BadGuy::draw(context); context.push_target(); context.push_transform(); context.set_target(DrawingContext::LIGHTMAP); if (mystate == STATE_SUCKING) { context.set_alpha(0.5 + fmodf(game_time, 0.5)); } else { context.set_alpha(0.5); } glow_sprite->draw(context, get_pos(), layer); context.pop_transform(); context.pop_target(); }
void Gradient::draw(DrawingContext& context) { if(gradient_direction != HORIZONTAL && gradient_direction != VERTICAL) { auto current_sector = Sector::current(); auto camera_translation = current_sector->camera->get_translation(); auto sector_width = current_sector->get_width(); auto sector_height = current_sector->get_height(); gradient_region = Rectf(-camera_translation.x, -camera_translation.y, sector_width, sector_height); } context.push_transform(); context.set_translation(Vector(0, 0)); context.draw_gradient(gradient_top, gradient_bottom, layer, gradient_direction, gradient_region); context.pop_transform(); }
void PlayerStatus::draw(DrawingContext& context) { int player_id = 0; if ((displayed_coins == DISPLAYED_COINS_UNSET) || (std::abs(displayed_coins - coins) > 100)) { displayed_coins = coins; displayed_coins_frame = 0; } if (++displayed_coins_frame > 2) { displayed_coins_frame = 0; if (displayed_coins < coins) displayed_coins++; if (displayed_coins > coins) displayed_coins--; } displayed_coins = std::min(std::max(displayed_coins, 0), MAX_COINS); std::stringstream ss; ss << displayed_coins; std::string coins_text = ss.str(); context.push_transform(); context.set_translation(Vector(0, 0)); if (coin_surface) { context.color().draw_surface(coin_surface, Vector(static_cast<float>(context.get_width()) - BORDER_X - static_cast<float>(coin_surface->get_width()) - Resources::fixed_font->get_text_width(coins_text), BORDER_Y + 1.0f + (Resources::fixed_font->get_text_height(coins_text) + 5) * static_cast<float>(player_id)), LAYER_HUD); } context.color().draw_text(Resources::fixed_font, coins_text, Vector(static_cast<float>(context.get_width()) - BORDER_X - Resources::fixed_font->get_text_width(coins_text), BORDER_Y + (Resources::fixed_font->get_text_height(coins_text) + 5.0f) * static_cast<float>(player_id)), ALIGN_LEFT, LAYER_HUD, PlayerStatus::text_color); context.pop_transform(); }
void FloatingImage::draw(DrawingContext& context) { context.push_transform(); context.set_translation(Vector(0, 0)); if(fading > 0) { context.set_alpha((fadetime-fading) / fadetime); } else if(fading < 0) { context.set_alpha(-fading / fadetime); } else if(!visible) { context.pop_transform(); return; } Vector spos = pos + get_anchor_pos(Rectf(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), sprite->get_width(), sprite->get_height(), anchor); sprite->draw(context, spos, layer); context.pop_transform(); }
void BouncyCoin::draw(DrawingContext& context) { float time_left = timer.get_timeleft(); bool fading = time_left < FADE_TIME; if(fading) { float alpha = time_left/FADE_TIME; context.push_transform(); context.set_alpha(alpha); } int layer; if(emerge_distance > 0) { layer = LAYER_OBJECTS - 5; } else { layer = LAYER_OBJECTS + 5; } sprite->draw(context, position, layer); if(fading) { context.pop_transform(); } }
void DisplayEffect::draw(DrawingContext& context) { context.push_transform(); context.set_translation(Vector(0, 0)); if(black || screen_fade != NO_FADE) { float alpha; if(black) { alpha = 1.0f; } else { switch(screen_fade) { case FADE_IN: alpha = screen_fading / screen_fadetime; break; case FADE_OUT: alpha = (screen_fadetime - screen_fading) / screen_fadetime; break; default: alpha = 0; assert(false); } } context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), Color(0, 0, 0, alpha), LAYER_GUI-10); } if (borders) { context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, border_size), Color(0, 0, 0, 1.0f), LAYER_GUI-10); context.draw_filled_rect(Vector(0, SCREEN_HEIGHT - border_size), Vector(SCREEN_WIDTH, border_size), Color(0, 0, 0, 1.0f), LAYER_GUI-10); } context.pop_transform(); }
void Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop) { // skip draw if level was never played // TODO: do we need this? if (coins == nv_coins) return; // skip draw if stats were declared invalid if (!valid) return; // abort if we have no backdrop if (!backdrop) return; int box_w = 220+110+110; int box_h = 30+20+20+20; int box_x = (int)((SCREEN_WIDTH - box_w) / 2); int box_y = (int)(SCREEN_HEIGHT / 2) - box_h; int bd_w = (int)backdrop->get_width(); int bd_h = (int)backdrop->get_height(); int bd_x = (int)((SCREEN_WIDTH - bd_w) / 2); int bd_y = box_y + (box_h / 2) - (bd_h / 2); int col1_x = box_x; int col2_x = col1_x+200; int col3_x = col2_x+130; int row1_y = box_y; int row2_y = row1_y+30; int row3_y = row2_y+20; int row4_y = row3_y+20; context.push_transform(); context.set_alpha(0.5); context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI); context.pop_transform(); char buf[129]; context.draw_text(white_text, _("You"), Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI); context.draw_text(white_text, _("Best"), Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI); context.draw_text(white_text, _("Coins"), Vector(col2_x-16, row2_y), RIGHT_ALLIGN, LAYER_GUI); snprintf(buf, sizeof(buf), "%d/%d", std::min(coins, 999), std::min(total_coins, 999)); context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI); if (best_stats && (best_stats->coins > coins)) { snprintf(buf, sizeof(buf), "%d/%d", std::min(best_stats->coins, 999), std::min(best_stats->total_coins, 999)); } context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI); context.draw_text(white_text, _("Secrets"), Vector(col2_x-16, row4_y), RIGHT_ALLIGN, LAYER_GUI); snprintf(buf, sizeof(buf), "%d/%d", secrets, total_secrets); context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI); if (best_stats && (best_stats->secrets > secrets)) { snprintf(buf, sizeof(buf), "%d/%d", best_stats->secrets, best_stats->total_secrets); } context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI); context.draw_text(white_text, _("Time"), Vector(col2_x-16, row3_y), RIGHT_ALLIGN, LAYER_GUI); int csecs = (int)(time * 100); int mins = (int)(csecs / 6000); int secs = (csecs % 6000) / 100; snprintf(buf, sizeof(buf), "%02d:%02d", mins,secs); context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI); if (best_stats && (best_stats->time < time)) { int csecs = (int)(best_stats->time * 100); int mins = (int)(csecs / 6000); int secs = (csecs % 6000) / 100; snprintf(buf, sizeof(buf), "%02d:%02d", mins,secs); } context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI); }
void Statistics::draw_worldmap_info(DrawingContext& context) { // skip draw if level was never played if (coins == nv_coins) return; // skip draw if stats were declared invalid if (!valid) return; context.draw_text(white_small_text, std::string("- ") + _("Best Level Statistics") + " -", Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, WMAP_INFO_TOP_Y1), CENTER_ALLIGN, LAYER_GUI); float alpha; if(timer.get_timegone() < FADING_TIME) alpha = (timer.get_timegone() * 1.0f / FADING_TIME); else if(timer.get_timeleft() < FADING_TIME) alpha = (timer.get_timeleft() * 1.0f / FADING_TIME); else alpha = 1.0f; context.push_transform(); context.set_alpha(alpha); char caption_buf[128]; char stat_buf[128]; switch (display_stat) { case 0: snprintf(caption_buf, sizeof(caption_buf), _("Max coins collected:")); snprintf(stat_buf, sizeof(stat_buf), "%d/%d", coins, total_coins); break; case 1: snprintf(caption_buf, sizeof(caption_buf), _("Max fragging:")); snprintf(stat_buf, sizeof(stat_buf), "%d/%d", badguys, total_badguys); break; case 2: snprintf(caption_buf, sizeof(caption_buf), _("Min time needed:")); { int csecs = (int)(time * 100); int mins = (int)(csecs / 6000); int secs = (csecs % 6000) / 100; snprintf(stat_buf, sizeof(stat_buf), "%02d:%02d", mins,secs); } break; case 3: snprintf(caption_buf, sizeof(caption_buf), _("Max secrets found:")); snprintf(stat_buf, sizeof(stat_buf), "%d/%d", secrets, total_secrets); break; default: log_debug << "Invalid stat requested to be drawn" << std::endl; break; } if (!timer.started()) { timer.start(TOTAL_DISPLAY_TIME); display_stat++; if (display_stat > 3) display_stat = 0; } context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, WMAP_INFO_TOP_Y2), LEFT_ALLIGN, LAYER_GUI); context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, WMAP_INFO_TOP_Y2), RIGHT_ALLIGN, LAYER_GUI); context.pop_transform(); }