FORCEINLINE void BlendCurves(const TArray<const FBlendedCurve*>& SourceCurves, const TArray<float>&	SourceWeights, FBlendedCurve& OutCurve)
{
	if(SourceCurves.Num() > 0)
	{
		OutCurve.Override(*SourceCurves[0], SourceWeights[0]);

		for(int32 CurveIndex=1; CurveIndex<SourceCurves.Num(); ++CurveIndex)
		{
			OutCurve.Accumulate(*SourceCurves[CurveIndex], SourceWeights[CurveIndex]);
		}
	}
}
FORCEINLINE void BlendCurves(const TArray<const FBlendedCurve*>& SourceCurves, const TArray<float>&	SourceWeights, FBlendedCurve& OutCurve, ECurveBlendOption::Type BlendOption)
{
	if(SourceCurves.Num() > 0)
	{
		if (BlendOption == ECurveBlendOption::Type::BlendByWeight)
		{
			BlendCurves(SourceCurves, SourceWeights, OutCurve);
		}
		else if (BlendOption == ECurveBlendOption::Type::NormalizeByWeight)
		{
			float SumOfWeight = 0.f;
			for (const auto& Weight : SourceWeights)
			{
				SumOfWeight += Weight;
			}

			if (SumOfWeight > ZERO_ANIMWEIGHT_THRESH)
			{
				TArray<float>	NormalizeSourceWeights;
				NormalizeSourceWeights.AddUninitialized(SourceWeights.Num());
				for(int32 Idx=0; Idx<SourceWeights.Num(); ++Idx)
				{
					NormalizeSourceWeights[Idx] = SourceWeights[Idx] / SumOfWeight;
				}

				BlendCurves(SourceCurves, NormalizeSourceWeights, OutCurve);
			}
			else
			{
				BlendCurves(SourceCurves, SourceWeights, OutCurve);
			}
		}
		else
		{
			OutCurve.Override(*SourceCurves[0], SourceWeights[0]);

			for(int32 CurveIndex=1; CurveIndex<SourceCurves.Num(); ++CurveIndex)
			{
				OutCurve.Combine(*SourceCurves[CurveIndex]);
			}
		}
	}
}