void TEXT_DRAW::SetText( DRAWABLE & draw, const FONT & font, const std::string & text, float x, float y, float scalex, float scaley, float r, float g, float b, VERTEXARRAY & output_array) { RenderText(font, text, x, y, scalex, scaley, output_array); draw.SetDiffuseMap(font.GetFontTexture()); draw.SetVertArray(&output_array); draw.SetCull(false, false); draw.SetColor(r, g, b, 1.0); }
void HUDGAUGE::Set( SCENENODE & parent, const FONT & font, const std::string & name, float hwratio, float centerx, float centery, float radius, float startangle, float endangle, float startvalue, float endvalue, float valuedelta) { // calculate number of segments (max 9) float segments = (endvalue - startvalue) / valuedelta; float factor = ceil(segments / 9.0f); segments = ceil(segments / factor); valuedelta = valuedelta * factor; endvalue = startvalue + segments * valuedelta; this->centerx = centerx; this->centery = centery; this->scalex = radius * hwratio; this->scaley = radius; this->offset = startangle; this->scale = (endangle - startangle) / (endvalue - startvalue); // reset Erase(parent, pointer_draw); Erase(parent, dialnum_draw); Erase(parent, dial_draw); pointer_rotated.Clear(); pointer.Clear(); dial_label.Clear(); dial_marks.Clear(); // dial marks { // big marker float pb[] = {-0.02, 1, 0, 0.02, 1, 0, 0.02, 0.92, 0, -0.02, 0.92, 0}; float t[] = {0, 0, 1, 0, 1, 1, 0, 1}; int f[] = {0, 2, 1, 0, 3, 2}; VERTEXARRAY bm; bm.SetVertices(pb, 12); bm.SetTexCoordSets(1); bm.SetTexCoords(0, t, 8); bm.SetFaces(f, 6); // small marker float ps[] = {-0.01, 1, 0, 0.01, 1, 0, 0.01, 0.95, 0, -0.01, 0.95, 0}; VERTEXARRAY sm; sm.SetVertices(ps, 12); sm.SetTexCoordSets(1); sm.SetTexCoords(0, t, 8); sm.SetFaces(f, 6); float delta = (endangle - startangle) / (3 * segments); float angle = startangle; for (int i = 0; i <= 3 * segments; ++i) { VERTEXARRAY temp = (i % 3) ? sm : bm; temp.Rotate(angle, 0, 0, -1); dial_marks = dial_marks + temp; angle = angle + delta; } dial_marks.Scale(radius * hwratio, radius, 1); dial_marks.Translate(centerx, centery, 0.0); dial_draw = AddDrawable(parent); DRAWABLE & drawref = GetDrawable(parent, dial_draw); drawref.SetVertArray(&dial_marks); drawref.SetCull(false, false); drawref.SetColor(1, 1, 1, 0.5); drawref.SetDrawOrder(1); } // dial label { VERTEXARRAY temp; float w = 0.25 * radius * hwratio; float h = 0.25 * radius; float x = centerx; float y = centery - 0.5 * radius; float xn = TEXT_DRAW::RenderText(font, name, x, y, w, h, temp); temp.Translate((x - xn) * 0.5, 0, 0); dial_label = dial_label + temp; float angle = startangle; float angle_delta = (endangle - startangle) / segments; float value = startvalue; float value_delta = (endvalue - startvalue) / segments; for (int i = 0; i <= segments; ++i) { std::stringstream sstr; std::string text; sstr << value; sstr >> text; x = centerx + 0.75 * sin(angle) * radius * hwratio; y = centery + 0.75 * cos(angle) * radius; xn = TEXT_DRAW::RenderText(font, text, x, y, w, h, temp); temp.Translate((x - xn) * 0.5, 0, 0); dial_label = dial_label + temp; angle += angle_delta; value += value_delta; } dialnum_draw = AddDrawable(parent); DRAWABLE & drawref = GetDrawable(parent, dialnum_draw); drawref.SetDiffuseMap(font.GetFontTexture()); drawref.SetVertArray(&dial_label); drawref.SetCull(false, false); drawref.SetColor(1, 1, 1, 0.5); drawref.SetDrawOrder(1); } // pointer { float p[] = {-0.015, 0.92, 0, 0.015, 0.92, 0, 0.025, -0.1, 0, -0.025, -0.1, 0}; float t[] = {0, 0, 1, 0, 1, 1, 0, 1}; int f[] = {0, 2, 1, 0, 3, 2}; pointer.SetVertices(p, 12); pointer.SetTexCoordSets(1); pointer.SetTexCoords(0, t, 8); pointer.SetFaces(f, 6); /* pointer.Scale(radius, radius, 1); pointer_node = parent.AddNode(); SCENENODE & noderef = parent.GetNode(pointer_node); QUATERNION<float> rot(startangle, 0, 0, 1); MATHVECTOR<float,3> pos(centerx, centery, 0); noderef.GetTransform().SetRotation(rot); noderef.GetTransform().SetTranslation(pos); */ pointer_draw = AddDrawable(parent);//noderef); DRAWABLE & drawref = GetDrawable(parent, pointer_draw);//noderef, pointer_draw); drawref.SetVertArray(&pointer_rotated);//pointer); drawref.SetCull(false, false); drawref.SetColor(1, 1, 1, 0.5); drawref.SetDrawOrder(2); } }