void SpritesPacker::SetOutputDir(const FilePath & _outputDir) { DVASSERT(_outputDir.IsDirectoryPathname()); outputDir = _outputDir; }
void SceneUtils::SetOutFolder(const FilePath &folderPathname) { DVASSERT(folderPathname.IsDirectoryPathname()); dataFolder = folderPathname; }
void SpritesPacker::SetInputDir(const FilePath & _inputDir) { DVASSERT(_inputDir.IsDirectoryPathname()); inputDir = _inputDir; }