Beispiel #1
0
void SpritesPacker::SetOutputDir(const FilePath & _outputDir)
{
    DVASSERT(_outputDir.IsDirectoryPathname());
	outputDir = _outputDir;
}
Beispiel #2
0
void SceneUtils::SetOutFolder(const FilePath &folderPathname)
{
	DVASSERT(folderPathname.IsDirectoryPathname());
    dataFolder = folderPathname;
}
Beispiel #3
0
void SpritesPacker::SetInputDir(const FilePath & _inputDir)
{
    DVASSERT(_inputDir.IsDirectoryPathname());
	inputDir = _inputDir;
}