const char * SBBlock::GetInlinedName () const { if (m_opaque_ptr) { const InlineFunctionInfo* inlined_info = m_opaque_ptr->GetInlinedFunctionInfo (); if (inlined_info) { Function *function = m_opaque_ptr->CalculateSymbolContextFunction(); LanguageType language; if (function) language = function->GetLanguage(); else language = lldb::eLanguageTypeUnknown; return inlined_info->GetName(language).AsCString (NULL); } } return NULL; }