示例#1
0
void drawContext::drawMesh()
{
  if(!CTX::instance()->mesh.draw) return;

  // make sure to flag any model-dependent post-processing view as
  // changed if the underlying mesh has, before resetting the changed
  // flag
  if(CTX::instance()->mesh.changed){
    for(unsigned int i = 0; i < GModel::list.size(); i++)
      for(unsigned int j = 0; j < PView::list.size(); j++)
        if(PView::list[j]->getData()->hasModel(GModel::list[i]))
          PView::list[j]->setChanged(true);
  }

  glPointSize((float)CTX::instance()->mesh.pointSize);
  gl2psPointSize((float)(CTX::instance()->mesh.pointSize *
                         CTX::instance()->print.epsPointSizeFactor));

  glLineWidth((float)CTX::instance()->mesh.lineWidth);
  gl2psLineWidth((float)(CTX::instance()->mesh.lineWidth *
                         CTX::instance()->print.epsLineWidthFactor));

  if(CTX::instance()->mesh.lightTwoSide)
    glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
  else
    glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);

  if(!CTX::instance()->clipWholeElements){
    for(int i = 0; i < 6; i++)
      if(CTX::instance()->mesh.clip & (1 << i))
        glEnable((GLenum)(GL_CLIP_PLANE0 + i));
      else
        glDisable((GLenum)(GL_CLIP_PLANE0 + i));
  }

  for(unsigned int i = 0; i < GModel::list.size(); i++){
    GModel *m = GModel::list[i];
    m->fillVertexArrays();
    if(m->getVisibility() && isVisible(m)){
      int status = m->getMeshStatus();
      if(status >= 0)
        std::for_each(m->firstVertex(), m->lastVertex(), drawMeshGVertex(this));
      if(status >= 1)
        std::for_each(m->firstEdge(), m->lastEdge(), drawMeshGEdge(this));
      if(status >= 2){
        beginFakeTransparency();
        std::for_each(m->firstFace(), m->lastFace(), drawMeshGFace(this));
        endFakeTransparency();
      }
      if(status >= 3)
        std::for_each(m->firstRegion(), m->lastRegion(), drawMeshGRegion(this));
    }
  }

  CTX::instance()->mesh.changed = 0;

  for(int i = 0; i < 6; i++)
    glDisable((GLenum)(GL_CLIP_PLANE0 + i));
}
示例#2
0
void Filler::treat_model(){
  GRegion* gr;
  GModel* model = GModel::current();
  GModel::riter it;

  for(it=model->firstRegion();it!=model->lastRegion();it++)
  {
    gr = *it;
	if(gr->getNumMeshElements()>0){
	  treat_region(gr);
	}
  }
}
示例#3
0
// The function that tests whether a surface is a QuadToTri top surface and whether
// there are conflicts. If surface is not a top for a valid QuadToTri region or if
// there are QuadToTri conflicts, return 0.
// if the surface turns out to be the source of a toroidal loop extrusion (which will then
// NOT have geo.Mode == COPIED_ENTITY), return 2 (this will require special meshing considerations).
// Note that RemoveDuplicateSurfaces() makes this DIFFICULT. 
// Also, the type of QuadToTri interface is placed into the
// pointer argument quadToTri. .
// Added 2010-12-09.
int IsValidQuadToTriTop(GFace *face, int *quadToTri, bool *detectQuadToTriTop)
{
  (*quadToTri) = NO_QUADTRI;
  (*detectQuadToTriTop) = false;

  int is_toroidal_quadtri = 0;
  
  GModel *model = face->model();

  // First thing is first: determine if this is a toroidal quadtri extrusion.  if so, can skip the  rest
  
  
  // It seems the member pointers to neighboring regions for extruded top faces are not set.
  // For now, have to loop through
  // ALL the regions to see if the presently considered face belongs to the region.
  // The following loop will find all the regions that the face bounds, and determine
  // whether the face is a top face of the region (including whether the region is even extruded).
  // After that information is determined, function can test for QuadToTri neighbor conflicts.

  

  
  // first determine if this is toroidal quadtotri
  is_toroidal_quadtri = IsInToroidalQuadToTri(face);
  
  if( is_toroidal_quadtri )
    (*detectQuadToTriTop) = true;
  else{
    std::vector<GRegion *> top_regions;
    std::vector<GRegion *> adjacent_regions;
    std::vector<GRegion *> all_regions;
    int numRegions = 0;
    int numTopRegions = 0;
    std::set<GRegion *, GEntityLessThan>::iterator itreg;

    for( itreg = model->firstRegion(); itreg != model->lastRegion(); itreg++ )
      all_regions.push_back( (*itreg) );

    for(unsigned int i_reg = 0; i_reg < all_regions.size(); i_reg++ ){

      // save time
      if( numRegions >= 2 )
	break;

      GRegion *region = all_regions[i_reg];

      // is region in the current model's regions or is it deleted?
      if( !FindVolume( ( region->tag() ) ) )
	continue;

      // does face belong to region?
      std::list<GFace *> region_faces = std::list<GFace *>( region->faces() );
      if( std::find( region_faces.begin(), region_faces.end(), face ) !=
	    region_faces.end() ){
	adjacent_regions.push_back(region);
	numRegions++;
      }
      else
	continue;

      // is region a structured extruded?
      if( !(region->meshAttributes.extrude && region->meshAttributes.extrude->mesh.ExtrudeMesh &&
	    region->meshAttributes.extrude->geo.Mode == EXTRUDED_ENTITY) )
	continue;

      // Test whether the face is a top for the region
      if( IsSurfaceATopForRegion(region, face) ){
	top_regions.push_back(region);
	numTopRegions++;
	if( region->meshAttributes.extrude->mesh.QuadToTri )
	  (*detectQuadToTriTop) = true;
      }
	      
    }
 
    // MAIN test of whether this is even a quadToTri extrusion lateral
    // the only return 0 path that is NOT an error
    if( !(*detectQuadToTriTop) )
      return 0;

    ExtrudeParams *ep = face->meshAttributes.extrude;

    if(!ep && !is_toroidal_quadtri){
      Msg::Error("In IsValidQuadToTriTop(), no extrude info for surface %d.",
		face->tag() );
      return 0;
    }

    if( ep->geo.Mode != COPIED_ENTITY ){
      Msg::Error("In IsValidQuadToTriTop(), surface %d is not copied from source.",
		face->tag() );
      return 0;
    }

    if( ep->mesh.QuadToTri == 0){
      Msg::Error("In IsValidQuadToTriTop(), surface %d was determined to be the top surface "
		"for a QuadToTri extrusion, but does not have QuadToTri parameters set within itself.",
		face->tag() );
      return 0;
    }

    GFace *face_source = model->getFaceByTag(std::abs(ep->geo.Source));
    if(!face_source){
      Msg::Error("In IsValidQuadToTriTop(), unknown source face number %d.",
		  face->meshAttributes.extrude->geo.Source);
      return 0;
    }

    if(numRegions > 2){
      Msg::Error("In IsValidQuadToTriTop(), too many regions adjacent to surface %d.",
		face->tag() );
      return 0;
    }


    if( top_regions.size() ){
      (*quadToTri) = top_regions[0]->meshAttributes.extrude->mesh.QuadToTri;
    }

    // Make sure that face is the top for only one region. if not, then there will likely
    // be conflicts (two regions extruded into each other).
    if( top_regions.size() > 1 ){
      Msg::Error("In IsValidQuadToTriTop(), QuadToTri top surface %d identified as top "
		"surface for more than one region. Likely conflict.",  face->tag() );
      return 0;
    }

  }  // end of else that executes if NOT toroidal extrusion

  
  // this is technically redundant...but if changes are made, it's good to keep this here at the end for safety
  if( !(*detectQuadToTriTop) )
    return 0;

  if( !is_toroidal_quadtri )
    return 1;
  else if( is_toroidal_quadtri == 1 )
  { return 2;} // for toroidal extrusion
  else
    return 3;
    
}