示例#1
0
// The function that tests whether a 2D surface is a lateral of a valid QuadToTri
// region and whether there are conflicts. If surface is not part of valid QuadToTri region
// or if there are QuadToTri conflicts, return 0.  Note that RemoveDuplicateSurfaces()
// makes this DIFFICULT. Also, the tri_quad_flag determins whether the surface
// should be meshed with triangles or quadrangles:
// tri_quad_values: 0 = no override, 1 = mesh as quads, 2 = mesh as triangles.
// Added 2010-12-09.
int IsValidQuadToTriLateral(GFace *face, int *tri_quad_flag, bool *detectQuadToTriLateral )
{
  (*tri_quad_flag) = 0;
  (*detectQuadToTriLateral) = false;

  GModel *model = face->model();


  ExtrudeParams *ep = face->meshAttributes.extrude;

  if( !ep || !ep->mesh.ExtrudeMesh || !ep->geo.Mode == EXTRUDED_ENTITY ){
    Msg::Error("In IsValidQuadToTriLateral(), face %d is not a structured extrusion.",
               face->tag() );
    return 0;
  }

  GEdge *face_source = model->getEdgeByTag( std::abs( ep->geo.Source ) );
  if( !face_source ){
    Msg::Error("In IsValidQuadToTriLateral(), face %d has no source edge.",
               face->tag() );
  }

  // It seems the member pointers to neighboring regions for extruded lateral faces are not set.
  // For now, have to loop through
  // ALL the regions to see if the presently considered face belongs to the region and if
  // any neighboring region is QUADTRI.
  // The following loop will find all the regions that the face bounds, and determine
  // whether the face is a lateral of the region (including whether the region is even extruded).
  // After that information is determined, function can test for QuadToTri neighbor conflicts.

  std::vector<GRegion *> lateral_regions;
  std::vector<GRegion *> adjacent_regions;
  int numRegions = 0;
  int numLateralRegions = 0;

  numRegions = GetNeighborRegionsOfFace(face, adjacent_regions);
  for( int i_reg = 0; i_reg < numRegions; i_reg++ ){
    GRegion *region = adjacent_regions[i_reg];

    // is region in the current model's region's or is it deleted?
    if( !FindVolume( ( region->tag() ) ) )
      continue;

    // is the region mesh extruded?
    if( !region->meshAttributes.extrude ||
        ( region->meshAttributes.extrude &&
          !region->meshAttributes.extrude->mesh.ExtrudeMesh ) )
      continue;
    if( region->meshAttributes.extrude->geo.Mode != EXTRUDED_ENTITY )
      continue;

    // Test whether the face is a lateral
    if( IsSurfaceALateralForRegion(region, face) ){
      lateral_regions.push_back(region);
      numLateralRegions++;
      if( region->meshAttributes.extrude->mesh.QuadToTri )
        (*detectQuadToTriLateral) = true;
    }

  }

  // MAIN test of whether this is even a quadToTri extrusion lateral
  // the only return 0 path that is NOT an error
  if( !(*detectQuadToTriLateral) )
    return 0;

  // now will start conflict checks

  if(numRegions > 2){
    Msg::Error("In IsValidQuadToTriLateral(), too many regions adjacent to surface %d.",
               face->tag() );
    return 0;
  }

  bool detect_conflict = false;


  // Set the tri_quad_flag that lets ExtrudeMesh override ep->Recombine;
  // tri_quad_values: 0 = no override, 1 = mesh as quads, 2 = mesh as triangles.

  // if this face is a free surface:
  if( adjacent_regions.size() == 1 ){
    if( lateral_regions[0]->meshAttributes.extrude->mesh.QuadToTri == QUADTRI_NOVERTS_1_RECOMB ||
        lateral_regions[0]->meshAttributes.extrude->mesh.QuadToTri == QUADTRI_ADDVERTS_1_RECOMB ){
      (*tri_quad_flag) = 1;
    }
    if( lateral_regions[0]->meshAttributes.extrude->mesh.QuadToTri == QUADTRI_NOVERTS_1 ||
        lateral_regions[0]->meshAttributes.extrude->mesh.QuadToTri == QUADTRI_ADDVERTS_1 ){
      (*tri_quad_flag) = 2;
    }
    else
      (*tri_quad_flag) = 0;
  }
  else if( adjacent_regions.size() > 1 ){
    GRegion *adj_region = NULL;
    ExtrudeParams *adj_ep = NULL;
    if( lateral_regions[0] == adjacent_regions[0] )
      adj_region = adjacent_regions[1];
    else
      adj_region = adjacent_regions[0];
    adj_ep = adj_region->meshAttributes.extrude;

    // if Neighbor is Transfinite, go with the default, non-QuadTri recombine for this surface
    if( adj_region && adj_region->meshAttributes.method == MESH_TRANSFINITE )
       (*tri_quad_flag) = 0;
    // if a neighbor
    // has no extrusion structure,
    // don't even consider QuadToTri Recomb on this face.
    else if( adj_region && !(adj_ep && adj_ep->mesh.ExtrudeMesh) )
      (*tri_quad_flag) = 2;
    // This face is the source face of a second
    // neighboring extrusion.
    else if( adj_ep && adj_ep->mesh.ExtrudeMesh &&
             model->getFaceByTag( std::abs( adj_ep->geo.Source ) ) == face ){
      if( lateral_regions[0]->meshAttributes.extrude->mesh.QuadToTri == QUADTRI_NOVERTS_1_RECOMB ||
          lateral_regions[0]->meshAttributes.extrude->mesh.QuadToTri == QUADTRI_ADDVERTS_1_RECOMB )
        (*tri_quad_flag) = 1;
      else if( lateral_regions[0]->meshAttributes.extrude->mesh.QuadToTri == QUADTRI_NOVERTS_1 ||
               lateral_regions[0]->meshAttributes.extrude->mesh.QuadToTri == QUADTRI_ADDVERTS_1 )
        (*tri_quad_flag) = 2;
      else
        (*tri_quad_flag) = 0;
    }
    // if both neighbors are structured but none of the previous apply:
    else if( adj_ep && adj_ep->mesh.ExtrudeMesh ){
      if( (adj_ep && !adj_ep->mesh.QuadToTri && adj_ep->mesh.Recombine) ||
          (ep && !ep->mesh.QuadToTri && ep->mesh.Recombine) )
        (*tri_quad_flag) = 1;
      else if( (adj_ep && !adj_ep->mesh.QuadToTri && !adj_ep->mesh.Recombine) ||
               (ep && !ep->mesh.QuadToTri && !ep->mesh.Recombine) )
        (*tri_quad_flag) = 2;
      // if both are quadToTri ALWAYS try to recombine
      else if( ep->mesh.QuadToTri && adj_ep && adj_ep->mesh.QuadToTri )
        (*tri_quad_flag) = 1;
      else
        (*tri_quad_flag) = 0;
    }
    // any other adjacent surface, just default to the QuadToTri region's non-QuadToTri
    // default recombination method.  Any mistakes at this point are not this feature's.
    else
      (*tri_quad_flag) = 0;
  }
  // if this executes, there's a mistake here :
  else{
   detect_conflict = true;
   (*tri_quad_flag) = 0;
  }

  if( detect_conflict )
    return 0;
  else
    return 1;

}
示例#2
0
void carveHole(GRegion *gr, int num, double distance, std::vector<int> &surfaces)
{
  Msg::Info("Carving hole %d from surface %d at distance %g", num, surfaces[0], distance);
  GModel *m = gr->model();

  // add all points from carving surfaces into kdtree
  int numnodes = 0;
  for(unsigned int i = 0; i < surfaces.size(); i++){
    GFace *gf = m->getFaceByTag(surfaces[i]);
    if(!gf){
      Msg::Error("Unknown carving surface %d", surfaces[i]);
      return;
    }
    numnodes += gf->mesh_vertices.size();
  }

  ANNpointArray kdnodes = annAllocPts(numnodes, 3);
  int k = 0;
  for(unsigned int i = 0; i < surfaces.size(); i++){
    GFace *gf = m->getFaceByTag(surfaces[i]);
    for(unsigned int j = 0; j < gf->mesh_vertices.size(); j++){
      kdnodes[k][0] = gf->mesh_vertices[j]->x();
      kdnodes[k][1] = gf->mesh_vertices[j]->y();
      kdnodes[k][2] = gf->mesh_vertices[j]->z();
      k++;
    }
  }
  ANNkd_tree *kdtree = new ANNkd_tree(kdnodes, numnodes, 3);

  // remove the volume elements that are within 'distance' of the
  // carved surface
  carveHole(gr->tetrahedra, distance, kdtree);
  carveHole(gr->hexahedra, distance, kdtree);
  carveHole(gr->prisms, distance, kdtree);
  carveHole(gr->pyramids, distance, kdtree);

  delete kdtree;
  annDeallocPts(kdnodes);

  // TODO: remove any interior elements left inside the carved surface
  // (could shoot a line from each element's barycenter and count
  // intersections o see who's inside)

  // generate discrete boundary mesh of the carved hole
  GFace *gf = m->getFaceByTag(num);
  if(!gf) return;
  std::set<MFace, Less_Face> faces;
  std::list<GFace*> f = gr->faces();
  for(std::list<GFace*>::iterator it = f.begin(); it != f.end(); it++){
    addFaces((*it)->triangles, faces);
    addFaces((*it)->quadrangles, faces);
  }
  addFaces(gr->tetrahedra, faces);
  addFaces(gr->hexahedra, faces);
  addFaces(gr->prisms, faces);
  addFaces(gr->pyramids, faces);

  std::set<MVertex*> verts;
  for(std::set<MFace, Less_Face>::iterator it = faces.begin(); it != faces.end(); it++){
    for(int i = 0; i < it->getNumVertices(); i++){
      it->getVertex(i)->setEntity(gf);
      verts.insert(it->getVertex(i));
    }
    if(it->getNumVertices() == 3)
      gf->triangles.push_back(new MTriangle(it->getVertex(0), it->getVertex(1),
                                            it->getVertex(2)));
    else if(it->getNumVertices() == 4)
      gf->quadrangles.push_back(new MQuadrangle(it->getVertex(0), it->getVertex(1),
                                                it->getVertex(2), it->getVertex(3)));
  }
}
示例#3
0
// The function that tests whether a surface is a QuadToTri top surface and whether
// there are conflicts. If surface is not a top for a valid QuadToTri region or if
// there are QuadToTri conflicts, return 0.
// if the surface turns out to be the source of a toroidal loop extrusion (which will then
// NOT have geo.Mode == COPIED_ENTITY), return 2 (this will require special meshing considerations).
// Note that RemoveDuplicateSurfaces() makes this DIFFICULT. 
// Also, the type of QuadToTri interface is placed into the
// pointer argument quadToTri. .
// Added 2010-12-09.
int IsValidQuadToTriTop(GFace *face, int *quadToTri, bool *detectQuadToTriTop)
{
  (*quadToTri) = NO_QUADTRI;
  (*detectQuadToTriTop) = false;

  int is_toroidal_quadtri = 0;
  
  GModel *model = face->model();

  // First thing is first: determine if this is a toroidal quadtri extrusion.  if so, can skip the  rest
  
  
  // It seems the member pointers to neighboring regions for extruded top faces are not set.
  // For now, have to loop through
  // ALL the regions to see if the presently considered face belongs to the region.
  // The following loop will find all the regions that the face bounds, and determine
  // whether the face is a top face of the region (including whether the region is even extruded).
  // After that information is determined, function can test for QuadToTri neighbor conflicts.

  

  
  // first determine if this is toroidal quadtotri
  is_toroidal_quadtri = IsInToroidalQuadToTri(face);
  
  if( is_toroidal_quadtri )
    (*detectQuadToTriTop) = true;
  else{
    std::vector<GRegion *> top_regions;
    std::vector<GRegion *> adjacent_regions;
    std::vector<GRegion *> all_regions;
    int numRegions = 0;
    int numTopRegions = 0;
    std::set<GRegion *, GEntityLessThan>::iterator itreg;

    for( itreg = model->firstRegion(); itreg != model->lastRegion(); itreg++ )
      all_regions.push_back( (*itreg) );

    for(unsigned int i_reg = 0; i_reg < all_regions.size(); i_reg++ ){

      // save time
      if( numRegions >= 2 )
	break;

      GRegion *region = all_regions[i_reg];

      // is region in the current model's regions or is it deleted?
      if( !FindVolume( ( region->tag() ) ) )
	continue;

      // does face belong to region?
      std::list<GFace *> region_faces = std::list<GFace *>( region->faces() );
      if( std::find( region_faces.begin(), region_faces.end(), face ) !=
	    region_faces.end() ){
	adjacent_regions.push_back(region);
	numRegions++;
      }
      else
	continue;

      // is region a structured extruded?
      if( !(region->meshAttributes.extrude && region->meshAttributes.extrude->mesh.ExtrudeMesh &&
	    region->meshAttributes.extrude->geo.Mode == EXTRUDED_ENTITY) )
	continue;

      // Test whether the face is a top for the region
      if( IsSurfaceATopForRegion(region, face) ){
	top_regions.push_back(region);
	numTopRegions++;
	if( region->meshAttributes.extrude->mesh.QuadToTri )
	  (*detectQuadToTriTop) = true;
      }
	      
    }
 
    // MAIN test of whether this is even a quadToTri extrusion lateral
    // the only return 0 path that is NOT an error
    if( !(*detectQuadToTriTop) )
      return 0;

    ExtrudeParams *ep = face->meshAttributes.extrude;

    if(!ep && !is_toroidal_quadtri){
      Msg::Error("In IsValidQuadToTriTop(), no extrude info for surface %d.",
		face->tag() );
      return 0;
    }

    if( ep->geo.Mode != COPIED_ENTITY ){
      Msg::Error("In IsValidQuadToTriTop(), surface %d is not copied from source.",
		face->tag() );
      return 0;
    }

    if( ep->mesh.QuadToTri == 0){
      Msg::Error("In IsValidQuadToTriTop(), surface %d was determined to be the top surface "
		"for a QuadToTri extrusion, but does not have QuadToTri parameters set within itself.",
		face->tag() );
      return 0;
    }

    GFace *face_source = model->getFaceByTag(std::abs(ep->geo.Source));
    if(!face_source){
      Msg::Error("In IsValidQuadToTriTop(), unknown source face number %d.",
		  face->meshAttributes.extrude->geo.Source);
      return 0;
    }

    if(numRegions > 2){
      Msg::Error("In IsValidQuadToTriTop(), too many regions adjacent to surface %d.",
		face->tag() );
      return 0;
    }


    if( top_regions.size() ){
      (*quadToTri) = top_regions[0]->meshAttributes.extrude->mesh.QuadToTri;
    }

    // Make sure that face is the top for only one region. if not, then there will likely
    // be conflicts (two regions extruded into each other).
    if( top_regions.size() > 1 ){
      Msg::Error("In IsValidQuadToTriTop(), QuadToTri top surface %d identified as top "
		"surface for more than one region. Likely conflict.",  face->tag() );
      return 0;
    }

  }  // end of else that executes if NOT toroidal extrusion

  
  // this is technically redundant...but if changes are made, it's good to keep this here at the end for safety
  if( !(*detectQuadToTriTop) )
    return 0;

  if( !is_toroidal_quadtri )
    return 1;
  else if( is_toroidal_quadtri == 1 )
  { return 2;} // for toroidal extrusion
  else
    return 3;
    
}