GameState ServerImpl::prepareGameState() { GameState gamestate; TConnectionPlayerPair pair; foreach (pair, m_connections) { const ServerImpl::Player &player = pair.second; gamestate.addPlayer(player.m_name, player.m_lastCarState); } const CL_String levPath = cl_format("%1/%2", LEVELS_DIR, m_conf.getLevel()); gamestate.setLevel(levPath); return gamestate; }