예제 #1
0
파일: Server.cpp 프로젝트: bercik/gear
GameState ServerImpl::prepareGameState()
{
	GameState gamestate;

	TConnectionPlayerPair pair;

	foreach (pair, m_connections) {
		const ServerImpl::Player &player = pair.second;
		gamestate.addPlayer(player.m_name, player.m_lastCarState);
	}


	const CL_String levPath = cl_format("%1/%2", LEVELS_DIR, m_conf.getLevel());
	gamestate.setLevel(levPath);

	return gamestate;
}