示例#1
0
文件: aa.cpp 项目: af4t/Server
int Client::GroupLeadershipAAHealthRegeneration()
{
	if (IsRaidGrouped()) {
		int bonus = 0;
		Raid *raid = GetRaid();
		if (!raid)
			return 0;
		uint32 group_id = raid->GetGroup(this);
		if (group_id < 12 && raid->GroupCount(group_id) >= 3) {
			switch (raid->GetLeadershipAA(groupAAHealthRegeneration, group_id)) {
			case 1:
				bonus = 4;
				break;
			case 2:
				bonus = 6;
				break;
			case 3:
				bonus = 8;
				break;
			}
		}
		if (raid->RaidCount() >= 18) {
			switch (raid->GetLeadershipAA(raidAAHealthRegeneration)) {
			case 1:
				bonus += 4;
				break;
			case 2:
				bonus += 6;
				break;
			case 3:
				bonus += 8;
				break;
			}
		}
		return bonus;
	}

	Group *g = GetGroup();

	if(!g || (g->GroupCount() < 3))
		return 0;

	switch(g->GetLeadershipAA(groupAAHealthRegeneration))
	{
		case 0:
			return 0;
		case 1:
			return 4;
		case 2:
			return 6;
		case 3:
			return 8;
	}

	return 0;
}
示例#2
0
文件: aa.cpp 项目: af4t/Server
int Client::GroupLeadershipAAManaEnhancement()
{
	if (IsRaidGrouped()) {
		int bonus = 0;
		Raid *raid = GetRaid();
		if (!raid)
			return 0;
		uint32 group_id = raid->GetGroup(this);
		if (group_id < 12 && raid->GroupCount(group_id) >= 3) {
			switch (raid->GetLeadershipAA(groupAAManaEnhancement, group_id)) {
			case 1:
				bonus = 30;
				break;
			case 2:
				bonus = 60;
				break;
			case 3:
				bonus = 100;
				break;
			}
		}
		if (raid->RaidCount() >= 18) {
			switch (raid->GetLeadershipAA(raidAAManaEnhancement)) {
			case 1:
				bonus += 30;
				break;
			case 2:
				bonus += 60;
				break;
			case 3:
				bonus += 100;
				break;
			}
		}
		return bonus;
	}

	Group *g = GetGroup();

	if(!g || (g->GroupCount() < 3))
		return 0;

	switch(g->GetLeadershipAA(groupAAManaEnhancement))
	{
		case 0:
			return 0;
		case 1:
			return 30;
		case 2:
			return 60;
		case 3:
			return 100;
	}

	return 0;
}
示例#3
0
void Client::LeaveGroup() {
	Group *g = GetGroup();

	if(g) {
		if(g->GroupCount() < 3)
			g->DisbandGroup();
		else
			g->DelMember(this);
	} else {
		//force things a little
		database.SetGroupID(GetName(), 0, CharacterID());
	}

	isgrouped = false;
}