void LFGQueue::RemoveGroupFromQueue(uint32 groupId, GroupLeaveMethod leaveMethod) { Group* grp = sObjectMgr.GetGroupById(groupId); if(!grp) return; QueuedGroupsMap::iterator qGroup; qGroup = m_QueuedGroups.find(groupId); if(qGroup != m_QueuedGroups.end()) { if(leaveMethod == GROUP_CLIENT_LEAVE) { WorldPacket data; BuildSetQueuePacket(data, 0, MEETINGSTONE_STATUS_LEAVE_QUEUE); grp->BroadcastPacket(&data, true); } else { // Send complete information to party WorldPacket data; BuildCompletePacket(data); grp->BroadcastPacket(&data, true); // Reset UI for party BuildSetQueuePacket(data, 0, MEETINGSTONE_STATUS_NONE); grp->BroadcastPacket(&data, true); } grp->SetLFGAreaId(0); m_QueuedGroups.erase(qGroup); } }
void WorldSession::HandleRolePollBegin(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ROLE_POLL_BEGIN"); uint8 unk = 0; recvData >> unk; Group* group = GetPlayer()->GetGroup(); if (!group) return; ObjectGuid guid = GetPlayer()->GetGUID(); WorldPacket data(SMSG_ROLL_POLL_INFORM); uint8 bitsOrder[8] = { 0, 5, 7, 6, 1, 2, 4, 3 }; data.WriteBitInOrder(guid, bitsOrder); data.WriteByteSeq(guid[5]); data.WriteByteSeq(guid[0]); data.WriteByteSeq(guid[3]); data.WriteByteSeq(guid[4]); data.WriteByteSeq(guid[7]); data.WriteByteSeq(guid[2]); data << uint8(unk); data.WriteByteSeq(guid[6]); data.WriteByteSeq(guid[1]); group->BroadcastPacket(&data, false, -1); }
void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data ) { Group *group = GetPlayer()->GetGroup(); if(!group) return; if(recv_data.empty()) // request { /** error handling **/ if(!group->IsLeader(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK, 0); group->BroadcastPacket(&data, -1, GetPlayer()->GetGUID()); } else // answer { uint8 state; recv_data >> state; /** error handling **/ /********************/ // everything's fine, do it Player *leader = objmgr.GetPlayer(group->GetLeaderGUID()); if(leader && leader->GetSession()) { WorldPacket data(MSG_RAID_READY_CHECK, 9); data << GetPlayer()->GetGUID(); data << state; leader->GetSession()->SendPacket(&data); } } }
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recv_data) { Group* group = GetPlayer()->GetGroup(); if (!group) return; if (recv_data.empty()) // request { /** error handling **/ if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; /********************/ // everything is fine, do it WorldPacket data(MSG_RAID_READY_CHECK, 8); data << GetPlayer()->GetGUID(); group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); } else // answer { uint8 state; recv_data >> state; // everything is fine, do it WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); data << GetPlayer()->GetGUID(); data << state; group->BroadcastReadyCheck(&data); } }
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData) { TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK"); Group* group = GetPlayer()->GetGroup(); if (!group) return; if (recvData.empty()) // request { /** error handling **/ if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) return; /********************/ // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK, 8); data << GetPlayer()->GetGUID(); group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); } else // answer { uint8 state; recvData >> state; // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); data << uint64(GetPlayer()->GetGUID()); data << uint8(state); group->BroadcastReadyCheck(&data); } }
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_RAID_READY_CHECK"); Group* group = GetPlayer()->GetGroup(); if (!group) return; ObjectGuid playerGuid = GetPlayer()->GetGUID(); /** error handling **/ if (!group->IsLeader(playerGuid) && !group->IsAssistant(playerGuid)) return; /********************/ ObjectGuid groupGuid = group->GetGUID(); // everything's fine, do it WorldPacket data(SMSG_RAID_READY_CHECK, 1 + 8 + 1 + 8 + 1 + 4); data.WriteBit(playerGuid[4]); data.WriteBit(groupGuid[1]); data.WriteBit(groupGuid[4]); data.WriteBit(playerGuid[6]); data.WriteBit(groupGuid[7]); data.WriteBit(groupGuid[6]); data.WriteBit(playerGuid[2]); data.WriteBit(playerGuid[0]); data.WriteBit(playerGuid[7]); data.WriteBit(groupGuid[0]); data.WriteBit(groupGuid[3]); data.WriteBit(groupGuid[5]); data.WriteBit(playerGuid[5]); data.WriteBit(playerGuid[3]); data.WriteBit(playerGuid[1]); data.WriteBit(groupGuid[2]); data.WriteByteSeq(groupGuid[6]); data.WriteByteSeq(groupGuid[0]); data.WriteByteSeq(playerGuid[4]); data.WriteByteSeq(playerGuid[7]); data.WriteByteSeq(groupGuid[5]); data.WriteByteSeq(groupGuid[7]); data.WriteByteSeq(playerGuid[6]); data.WriteByteSeq(playerGuid[3]); data << uint8(0); // Unknown data.WriteByteSeq(groupGuid[1]); data.WriteByteSeq(playerGuid[2]); data.WriteByteSeq(groupGuid[3]); data.WriteByteSeq(playerGuid[5]); data.WriteByteSeq(groupGuid[4]); data.WriteByteSeq(groupGuid[2]); data << uint32(35000); // Ready check duration (35 sec) data.WriteByteSeq(playerGuid[1]); data.WriteByteSeq(playerGuid[0]); group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); }
void WorldSession::HandleRaidLeaderReadyCheck(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RAID_LEADER_READY_CHECK"); Group* group = GetPlayer()->GetGroup(); if (!group) return; if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()) && !(group->GetGroupType() & GROUPTYPE_EVERYONE_IS_ASSISTANT)) return; uint32 readyCheckDuration = 35000; ObjectGuid groupGUID = group->GetGUID(); ObjectGuid leaderGUID = GetPlayer()->GetGUID(); group->SetReadyCheckCount(1); WorldPacket data(SMSG_RAID_READY_CHECK, 1 + 8 + 1 + 8 + 1 + 4); data.WriteBit(groupGUID[4]); data.WriteBit(groupGUID[2]); data.WriteBit(leaderGUID[4]); data.WriteBit(groupGUID[3]); data.WriteBit(groupGUID[7]); data.WriteBit(groupGUID[1]); data.WriteBit(groupGUID[0]); data.WriteBit(leaderGUID[6]); data.WriteBit(leaderGUID[5]); data.WriteBit(groupGUID[6]); data.WriteBit(groupGUID[5]); data.WriteBit(leaderGUID[0]); data.WriteBit(leaderGUID[1]); data.WriteBit(leaderGUID[2]); data.WriteBit(leaderGUID[7]); data.WriteBit(leaderGUID[3]); data << uint32(readyCheckDuration); data.WriteByteSeq(groupGUID[2]); data.WriteByteSeq(groupGUID[7]); data.WriteByteSeq(groupGUID[3]); data.WriteByteSeq(leaderGUID[4]); data.WriteByteSeq(groupGUID[1]); data.WriteByteSeq(groupGUID[0]); data.WriteByteSeq(leaderGUID[1]); data.WriteByteSeq(leaderGUID[2]); data.WriteByteSeq(leaderGUID[6]); data.WriteByteSeq(leaderGUID[5]); data.WriteByteSeq(groupGUID[6]); data.WriteByteSeq(leaderGUID[0]); data << uint8(0); // unknown data.WriteByteSeq(leaderGUID[7]); data.WriteByteSeq(groupGUID[4]); data.WriteByteSeq(leaderGUID[3]); data.WriteByteSeq(groupGUID[5]); group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); }
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket& /*recv_data*/) { Group* group = GetPlayer()->GetGroup(); if (!group) return; if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid())) return; // Broadcast finish: WorldPacket data(MSG_RAID_READY_CHECK_FINISHED, 0); group->BroadcastPacket(&data, true, -1); }
// Add group or player into queue. If player has group and he's a leader then whole party will be added to queue. void LFGQueue::AddToQueue(Player* leader, uint32 queAreaID) { if(!leader) return; if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(queAreaID)) { if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, areaEntry->mapid)) { ChatHandler(leader->GetSession()).SendSysMessage(LANG_MAP_IS_DISABLED); return; } } Group* grp = leader->GetGroup(); //add players from group to queue list & group to group list // Calculate what roles group need and add it to the GroupQueueList, (DONT'ADD PLAYERS!) if (grp && grp->IsLeader(leader->GetObjectGuid())) { // Add group to queued groups list LFGGroupQueueInfo& i_Group = m_QueuedGroups[grp->GetId()]; grp->CalculateLFGRoles(i_Group); i_Group.team = leader->GetTeam(); i_Group.areaId = queAreaID; i_Group.groupTimer = 5 * MINUTE * IN_MILLISECONDS; // Minute timer for SMSG_MEETINGSTONE_IN_PROGRESS grp->SetLFGAreaId(queAreaID); WorldPacket data; BuildSetQueuePacket(data, queAreaID, MEETINGSTONE_STATUS_JOINED_QUEUE); grp->BroadcastPacket(&data, true); } else if(!grp) { // Add player to queued players list LFGPlayerQueueInfo& i_Player = m_QueuedPlayers[leader->GetObjectGuid()]; i_Player.roleMask = CalculateRoles((Classes)leader->getClass()); i_Player.team = leader->GetTeam(); i_Player.areaId = queAreaID; i_Player.hasQueuePriority = false; leader->GetSession()->SendMeetingstoneSetqueue(queAreaID, MEETINGSTONE_STATUS_JOINED_QUEUE); } else // Player is in group, but it's not leader MANGOS_ASSERT(false && "LFGQueue::AddToQueue called while player is not leader and in group."); }
void WorldSession::HandleInitiateRolePoll(WorldPackets::Party::InitiateRolePoll& packet) { Group* group = GetPlayer()->GetGroup(); if (!group) return; ObjectGuid guid = GetPlayer()->GetGUID(); if (!group->IsLeader(guid) && !group->IsAssistant(guid)) return; WorldPackets::Party::RolePollInform rolePollInform; rolePollInform.From = GetPlayer()->GetGUID(); rolePollInform.PartyIndex = packet.PartyIndex; group->BroadcastPacket(rolePollInform.Write(), true); }
void WorldSession::HandleSetRoleOpcode(WorldPackets::Party::SetRole& packet) { WorldPackets::Party::RoleChangedInform roleChangedInform; Group* group = GetPlayer()->GetGroup(); uint8 oldRole = group ? group->GetLfgRoles(packet.TargetGUID) : 0; if (oldRole == packet.Role) return; roleChangedInform.PartyIndex = packet.PartyIndex; roleChangedInform.From = GetPlayer()->GetGUID(); roleChangedInform.ChangedUnit = packet.TargetGUID; roleChangedInform.OldRole = oldRole; roleChangedInform.NewRole = packet.Role; if (group) { group->BroadcastPacket(roleChangedInform.Write(), false); group->SetLfgRoles(packet.TargetGUID, packet.Role); } else SendPacket(roleChangedInform.Write()); }
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recv_data) { if (recv_data.empty()) // request { Group* group = GetPlayer()->GetGroup(); if (!group) return; /** error handling **/ if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid())) return; /********************/ // everything is fine, do it WorldPacket data(SMSG_READY_CHECK_STARTED, 8); data << ObjectGuid(GetPlayer()->GetObjectGuid()); group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); } else // answer { uint8 state; recv_data >> state; Group* group = GetPlayer()->GetGroup(); if (!group) return; // everything is fine, do it WorldPacket data(SMSG_READY_CHECK_COMPLETED, 9); data << GetPlayer()->GetObjectGuid(); data << uint8(state); group->BroadcastReadyCheck(&data); } }
void WorldSession::HandleGroupSetRolesOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_ROLES"); ObjectGuid targetGuid; // Target GUID uint32 newRole = 0; uint8 unk = 0; recvData >> unk; recvData >> newRole; uint8 bitOrder[8] = { 5, 3, 1, 0, 2, 6, 7, 4 }; recvData.ReadBitInOrder(targetGuid, bitOrder); recvData.FlushBits(); uint8 byteOrder[8] = { 4, 6, 1, 3, 0, 7, 5, 2 }; recvData.ReadBytesSeq(targetGuid, byteOrder); Player* tPlayer = ObjectAccessor::FindPlayer(targetGuid); Group* group = GetPlayer()->GetGroup(); if (!tPlayer) return; if (tPlayer && group) { // If the target is in another group. if (group != tPlayer->GetGroup()) return; // If the target is in the same group but the assigner is not the target itself, neither the leader or assistant (Can only change own roles). if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()) && !(group->GetGroupType() & GROUPTYPE_EVERYONE_IS_ASSISTANT)) if (GetPlayer() != tPlayer) return; } ObjectGuid assignerGuid = GetPlayer()->GetGUID(); // Assigner GUID WorldPacket data(SMSG_ROLE_CHANGED_INFORM, 1 + 8 + 1 + 8 + 4 + 1 + 4); data.WriteBit(targetGuid[3]); data.WriteBit(assignerGuid[3]); data.WriteBit(assignerGuid[0]); data.WriteBit(targetGuid[5]); data.WriteBit(targetGuid[4]); data.WriteBit(assignerGuid[1]); data.WriteBit(assignerGuid[7]); data.WriteBit(assignerGuid[4]); data.WriteBit(targetGuid[0]); data.WriteBit(assignerGuid[2]); data.WriteBit(targetGuid[2]); data.WriteBit(assignerGuid[5]); data.WriteBit(targetGuid[6]); data.WriteBit(targetGuid[1]); data.WriteBit(assignerGuid[6]); data.WriteBit(targetGuid[7]); data.FlushBits(); data.WriteByteSeq(assignerGuid[5]); data.WriteByteSeq(targetGuid[7]); data.WriteByteSeq(assignerGuid[4]); data.WriteByteSeq(targetGuid[3]); data.WriteByteSeq(assignerGuid[1]); data.WriteByteSeq(assignerGuid[0]); data << uint32(newRole); // New Role data.WriteByteSeq(assignerGuid[6]); data << uint8(unk); // Unknown - The uint8 in the CMSG above. data.WriteByteSeq(targetGuid[2]); data.WriteByteSeq(targetGuid[5]); data.WriteByteSeq(targetGuid[1]); data.WriteByteSeq(assignerGuid[3]); data << uint32(group ? group->getGroupMemberRole(targetGuid) : 0); // Old Role data.WriteByteSeq(targetGuid[4]); data.WriteByteSeq(assignerGuid[2]); data.WriteByteSeq(targetGuid[0]); data.WriteByteSeq(assignerGuid[7]); data.WriteByteSeq(targetGuid[6]); if (group) { group->setGroupMemberRole(targetGuid, newRole); group->SendUpdate(); group->BroadcastPacket(&data, false); } else SendPacket(&data); }
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+4+1); uint32 type; uint32 lang; recv_data >> type; recv_data >> lang; //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang ); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if(!langDesc || langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) { SendNotification("Unknown language"); return; } // send in universal language if player in .gmon mode (ignore spell effects) if (_player->isGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) || _player->isGameMaster()) lang = LANG_UNIVERSAL; // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraList& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE); if(!ModLangAuras.empty()) lang = ModLangAuras.front()->GetModifier()->m_miscvalue; } if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(LANG_WAIT_BEFORE_SPEAKING,timeStr.c_str()); return; } switch(type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { std::string msg = ""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; if(type == CHAT_MSG_SAY) { GetPlayer()->Say(msg, lang); GetPlayer()->UpdateSpeakTime(); } else if(type == CHAT_MSG_EMOTE) { GetPlayer()->TextEmote(msg); GetPlayer()->UpdateSpeakTime(); } else if(type == CHAT_MSG_YELL) { GetPlayer()->Yell(msg, lang); GetPlayer()->UpdateSpeakTime(); } } break; case CHAT_MSG_WHISPER: { std::string to, msg; recv_data >> to; CHECK_PACKET_SIZE(recv_data,4+4+(to.size()+1)+1); recv_data >> msg; if(to.size() == 0) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); break; } normalizePlayerName(to); Player *player = objmgr.GetPlayer(to.c_str()); uint32 tSecurity = GetSecurity(); uint32 pSecurity = player ? player->GetSession()->GetSecurity() : 0; if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER ) { uint32 sidea = GetPlayer()->GetTeam(); uint32 sideb = player->GetTeam(); if( sidea != sideb ) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } } GetPlayer()->Whisper(player->GetGUID(), msg, lang); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_PARTY: { std::string msg = ""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; Group *group = GetPlayer()->groupInfo.group; if(!group) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str()); group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID())); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_GUILD: { std::string msg = ""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; if (GetPlayer()->GetGuildId()) { Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) { guild->BroadcastToGuild(this, msg); GetPlayer()->UpdateSpeakTime(); } } break; } case CHAT_MSG_OFFICER: { std::string msg = ""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; if (GetPlayer()->GetGuildId()) { Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) { guild->BroadcastToOfficers(this, msg); GetPlayer()->UpdateSpeakTime(); } } break; } case CHAT_MSG_RAID: { std::string msg=""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup()) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_RAID_LEADER: { std::string msg=""; recv_data >> msg; if (sChatHandler.ParseCommands(msg.c_str(), this) > 0) break; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_RAID_WARN: { std::string msg=""; recv_data >> msg; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_RAID_WARN, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_BATTLEGROUND_CHAT: { std::string msg=""; recv_data >> msg; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup()) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_CHAT, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { std::string msg=""; recv_data >> msg; Group *group = GetPlayer()->groupInfo.group; if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; sChatHandler.FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str()); group->BroadcastPacket(&data); GetPlayer()->UpdateSpeakTime(); } break; case CHAT_MSG_CHANNEL: { std::string channel = "", msg = ""; recv_data >> channel; // recheck CHECK_PACKET_SIZE(recv_data,4+4+(channel.size()+1)+1); recv_data >> msg; if(ChannelMgr* cMgr = channelMgr(_player->GetTeam())) { if(Channel *chn = cMgr->GetChannel(channel,_player)) { chn->Say(_player->GetGUID(),msg.c_str(),lang); GetPlayer()->UpdateSpeakTime(); } } } break; case CHAT_MSG_AFK: { std::string msg; recv_data >> msg; _player->afkMsg = msg; if((msg.size() == 0 || !_player->isAFK()) && !_player->isInCombat() ) { _player->ToggleAFK(); if(_player->isAFK() && _player->isDND()) _player->ToggleDND(); } } break; case CHAT_MSG_DND: { std::string msg; recv_data >> msg; GetPlayer()->dndMsg = msg; if(msg.size() == 0 || !GetPlayer()->isDND()) { GetPlayer()->ToggleDND(); if(GetPlayer()->isDND() && GetPlayer()->isAFK()) GetPlayer()->ToggleAFK(); } } break; default: sLog.outError("CHAT: unknown msg type %u, lang: %u", type, lang); } }
void LFGQueue::Update(uint32 diff) { if(m_QueuedGroups.empty() && m_QueuedPlayers.empty()) return; // Iterate over QueuedPlayersMap to update players timers and remove offline/disconnected players. for(QueuedPlayersMap::iterator qPlayer = m_QueuedPlayers.begin(); qPlayer != m_QueuedPlayers.end(); ++qPlayer) { Player* plr = sObjectMgr.GetPlayer(qPlayer->first); // Player could have been disconnected if(!plr ||!plr->IsInWorld()) { m_OfflinePlayers[qPlayer->first] = qPlayer->second; m_QueuedPlayers.erase(qPlayer); break; } qPlayer->second.timeInLFG += diff; // Update player timer and give him queue priority. if(qPlayer->second.timeInLFG >= (30 * MINUTE * IN_MILLISECONDS)) { qPlayer->second.hasQueuePriority = true; } } if(!m_QueuedGroups.empty()) { // Iterate over QueuedGroupsMap to fill groups with roles they're missing. for(QueuedGroupsMap::iterator qGroup = m_QueuedGroups.begin(); qGroup != m_QueuedGroups.end(); ++qGroup) { Group* grp = sObjectMgr.GetGroupById(qGroup->first); // Safe check if(!grp) return; // Remove group from Queue if it's full if(grp->IsFull()) { RemoveGroupFromQueue(qGroup->first, GROUP_SYSTEM_LEAVE); break; } // Iterate over QueuedPlayersMap to find suitable player to join group for(QueuedPlayersMap::iterator qPlayer = m_QueuedPlayers.begin(); qPlayer != m_QueuedPlayers.end(); ++qPlayer) { Player* plr = sObjectMgr.GetPlayer(qPlayer->first); // Check here that players team and areaId they're in queue are same if(qPlayer->second.team == qGroup->second.team && qPlayer->second.areaId == qGroup->second.areaId) { // Check if player can perform tank role if((canPerformRole(qPlayer->second.roleMask, LFG_ROLE_TANK) & qGroup->second.availableRoles) == LFG_ROLE_TANK) { if(FindRoleToGroup(plr, grp, LFG_ROLE_TANK)) { break; } else { continue; } } // Check if player can perform healer role if((canPerformRole(qPlayer->second.roleMask, LFG_ROLE_HEALER) & qGroup->second.availableRoles) == LFG_ROLE_HEALER) { if(FindRoleToGroup(plr, grp, LFG_ROLE_HEALER)) { break; } else { continue; } } // Check if player can perform dps role if((canPerformRole(qPlayer->second.roleMask, LFG_ROLE_DPS) & qGroup->second.availableRoles) == LFG_ROLE_DPS) { if(FindRoleToGroup(plr, grp, LFG_ROLE_DPS)) { break; } else { continue; } } // Check if group is full, no need to try to iterate same group if it's already full. if(grp->IsFull()) { RemoveGroupFromQueue(qGroup->first, GROUP_SYSTEM_LEAVE); break; } } } // Update group timer. After each 5 minutes group will be broadcasted they're still waiting more members. if (qGroup->second.groupTimer <= diff) { WorldPacket data; BuildInProgressPacket(data); grp->BroadcastPacket(&data, true); qGroup->second.groupTimer = 5 * MINUTE * IN_MILLISECONDS; } else { qGroup->second.groupTimer -= diff; } } } // Pick first 2 players and form group out of them also inserting them into queue as group. if(m_QueuedPlayers.size() > 5) { // Pick Leader as first target. QueuedPlayersMap::iterator nPlayer1 = m_QueuedPlayers.begin(); if(findInArea(nPlayer1->second.areaId) > 5) { Group* newQueueGroup = new Group; // Iterate of QueuedPlayersMap and pick first member to accompany leader. for(QueuedPlayersMap::iterator nPlayer2 = m_QueuedPlayers.begin(); nPlayer2 != m_QueuedPlayers.end(); ++nPlayer2) { if(nPlayer1->first == nPlayer2->first) continue; if(nPlayer1->second.team == nPlayer2->second.team && nPlayer1->second.areaId == nPlayer2->second.areaId) { Player* leader = sObjectMgr.GetPlayer(nPlayer1->first); Player* member = sObjectMgr.GetPlayer(nPlayer2->first); uint32 areaId = nPlayer1->second.areaId; if(!newQueueGroup->IsCreated()) { if(newQueueGroup->Create(leader->GetObjectGuid(), leader->GetName())) sObjectMgr.AddGroup(newQueueGroup); else return; } WorldPacket data; BuildMemberAddedPacket(data, member->GetGUID()); leader->GetSession()->SendPacket(&data); // Add member to the group. Leader is already added upon creation of group. newQueueGroup->AddMember(member->GetObjectGuid(), member->GetName(), GROUP_LFG); // Add this new group to GroupQueue now and remove players from PlayerQueue RemovePlayerFromQueue(nPlayer1->first, PLAYER_SYSTEM_LEAVE); RemovePlayerFromQueue(nPlayer2->first, PLAYER_SYSTEM_LEAVE); AddToQueue(leader, areaId); break; } } } } }
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) { uint32 type; uint32 lang; recvData >> type; recvData >> lang; if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && lang != LANG_ADDON) { switch (type) { case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: lang = LANG_UNIVERSAL; default: break; } } if (type >= MAX_CHAT_MSG_TYPE) { TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type); recvData.rfinish(); return; } if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str()); SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } Player* sender = GetPlayer(); //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); recvData.rfinish(); return; } } if (lang == LANG_ADDON) { // LANG_ADDON is only valid for the following message types switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_WHISPER: // check if addon messages are disabled if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) { recvData.rfinish(); return; } break; default: TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); recvData.rfinish(); return; } } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } } if (!sender->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); recvData.rfinish(); // Prevent warnings return; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) sender->UpdateSpeakTime(); } if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); recvData.rfinish(); return; } std::string to, channel, msg; bool ignoreChecks = false; switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: recvData >> msg; break; case CHAT_MSG_WHISPER: recvData >> to; recvData >> msg; break; case CHAT_MSG_CHANNEL: recvData >> channel; recvData >> msg; break; case CHAT_MSG_AFK: case CHAT_MSG_DND: recvData >> msg; ignoreChecks = true; break; } if (!ignoreChecks) { if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; if (lang != LANG_ADDON) { // Strip invisible characters for non-addon messages if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str())) { TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), msg.c_str()); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return; } } } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } if (!GetPlayer()->IsGameMaster()) if (GetPlayer()->SendBattleGroundChat(type, msg)) return; if (type == CHAT_MSG_SAY) sender->Say(msg, lang); else if (type == CHAT_MSG_EMOTE) sender->TextEmote(msg); else if (type == CHAT_MSG_YELL) sender->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player* receiver = sObjectAccessor->FindPlayerByName(to); if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendPlayerNotFoundNotice(to); return; } if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendWrongFactionNotice(); return; } if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to // We also do that if a player is under the required level for whispers. if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, lang, receiver->GetGUID()); } break; case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID())) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_RAID: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup()) return; } sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_LEADER: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID())) return; } sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; //in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: { //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);; group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam())) { if (Channel* chn = cMgr->GetChannel(channel, sender)) { sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn); chn->Say(sender->GetGUID(), msg.c_str(), lang); } } } break; case CHAT_MSG_AFK: { if (!sender->IsInCombat()) { if (sender->isAFK()) // Already AFK { if (msg.empty()) sender->ToggleAFK(); // Remove AFK else sender->autoReplyMsg = msg; // Update message } else // New AFK mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg; if (sender->isDND()) sender->ToggleDND(); sender->ToggleAFK(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); } break; } case CHAT_MSG_DND: { if (sender->isDND()) // Already DND { if (msg.empty()) sender->ToggleDND(); // Remove DND else sender->autoReplyMsg = msg; // Update message } else // New DND mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg; if (sender->isAFK()) sender->ToggleAFK(); sender->ToggleDND(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); break; } default: TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+4+1); uint32 type; uint32 lang; recv_data >> type; recv_data >> lang; if(type >= MAX_CHAT_MSG_TYPE) { sLog.outError("CHAT: Wrong message type received: %u", type); return; } //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang ); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if(!langDesc || langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) { SendNotification("Unknown language"); return; } if(lang == LANG_ADDON) { // Disabled addon channel? if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL)) return; } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (_player->isGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch(type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE); if(!ModLangAuras.empty()) lang = ModLangAuras.front()->GetModifier()->m_miscvalue; } if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(objmgr.GetMangosString(LANG_WAIT_BEFORE_SPEAKING, GetSessionLocaleIndex()),timeStr.c_str()); return; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) GetPlayer()->UpdateSpeakTime(); } switch(type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if(type == CHAT_MSG_SAY) GetPlayer()->Say(msg, lang); else if(type == CHAT_MSG_EMOTE) GetPlayer()->TextEmote(msg); else if(type == CHAT_MSG_YELL) GetPlayer()->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { std::string to, msg; recv_data >> to; CHECK_PACKET_SIZE(recv_data,4+4+(to.size()+1)+1); recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if(to.empty()) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); break; } normalizePlayerName(to); Player *player = objmgr.GetPlayer(to.c_str()); uint32 tSecurity = GetSecurity(); uint32 pSecurity = player ? player->GetSession()->GetSecurity() : 0; if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER ) { uint32 sidea = GetPlayer()->GetTeam(); uint32 sideb = player->GetTeam(); if( sidea != sideb ) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } } GetPlayer()->Whisper(player->GetGUID(), msg, lang); } break; case CHAT_MSG_PARTY: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL); group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if (GetPlayer()->GetGuildId()) { Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } break; } case CHAT_MSG_OFFICER: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if (GetPlayer()->GetGuildId()) { Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } break; } case CHAT_MSG_RAID: { std::string msg=""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_RAID_LEADER: { std::string msg=""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_RAID_WARNING: { std::string msg=""; recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID()))) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_BATTLEGROUND: { std::string msg=""; recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { std::string msg=""; recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_CHANNEL: { std::string channel = "", msg = ""; recv_data >> channel; // recheck CHECK_PACKET_SIZE(recv_data,4+4+(channel.size()+1)+1); recv_data >> msg; // strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if(msg.empty()) break; if(ChannelMgr* cMgr = channelMgr(_player->GetTeam())) { if(Channel *chn = cMgr->GetChannel(channel,_player)) chn->Say(_player->GetGUID(),msg.c_str(),lang); } } break; case CHAT_MSG_AFK: { std::string msg; recv_data >> msg; if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() ) { if(!_player->isAFK()) { if(msg.empty()) msg = objmgr.GetMangosString(LANG_PLAYER_AFK_DEFAULT,GetSessionLocaleIndex()); _player->afkMsg = msg; } _player->ToggleAFK(); if(_player->isAFK() && _player->isDND()) _player->ToggleDND(); } } break; case CHAT_MSG_DND: { std::string msg; recv_data >> msg; if(msg.empty() || !_player->isDND()) { if(!_player->isDND()) { if(msg.empty()) msg = objmgr.GetMangosString(LANG_PLAYER_DND_DEFAULT,GetSessionLocaleIndex()); _player->dndMsg = msg; } _player->ToggleDND(); if(_player->isDND() && _player->isAFK()) _player->ToggleAFK(); } } break; default: sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void WorldSession::HandleRaidConfirmReadyCheck(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RAID_CONFIRM_READY_CHECK"); ObjectGuid guid; // currently unused Group* group = GetPlayer()->GetGroup(); if (!group) return; recvData.read_skip<uint8>(); guid[2] = recvData.ReadBit(); guid[1] = recvData.ReadBit(); guid[0] = recvData.ReadBit(); guid[3] = recvData.ReadBit(); guid[6] = recvData.ReadBit(); bool status = recvData.ReadBit(); guid[7] = recvData.ReadBit(); guid[4] = recvData.ReadBit(); guid[5] = recvData.ReadBit(); recvData.ReadByteSeq(guid[1]); recvData.ReadByteSeq(guid[0]); recvData.ReadByteSeq(guid[3]); recvData.ReadByteSeq(guid[2]); recvData.ReadByteSeq(guid[4]); recvData.ReadByteSeq(guid[5]); recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[6]); ObjectGuid playerGuid = GetPlayer()->GetGUID(); ObjectGuid groupGuid = group->GetGUID(); group->SetReadyCheckCount(group->GetReadyCheckCount() + 1); WorldPacket data(SMSG_RAID_READY_CHECK_CONFIRM, 1 + 1 + 8 + 1 + 8); data.WriteBit(groupGuid[4]); data.WriteBit(playerGuid[5]); data.WriteBit(playerGuid[3]); data.WriteBit(status); data.WriteBit(groupGuid[2]); data.WriteBit(playerGuid[6]); data.WriteBit(groupGuid[3]); data.WriteBit(playerGuid[0]); data.WriteBit(playerGuid[1]); data.WriteBit(groupGuid[1]); data.WriteBit(groupGuid[5]); data.WriteBit(playerGuid[7]); data.WriteBit(playerGuid[4]); data.WriteBit(groupGuid[6]); data.WriteBit(playerGuid[2]); data.WriteBit(groupGuid[0]); data.WriteBit(groupGuid[7]); data.FlushBits(); data.WriteByteSeq(playerGuid[4]); data.WriteByteSeq(playerGuid[2]); data.WriteByteSeq(playerGuid[1]); data.WriteByteSeq(groupGuid[4]); data.WriteByteSeq(groupGuid[2]); data.WriteByteSeq(playerGuid[0]); data.WriteByteSeq(groupGuid[5]); data.WriteByteSeq(groupGuid[3]); data.WriteByteSeq(playerGuid[7]); data.WriteByteSeq(groupGuid[6]); data.WriteByteSeq(groupGuid[1]); data.WriteByteSeq(playerGuid[6]); data.WriteByteSeq(playerGuid[3]); data.WriteByteSeq(playerGuid[5]); data.WriteByteSeq(groupGuid[0]); data.WriteByteSeq(groupGuid[7]); group->BroadcastPacket(&data, true); // Send SMSG_RAID_READY_CHECK_COMPLETED if (group->GetReadyCheckCount() >= group->GetMembersCount()) { ObjectGuid grpGUID = group->GetGUID(); data.Initialize(SMSG_RAID_READY_CHECK_COMPLETED, 1 + 8 + 1); uint8 bitOrder[8] = { 4, 2, 5, 7, 1, 0, 3, 6 }; data.WriteBitInOrder(grpGUID, bitOrder); data.WriteByteSeq(grpGUID[6]); data.WriteByteSeq(grpGUID[0]); data.WriteByteSeq(grpGUID[3]); data.WriteByteSeq(grpGUID[1]); data.WriteByteSeq(grpGUID[5]); data << uint8(1); // or 0 data.WriteByteSeq(grpGUID[7]); data.WriteByteSeq(grpGUID[2]); data.WriteByteSeq(grpGUID[4]); group->BroadcastPacket(&data, true); } }
void WorldSession::HandleRaidConfirmReadyCheck(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RAID_CONFIRM_READY_CHECK"); Group* group = GetPlayer()->GetGroup(); if (!group) return; recvData.read_skip<uint8>(); // unk, 0x00 bool ready = recvData.ReadBit(); // ========== Unknown guid reading here - probably for group guid ? ======== ObjectGuid unknownGuid; unknownGuid[0] = recvData.ReadBit(); unknownGuid[6] = recvData.ReadBit(); unknownGuid[5] = recvData.ReadBit(); unknownGuid[2] = recvData.ReadBit(); unknownGuid[4] = recvData.ReadBit(); unknownGuid[7] = recvData.ReadBit(); unknownGuid[3] = recvData.ReadBit(); unknownGuid[1] = recvData.ReadBit(); recvData.FlushBits(); recvData.ReadByteSeq(unknownGuid[2]); recvData.ReadByteSeq(unknownGuid[0]); recvData.ReadByteSeq(unknownGuid[7]); recvData.ReadByteSeq(unknownGuid[6]); recvData.ReadByteSeq(unknownGuid[5]); recvData.ReadByteSeq(unknownGuid[3]); recvData.ReadByteSeq(unknownGuid[1]); recvData.ReadByteSeq(unknownGuid[4]); // ========================================================================= ObjectGuid playerGuid = GetPlayer()->GetGUID(); ObjectGuid groupGuid = group->GetGUID(); // Confirmed the check, increase the count. group->SetReadyCheckCount(group->GetReadyCheckCount() + 1); WorldPacket data(SMSG_RAID_READY_CHECK_RESPONSE, 1 + 1 + 8 + 1 + 8); data.WriteBit(groupGuid[0]); data.WriteBit(groupGuid[2]); data.WriteBit(ready); data.WriteBit(playerGuid[7]); data.WriteBit(playerGuid[6]); data.WriteBit(playerGuid[2]); data.WriteBit(groupGuid[4]); data.WriteBit(groupGuid[3]); data.WriteBit(groupGuid[5]); data.WriteBit(playerGuid[3]); data.WriteBit(groupGuid[7]); data.WriteBit(playerGuid[5]); data.WriteBit(groupGuid[6]); data.WriteBit(groupGuid[1]); data.WriteBit(playerGuid[0]); data.WriteBit(playerGuid[1]); data.WriteBit(playerGuid[4]); data.FlushBits(); data.WriteByteSeq(playerGuid[1]); data.WriteByteSeq(groupGuid[5]); data.WriteByteSeq(playerGuid[2]); data.WriteByteSeq(groupGuid[7]); data.WriteByteSeq(groupGuid[0]); data.WriteByteSeq(playerGuid[4]); data.WriteByteSeq(playerGuid[3]); data.WriteByteSeq(groupGuid[4]); data.WriteByteSeq(playerGuid[7]); data.WriteByteSeq(groupGuid[6]); data.WriteByteSeq(playerGuid[5]); data.WriteByteSeq(groupGuid[2]); data.WriteByteSeq(groupGuid[1]); data.WriteByteSeq(groupGuid[3]); data.WriteByteSeq(playerGuid[0]); data.WriteByteSeq(playerGuid[6]); group->BroadcastReadyCheck(&data); // BroadcastPacket(&data, true); // Send SMSG_RAID_READY_CHECK_COMPLETED if needed. if (group->GetReadyCheckCount() >= group->GetMembersCount()) { ObjectGuid grpGUID = group->GetGUID(); bool checkCompleted = true; data.Initialize(SMSG_RAID_READY_CHECK_COMPLETED); uint8 bitOrder[8] = { 1, 5, 6, 3, 2, 7, 0, 4 }; data.WriteBitInOrder(grpGUID, bitOrder); data.FlushBits(); data.WriteByteSeq(grpGUID[4]); data.WriteByteSeq(grpGUID[7]); data << uint8(checkCompleted); data.WriteByteSeq(grpGUID[0]); data.WriteByteSeq(grpGUID[3]); data.WriteByteSeq(grpGUID[6]); data.WriteByteSeq(grpGUID[5]); data.WriteByteSeq(grpGUID[2]); data.WriteByteSeq(grpGUID[1]); group->BroadcastPacket(&data, true); } }
void WorldSession::HandleMessagechatOpcode(WorldPacket& recv_data) { uint32 type; uint32 lang; recv_data >> type; recv_data >> lang; if (type >= MAX_CHAT_MSG_TYPE) { sLog.outError("CHAT: Wrong message type received: %u", type); return; } DEBUG_LOG("CHAT: packet received. type %u, lang %u", type, lang); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); return; } if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetModifier()->m_miscvalue == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); return; } } if (lang == LANG_ADDON) { // Disabled addon channel? if (!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL)) return; } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (_player->isGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetModifier()->m_miscvalue; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } GetPlayer()->UpdateSpeakTime(); } } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (type == CHAT_MSG_SAY) GetPlayer()->Say(msg, lang); else if (type == CHAT_MSG_EMOTE) GetPlayer()->TextEmote(msg); else if (type == CHAT_MSG_YELL) GetPlayer()->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { std::string to, msg; recv_data >> to; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player* player = sObjectMgr.GetPlayer(to.c_str()); uint32 tSecurity = GetSecurity(); uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER; if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())) { SendPlayerNotFoundNotice(to); return; } if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER) { if (GetPlayer()->GetTeam() != player->GetTeam()) { SendWrongFactionNotice(); return; } } // Playerbot mod: handle whispered command to bot if (player->GetPlayerbotAI()) { player->GetPlayerbotAI()->HandleCommand(msg, *GetPlayer()); GetPlayer()->m_speakTime = 0; GetPlayer()->m_speakCount = 0; } else GetPlayer()->Whisper(msg, lang, player->GetObjectGuid()); } break; case CHAT_MSG_PARTY: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = _player->GetGroup(); if (!group || group->isBGGroup()) return; } // Playerbot mod: broadcast message to bot members for(GroupReference* itr = group->GetFirstMember(); itr != NULL; itr=itr->next()) { Player* player = itr->getSource(); if (player && player->GetPlayerbotAI()) { player->GetPlayerbotAI()->HandleCommand(msg, *GetPlayer()); GetPlayer()->m_speakTime = 0; GetPlayer()->m_speakCount = 0; } } // END Playerbot mod WorldPacket data; ChatHandler::FillMessageData(&data, this, type, lang, msg.c_str()); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetObjectGuid())); break; } case CHAT_MSG_GUILD: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (GetPlayer()->GetGuildId()) if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId())) guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); break; } case CHAT_MSG_OFFICER: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (GetPlayer()->GetGuildId()) if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId())) guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); break; } case CHAT_MSG_RAID: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup()) return; } WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_LEADER: { std::string msg; recv_data >> msg; if (msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str())) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetObjectGuid())) return; } WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: { std::string msg; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetObjectGuid()) || group->IsAssistant(GetPlayer()->GetObjectGuid()))) return; WorldPacket data; // in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: { std::string msg; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { std::string msg; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetObjectGuid())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, msg.c_str()); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: { std::string channel, msg; recv_data >> channel; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if (msg.empty()) break; if (ChannelMgr* cMgr = channelMgr(_player->GetTeam())) if (Channel* chn = cMgr->GetChannel(channel, _player)) chn->Say(_player->GetObjectGuid(), msg.c_str(), lang); } break; case CHAT_MSG_AFK: { std::string msg; recv_data >> msg; if (!_player->isInCombat()) { if (_player->isAFK()) // Already AFK { if (msg.empty()) _player->ToggleAFK(); // Remove AFK else _player->autoReplyMsg = msg; // Update message } else // New AFK mode { _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_AFK_DEFAULT) : msg; if (_player->isDND()) _player->ToggleDND(); _player->ToggleAFK(); } } break; } case CHAT_MSG_DND: { std::string msg; recv_data >> msg; if (_player->isDND()) // Already DND { if (msg.empty()) _player->ToggleDND(); // Remove DND else _player->autoReplyMsg = msg; // Update message } else // New DND mode { _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_DND_DEFAULT) : msg; if (_player->isAFK()) _player->ToggleAFK(); _player->ToggleDND(); } break; } default: sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void WorldSession::HandleGroupSetRolesOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_ROLES"); uint32 newRole; ObjectGuid targetGuid; recvData.read_skip<uint8>(); recvData >> newRole; targetGuid[2] = recvData.ReadBit(); targetGuid[0] = recvData.ReadBit(); targetGuid[7] = recvData.ReadBit(); targetGuid[4] = recvData.ReadBit(); targetGuid[1] = recvData.ReadBit(); targetGuid[3] = recvData.ReadBit(); targetGuid[6] = recvData.ReadBit(); targetGuid[5] = recvData.ReadBit(); recvData.ReadByteSeq(targetGuid[1]); recvData.ReadByteSeq(targetGuid[5]); recvData.ReadByteSeq(targetGuid[2]); recvData.ReadByteSeq(targetGuid[6]); recvData.ReadByteSeq(targetGuid[7]); recvData.ReadByteSeq(targetGuid[0]); recvData.ReadByteSeq(targetGuid[4]); recvData.ReadByteSeq(targetGuid[3]); Player* tPlayer = ObjectAccessor::FindPlayer(targetGuid); Group* group = GetPlayer()->GetGroup(); if (!tPlayer || !group) return; if (group != tPlayer->GetGroup()) return; ObjectGuid assignerGuid = GetPlayer()->GetGUID(); WorldPacket data(SMSG_GROUP_SET_ROLE, 1 + 8 + 1 + 8 + 4 + 1 + 4); data.WriteBit(assignerGuid[1]); data.WriteBit(targetGuid[7]); data.WriteBit(targetGuid[6]); data.WriteBit(targetGuid[4]); data.WriteBit(targetGuid[1]); data.WriteBit(targetGuid[0]); data.WriteBit(assignerGuid[0]); data.WriteBit(assignerGuid[7]); data.WriteBit(targetGuid[3]); data.WriteBit(assignerGuid[6]); data.WriteBit(targetGuid[2]); data.WriteBit(assignerGuid[4]); data.WriteBit(assignerGuid[5]); data.WriteBit(assignerGuid[2]); data.WriteBit(targetGuid[5]); data.WriteBit(assignerGuid[3]); data.WriteByteSeq(assignerGuid[1]); data.WriteByteSeq(assignerGuid[6]); data.WriteByteSeq(assignerGuid[2]); data.WriteByteSeq(targetGuid[3]); data << uint32(group->GetMemberRole(targetGuid)); data.WriteByteSeq(assignerGuid[7]); data.WriteByteSeq(targetGuid[5]); data.WriteByteSeq(assignerGuid[3]); data.WriteByteSeq(targetGuid[4]); data.WriteByteSeq(targetGuid[7]); data.WriteByteSeq(assignerGuid[5]); data.WriteByteSeq(targetGuid[6]); data.WriteByteSeq(targetGuid[2]); data.WriteByteSeq(targetGuid[1]); data.WriteByteSeq(targetGuid[0]); data.WriteByteSeq(assignerGuid[4]); data << uint8(0); // unknown data.WriteByteSeq(assignerGuid[0]); data << uint32(newRole); group->BroadcastPacket(&data, false); group->SetMemberRole(targetGuid, newRole); group->SendUpdate(); }
void WorldSession::HandleRaidReadyCheckConfirmOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_RAID_READY_CHECK_CONFIRM"); ObjectGuid unknownGuid; Group* group = GetPlayer()->GetGroup(); if (!group) return; recvData.read_skip<uint8>(); bool status = recvData.ReadBit(); unknownGuid[0] = recvData.ReadBit(); unknownGuid[6] = recvData.ReadBit(); unknownGuid[5] = recvData.ReadBit(); unknownGuid[2] = recvData.ReadBit(); unknownGuid[4] = recvData.ReadBit(); unknownGuid[7] = recvData.ReadBit(); unknownGuid[3] = recvData.ReadBit(); unknownGuid[1] = recvData.ReadBit(); recvData.ReadByteSeq(unknownGuid[2]); recvData.ReadByteSeq(unknownGuid[0]); recvData.ReadByteSeq(unknownGuid[7]); recvData.ReadByteSeq(unknownGuid[6]); recvData.ReadByteSeq(unknownGuid[5]); recvData.ReadByteSeq(unknownGuid[3]); recvData.ReadByteSeq(unknownGuid[1]); recvData.ReadByteSeq(unknownGuid[4]); ObjectGuid groupGuid = group->GetGUID(); ObjectGuid playerGuid = GetPlayer()->GetGUID(); WorldPacket data(SMSG_RAID_READY_CHECK_CONFIRM, 1 + 1 + 8 + 1 + 8); data.WriteBit(groupGuid[0]); data.WriteBit(groupGuid[2]); data.WriteBit(status); data.WriteBit(playerGuid[7]); data.WriteBit(playerGuid[6]); data.WriteBit(playerGuid[2]); data.WriteBit(groupGuid[4]); data.WriteBit(groupGuid[3]); data.WriteBit(groupGuid[5]); data.WriteBit(playerGuid[3]); data.WriteBit(groupGuid[7]); data.WriteBit(playerGuid[5]); data.WriteBit(groupGuid[6]); data.WriteBit(groupGuid[1]); data.WriteBit(playerGuid[0]); data.WriteBit(playerGuid[1]); data.WriteBit(playerGuid[4]); data.FlushBits(); data.WriteByteSeq(playerGuid[1]); data.WriteByteSeq(groupGuid[5]); data.WriteByteSeq(playerGuid[2]); data.WriteByteSeq(groupGuid[7]); data.WriteByteSeq(groupGuid[0]); data.WriteByteSeq(playerGuid[4]); data.WriteByteSeq(playerGuid[3]); data.WriteByteSeq(groupGuid[4]); data.WriteByteSeq(playerGuid[7]); data.WriteByteSeq(groupGuid[6]); data.WriteByteSeq(playerGuid[5]); data.WriteByteSeq(groupGuid[2]); data.WriteByteSeq(groupGuid[1]); data.WriteByteSeq(groupGuid[3]); data.WriteByteSeq(playerGuid[0]); data.WriteByteSeq(playerGuid[6]); group->BroadcastPacket(&data, false, -1); }
void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg, std::string target /*= ""*/) { Player* sender = GetPlayer(); if (lang == LANG_UNIVERSAL && type != CHAT_MSG_EMOTE) { TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str()); SendNotification(LANG_UNKNOWN_LANGUAGE); return; } // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); return; } } // send in universal language if player in .gm on mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; default: break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); } if (!sender->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } if (sender->HasAura(GM_SILENCE_AURA) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); return; } if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; // Strip invisible characters for non-addon messages if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str())) { TC_LOG_ERROR("network", "Player %s (%s) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str(), msg.c_str()); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return; } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } if (type == CHAT_MSG_SAY) sender->Say(msg, Language(lang)); else if (type == CHAT_MSG_EMOTE) sender->TextEmote(msg); else if (type == CHAT_MSG_YELL) sender->Yell(msg, Language(lang)); break; } case CHAT_MSG_WHISPER: { /// @todo implement cross realm whispers (someday) ExtendedPlayerName extName = ExtractExtendedPlayerName(target); if (!normalizePlayerName(extName.Name)) { SendChatPlayerNotfoundNotice(target); break; } Player* receiver = ObjectAccessor::FindConnectedPlayerByName(extName.Name); if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendChatPlayerNotfoundNotice(target); return; } if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendChatPlayerNotfoundNotice(target); return; } if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to // We also do that if a player is under the required level for whispers. if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, Language(lang), receiver); break; } case CHAT_MSG_PARTY: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_PARTY_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false, group->GetMemberGroup(GetPlayer()->GetGUID())); break; } case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } break; } case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } break; } case CHAT_MSG_RAID: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || group->isBGGroup()) return; if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_RAID_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false); break; } case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; //in battleground, raid warning is sent only to players in battleground - code is ok packet.Initialize(CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg); group->BroadcastPacket(packet.Write(), false); break; } case CHAT_MSG_CHANNEL: { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } if (Channel* chn = ChannelMgr::GetChannelForPlayerByNamePart(target, sender)) { sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn); chn->Say(sender->GetGUID(), msg.c_str(), lang); } break; } case CHAT_MSG_INSTANCE_CHAT: { Group* group = GetPlayer()->GetGroup(); if (!group) return; if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_INSTANCE_CHAT_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false); break; } default: TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) { uint32 type; uint32 lang; recv_data >> type; recv_data >> lang; if(type >= MAX_CHAT_MSG_TYPE) { sLog.outError("CHAT: Wrong message type received: %u", type); return; } //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang ); // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if(!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); return; } if(langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for(Unit::AuraList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i) { if((*i)->GetModifier()->m_miscvalue == int32(lang)) { foundAura = true; break; } } if(!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); return; } } if(lang == LANG_ADDON) { // Disabled addon channel? if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL)) return; } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gmon mode (ignore spell effects) if (_player->isGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch(type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE); if(!ModLangAuras.empty()) lang = ModLangAuras.front()->GetModifier()->m_miscvalue; } if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str()); return; } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) GetPlayer()->UpdateSpeakTime(); } switch(type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; if(type == CHAT_MSG_SAY) { //sChatLog.ChatMsg(GetPlayer(), msg, type); GetPlayer()->Say(msg, lang); } else if(type == CHAT_MSG_EMOTE) { //sChatLog.ChatMsg(GetPlayer(), msg, type); GetPlayer()->TextEmote(msg); } else if(type == CHAT_MSG_YELL) { //sChatLog.ChatMsg(GetPlayer(), msg, type); GetPlayer()->Yell(msg, lang); } } break; case CHAT_MSG_WHISPER: { std::string to, msg; recv_data >> to; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; //sChatLog.WhisperMsg(GetPlayer(), to, msg); if(!normalizePlayerName(to)) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); break; } Player *player = sObjectMgr.GetPlayer(to.c_str()); uint32 tSecurity = GetSecurity(); uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER; if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers())) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER ) { uint32 sidea = GetPlayer()->GetTeam(); uint32 sideb = player->GetTeam(); if( sidea != sideb ) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); data<<to; SendPacket(&data); return; } } GetPlayer()->Whisper(msg, lang,player->GetGUID()); } break; case CHAT_MSG_PARTY: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; //sChatLog.PartyMsg(GetPlayer(), msg); Group *group = GetPlayer()->GetGroup(); if(!group) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL); group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; //sChatLog.GuildMsg(GetPlayer(), msg, false); //sChatLog.GuildMsg(GetPlayer(), msg, true); if (GetPlayer()->GetGuildId()) { Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } break; } case CHAT_MSG_OFFICER: { std::string msg = ""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; if (GetPlayer()->GetGuildId()) { Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } break; } case CHAT_MSG_RAID: { std::string msg=""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; //sChatLog.RaidMsg(GetPlayer(), msg, type); Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_RAID_LEADER: { std::string msg=""; recv_data >> msg; if(msg.empty()) break; if (ChatHandler(this).ParseCommands(msg.c_str()) > 0) break; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; //sChatLog.RaidMsg(GetPlayer(), msg, type); Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_RAID_WARNING: { std::string msg=""; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; //sChatLog.RaidMsg(GetPlayer(), msg, type); Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID()))) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_BATTLEGROUND: { std::string msg=""; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; //sChatLog.BattleGroundMsg(GetPlayer(), msg, type); Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { std::string msg=""; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; //sChatLog.BattleGroundMsg(GetPlayer(), msg, type); Group *group = GetPlayer()->GetGroup(); if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL); group->BroadcastPacket(&data); } break; case CHAT_MSG_CHANNEL: { std::string channel = "", msg = ""; recv_data >> channel; recv_data >> msg; if (!processChatmessageFurtherAfterSecurityChecks(msg, lang)) return; if(msg.empty()) break; //sChatLog.ChannelMsg(GetPlayer(), channel, msg); if(ChannelMgr* cMgr = channelMgr(_player->GetTeam())) { if(Channel *chn = cMgr->GetChannel(channel,_player)) chn->Say(_player->GetGUID(),msg.c_str(),lang); } } break; case CHAT_MSG_AFK: { std::string msg; recv_data >> msg; if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() ) { if(!_player->isAFK()) { if(msg.empty()) msg = GetMangosString(LANG_PLAYER_AFK_DEFAULT); _player->afkMsg = msg; } _player->ToggleAFK(); if(_player->isAFK() && _player->isDND()) _player->ToggleDND(); } } break; case CHAT_MSG_DND: { std::string msg; recv_data >> msg; if(msg.empty() || !_player->isDND()) { if(!_player->isDND()) { if(msg.empty()) msg = GetMangosString(LANG_PLAYER_DND_DEFAULT); _player->dndMsg = msg; } _player->ToggleDND(); if(_player->isDND() && _player->isAFK()) _player->ToggleAFK(); } } break; default: sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& /*recvData*/) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_RAID_READY_CHECK"); Group* group = GetPlayer()->GetGroup(); if (!group) return; ObjectGuid playerGuid = GetPlayer()->GetGUID(); /** error handling **/ if (!group->IsLeader(playerGuid) && !group->IsAssistant(playerGuid)) return; // check is also done client side if (group->ReadyCheckInProgress()) return; /********************/ uint32 readyCheckDuration = 35000; ObjectGuid groupGuid = group->GetGUID(); // everything's fine, do it WorldPacket data(SMSG_RAID_READY_CHECK, 1 + 8 + 1 + 8 + 1 + 4); data.WriteBit(groupGuid[4]); data.WriteBit(groupGuid[2]); data.WriteBit(playerGuid[4]); data.WriteBit(groupGuid[3]); data.WriteBit(groupGuid[7]); data.WriteBit(groupGuid[1]); data.WriteBit(groupGuid[0]); data.WriteBit(playerGuid[6]); data.WriteBit(playerGuid[5]); data.WriteBit(groupGuid[6]); data.WriteBit(groupGuid[5]); data.WriteBit(playerGuid[0]); data.WriteBit(playerGuid[1]); data.WriteBit(playerGuid[2]); data.WriteBit(playerGuid[7]); data.WriteBit(playerGuid[3]); data << uint32(readyCheckDuration); data.WriteByteSeq(groupGuid[2]); data.WriteByteSeq(groupGuid[7]); data.WriteByteSeq(groupGuid[3]); data.WriteByteSeq(playerGuid[4]); data.WriteByteSeq(groupGuid[1]); data.WriteByteSeq(groupGuid[0]); data.WriteByteSeq(playerGuid[1]); data.WriteByteSeq(playerGuid[2]); data.WriteByteSeq(playerGuid[6]); data.WriteByteSeq(playerGuid[5]); data.WriteByteSeq(groupGuid[6]); data.WriteByteSeq(playerGuid[0]); data << uint8(0); // unknown data.WriteByteSeq(playerGuid[7]); data.WriteByteSeq(groupGuid[4]); data.WriteByteSeq(playerGuid[3]); data.WriteByteSeq(groupGuid[5]); group->BroadcastPacket(&data, false); group->ReadyCheck(true); group->ReadyCheckMemberHasResponded(playerGuid); group->OfflineReadyCheck(); // leader keeps track of ready check timer GetPlayer()->SetReadyCheckTimer(readyCheckDuration); }
void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData) { uint32 type; uint32 lang; recvData >> type; recvData >> lang; if (type >= MAX_CHAT_MSG_TYPE) { sLog->outError("CHAT: Wrong message type received: %u", type); recvData.rfinish(); return; } Player* sender = GetPlayer(); //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang); // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse if (AccountMgr::IsPlayerAccount(GetSecurity())) switch (type) { case CHAT_MSG_ADDON: case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_AFK: case CHAT_MSG_DND: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: case CHAT_MSG_PARTY_LEADER: break; default: if (sender->GetTotalPlayedTime() < 2*HOUR) { SendNotification("Speaking is allowed after playing for at least 2 hours. You may use party and guild chat."); recvData.rfinish(); return; } } // pussywizard: switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_YELL: case CHAT_MSG_EMOTE: case CHAT_MSG_TEXT_EMOTE: case CHAT_MSG_AFK: case CHAT_MSG_DND: if (sender->IsSpectator()) { recvData.rfinish(); return; } } // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); recvData.rfinish(); return; } } if (lang == LANG_ADDON) { // LANG_ADDON is only valid for the following message types switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_WHISPER: // check if addon messages are disabled if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) { recvData.rfinish(); return; } break; default: sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); recvData.rfinish(); return; } } // LANG_ADDON should not be changed nor be affected by flood control else { uint32 specialMessageLimit = 0; // send in universal language if player in .gmon mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; specialMessageLimit = 35; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; specialMessageLimit = 15; break; case CHAT_MSG_WHISPER: if (sender->getLevel() >= 80) specialMessageLimit = 15; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); } if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND) sender->UpdateSpeakTime(specialMessageLimit); } // pussywizard: optimization /*if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); recvData.rfinish(); return; }*/ std::string to, channel, msg; bool ignoreChecks = false; switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: recvData >> msg; break; case CHAT_MSG_WHISPER: recvData >> to; recvData >> msg; break; case CHAT_MSG_CHANNEL: recvData >> channel; recvData >> msg; break; case CHAT_MSG_AFK: case CHAT_MSG_DND: recvData >> msg; ignoreChecks = true; break; } // Strip invisible characters for non-addon messages if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); // pussywizard: if (lang != LANG_ADDON && msg.find("|0") != std::string::npos) return; if (!ignoreChecks) { if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; if (!_player->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } if (lang != LANG_ADDON) { if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str())) { //sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(), // GetPlayer()->GetGUIDLow(), msg.c_str()); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return; } } } // exploit size_t found1 = msg.find("|Hquest"); if (found1 != std::string::npos) { size_t found2 = msg.find(":", found1+8); size_t found3 = msg.find("|", found1+8); if (found3 != std::string::npos) { if (found2 == std::string::npos) return; if (found2 > found3) return; } } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } if (type == CHAT_MSG_SAY) sender->Say(msg, lang); else if (type == CHAT_MSG_EMOTE) sender->TextEmote(msg); else if (type == CHAT_MSG_YELL) sender->Yell(msg, lang); } break; case CHAT_MSG_WHISPER: { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player* receiver = ObjectAccessor::FindPlayerByName(to, false); bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity()); bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER); if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendPlayerNotFoundNotice(to); return; } if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer) if (GetPlayer()->GetTeamId() != receiver->GetTeamId()) { SendWrongFactionNotice(); return; } // pussywizard: optimization /*if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; }*/ // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, lang, receiver->GetGUID()); } break; case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID())) return; WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); } break; case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } } break; case CHAT_MSG_RAID: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup()) return; } WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_LEADER: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID())) return; } WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; WorldPacket data; //in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND: { //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup()) return; WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: { // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: { if (AccountMgr::IsPlayerAccount(GetSecurity())) { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId())) { if (Channel* chn = cMgr->GetChannel(channel, sender)) { chn->Say(sender->GetGUID(), msg.c_str(), lang); } } } break; case CHAT_MSG_AFK: { if (!sender->IsInCombat()) { if (sender->isAFK()) // Already AFK { if (msg.empty()) sender->ToggleAFK(); // Remove AFK else sender->autoReplyMsg = msg; // Update message } else // New AFK mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg; if (sender->isDND()) sender->ToggleDND(); sender->ToggleAFK(); } } break; } case CHAT_MSG_DND: { if (sender->isDND()) // Already DND { if (msg.empty()) sender->ToggleDND(); // Remove DND else sender->autoReplyMsg = msg; // Update message } else // New DND mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg; if (sender->isAFK()) sender->ToggleAFK(); sender->ToggleDND(); } break; } default: sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang); break; } }
void WorldSession::HandleRaidReadyCheckConfirmOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_RAID_READY_CHECK_CONFIRM"); ObjectGuid guid; // currently unused Group* group = GetPlayer()->GetGroup(); if (!group) return; if (!group->ReadyCheckInProgress()) return; recvData.read_skip<uint8>(); guid[2] = recvData.ReadBit(); guid[1] = recvData.ReadBit(); guid[0] = recvData.ReadBit(); guid[3] = recvData.ReadBit(); guid[6] = recvData.ReadBit(); bool status = recvData.ReadBit(); guid[7] = recvData.ReadBit(); guid[4] = recvData.ReadBit(); guid[5] = recvData.ReadBit(); recvData.ReadByteSeq(guid[1]); recvData.ReadByteSeq(guid[0]); recvData.ReadByteSeq(guid[3]); recvData.ReadByteSeq(guid[2]); recvData.ReadByteSeq(guid[4]); recvData.ReadByteSeq(guid[5]); recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[6]); ObjectGuid groupGuid = group->GetGUID(); ObjectGuid playerGuid = GetPlayer()->GetGUID(); WorldPacket data(SMSG_RAID_READY_CHECK_CONFIRM, 1 + 1 + 8 + 1 + 8); data.WriteBit(groupGuid[4]); data.WriteBit(playerGuid[5]); data.WriteBit(playerGuid[3]); data.WriteBit(status); data.WriteBit(groupGuid[2]); data.WriteBit(playerGuid[6]); data.WriteBit(groupGuid[3]); data.WriteBit(playerGuid[0]); data.WriteBit(playerGuid[1]); data.WriteBit(groupGuid[1]); data.WriteBit(groupGuid[5]); data.WriteBit(playerGuid[7]); data.WriteBit(playerGuid[4]); data.WriteBit(groupGuid[6]); data.WriteBit(playerGuid[2]); data.WriteBit(groupGuid[0]); data.WriteBit(groupGuid[7]); data.FlushBits(); data.WriteByteSeq(playerGuid[4]); data.WriteByteSeq(playerGuid[2]); data.WriteByteSeq(playerGuid[1]); data.WriteByteSeq(groupGuid[4]); data.WriteByteSeq(groupGuid[2]); data.WriteByteSeq(playerGuid[0]); data.WriteByteSeq(groupGuid[5]); data.WriteByteSeq(groupGuid[3]); data.WriteByteSeq(playerGuid[7]); data.WriteByteSeq(groupGuid[6]); data.WriteByteSeq(groupGuid[1]); data.WriteByteSeq(playerGuid[6]); data.WriteByteSeq(playerGuid[3]); data.WriteByteSeq(playerGuid[5]); data.WriteByteSeq(groupGuid[0]); data.WriteByteSeq(groupGuid[7]); group->BroadcastPacket(&data, false); group->ReadyCheckMemberHasResponded(playerGuid); if (group->ReadyCheckAllResponded()) { Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID()); if (leader) leader->SetReadyCheckTimer(0); group->ReadyCheck(false); group->ReadyCheckResetResponded(); group->SendReadyCheckCompleted(); } }
void WorldSession::HandleRaidLeaderReadyCheck(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RAID_LEADER_READY_CHECK"); recvData.read_skip<uint8>(); // unk, 0x00 Group* group = GetPlayer()->GetGroup(); if (!group) return; if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()) && !(group->GetGroupType() & GROUPTYPE_EVERYONE_IS_ASSISTANT)) return; ObjectGuid groupGuid = group->GetGUID(); ObjectGuid playerGuid = GetPlayer()->GetGUID(); // For the initiator being ready. group->SetReadyCheckCount(1); // Everything's fine, do it. WorldPacket data(SMSG_RAID_READY_CHECK_STARTED, 1 + 8 + 1 + 8 + 1 + 4); data.WriteBit(playerGuid[4]); data.WriteBit(groupGuid[1]); data.WriteBit(groupGuid[4]); data.WriteBit(playerGuid[6]); data.WriteBit(groupGuid[7]); data.WriteBit(groupGuid[6]); data.WriteBit(playerGuid[2]); data.WriteBit(playerGuid[0]); data.WriteBit(playerGuid[7]); data.WriteBit(groupGuid[0]); data.WriteBit(groupGuid[3]); data.WriteBit(groupGuid[5]); data.WriteBit(playerGuid[5]); data.WriteBit(playerGuid[3]); data.WriteBit(playerGuid[1]); data.WriteBit(groupGuid[2]); data.FlushBits(); data.WriteByteSeq(groupGuid[6]); data.WriteByteSeq(groupGuid[0]); data.WriteByteSeq(playerGuid[4]); data.WriteByteSeq(playerGuid[7]); data.WriteByteSeq(groupGuid[5]); data.WriteByteSeq(groupGuid[7]); data.WriteByteSeq(playerGuid[6]); data.WriteByteSeq(playerGuid[3]); data << uint8(0); // Unknown data.WriteByteSeq(groupGuid[1]); data.WriteByteSeq(playerGuid[2]); data.WriteByteSeq(groupGuid[3]); data.WriteByteSeq(playerGuid[5]); data.WriteByteSeq(groupGuid[4]); data.WriteByteSeq(groupGuid[2]); data << uint32(35000); // Ready check duration (35 sec) data.WriteByteSeq(playerGuid[1]); data.WriteByteSeq(playerGuid[0]); group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); }