示例#1
0
Hero* Hero::heroWithGame(GameLayer* game)
{
	Hero* hero = new Hero(game);
	if (hero) {
		hero->autorelease();
		return hero;
	}

	return NULL;
}
示例#2
0
Hero *Hero::heroWithinLayer()
{
	Hero *pRet = new Hero();
	if(pRet && pRet->heroInit())
	{
		pRet->autorelease();
		return pRet;
	}
	CC_SAFE_DELETE(pRet);
	return NULL;
}
示例#3
0
Hero *Hero::create(const char *name)
{
    Hero *hero = new (std::nothrow) Hero();
    if (hero && hero->init(name))
    {
        hero->autorelease();
        return hero;
    }
    CC_SAFE_DELETE(hero);
    return nullptr;
}
示例#4
0
Hero* Hero::create(const char *pszFileName)
{
	Hero *pobSprite = new Hero();
	if (pobSprite && pobSprite->initWithFile(pszFileName))
	{
		pobSprite->autorelease();
		return pobSprite;
	}
	CC_SAFE_DELETE(pobSprite);
	return NULL;
}
示例#5
0
Hero* Hero::createFromCsvFileByID( int iHeroID ) {
    Hero* hero = new Hero();

    if(hero && hero->initFromCsvFileByID(iHeroID)) {
        hero->autorelease();
    }
    else {
        CC_SAFE_DELETE(hero);
    }

    return hero;
}
示例#6
0
Hero* Hero::create( CCSprite* sprite ) {
    Hero* hero = new Hero();

    if(hero && hero->init(sprite)) {
        hero->autorelease();
    }
    else {
        CC_SAFE_DELETE(hero);
    }

    return hero;
}
示例#7
0
 Hero* Hero::create(SimpleAnimation* pBaseSprite)
{
    Hero* pRet = new Hero();
    if(pRet && pRet->initWithAnimateAction(pBaseSprite))
    {
       pRet->autorelease();
    
    }

    
    return pRet;
}
Hero * Hero::createWithWorld(b2World *world)
{
    Hero *pRet = new Hero();
    if (pRet && pRet->initWithWorld(world))
    {
        pRet->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(pRet);
    }
    return pRet;
}
示例#9
0
Hero *Hero::createWithWorld(b2World *world)
{
    Hero *node = new (std::nothrow) Hero(world);
    if (node)
    {
        node->init();
        node->autorelease();
    }
    else
    {
        CC_SAFE_DELETE(node);
    }
    return node;
}
示例#10
0
//静态方法,用于生成Hero实例
Hero* Hero::heroWithinLayer()
{
	//new一个对象
	Hero *pRet = new Hero();
	//调用init方法
	if (pRet && pRet->heroInit())
	{
		//将实例放入autorelease池,统一由引擎控制对象的生命周期
		pRet->autorelease();
		return pRet;
	}
	CC_SAFE_DELETE(pRet);
	return NULL;
}
示例#11
0
Hero * Hero::create(int grade)
{
	Hero *pRet = new Hero;
	if (pRet && pRet->init(grade))
	{
		pRet->autorelease();
		return pRet;
	}
	else
	{
		delete pRet;
		pRet = NULL;
	}
	return NULL;
}
示例#12
0
Hero * Hero::create(int pl, int pr, Vec2 pos, int d)
{
    Hero* pRet = new(std::nothrow) Hero();
    if (pRet && pRet->init(pl, pr, pos, d))
    {
        pRet->autorelease();
        return pRet;
    }
    else
    {
        delete pRet;
        pRet = NULL;
        return NULL;
    }
}
示例#13
0
Hero * Hero::heroWithWorld(b2World * w) {
    Hero *result = new Hero();
    result->initWithWorld(w);
    result->autorelease();
    return result;
}