void Game::combat(Hero& newHero,Monster& newMonster) { int playerDamage,monsterDamage; while(true) { playerDamage=newMonster.getDamage()-newHero.getBlock(); cout<<endl<<newMonster.getName()<<" damages you for "<<playerDamage<<" HP...\n"; newHero.takeDamage(playerDamage); if(newHero.getCurHP()<=0) gameEnd(); cout<<newMonster.getName()<<" HP: "<<newMonster.getHP()<<"\t\t"<<newHero.getName()<<" HP: "<<newHero.getCurHP(); _getch(); monsterDamage=newHero.getMeleeDamage(); newMonster.takeDamage(monsterDamage); if(newMonster.getHP()<=0) { cout<<endl<<"You deliver the killing blow to "<<newMonster.getName()<<"\n"; newHero.updateXP(newMonster.getLevel()); return; } cout<<endl<<"You damage "<<newMonster.getName()<<" for "<<monsterDamage<<" HP...\n"; cout<<newMonster.getName()<<" HP: "<<newMonster.getHP()<<"\t\t"<<newHero.getName()<<" HP: "<<newHero.getCurHP(); _getch(); } }