void Script::makeGoewinFollow(uint16 v1, uint16 v2, uint16 v3) { Resources &res = Resources::getReference(); Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID); hotspot->setTickProc(FOLLOWER_TICK_PROC_2); hotspot->currentActions().clear(); CharacterScheduleEntry *entry = res.charSchedules().getEntry(GOEWIN_CAVE_SUPPORT_ID); hotspot->currentActions().addFront(DISPATCH_ACTION, entry, ROOMNUM_CAVE); hotspot->setActions(hotspot->resource()->actions | (1 << (TELL - 1))); hotspot->setActionCtr(0); hotspot->setDelayCtr(0); hotspot->setCharacterMode(CHARMODE_NONE); }
void Script::ratpouchPushBricks(uint16 v1, uint16 v2, uint16 v3) { Resources &res = Resources::getReference(); // Mark the bricks exit as now open RoomExitJoinData *joinRec = res.getExitJoin(BRICKS_ID); joinRec->blocked = 0; // Set Ratpouch moving through the new exit to room #7 Hotspot *ratpouchHotspot = res.getActiveHotspot(RATPOUCH_ID); ratpouchHotspot->setActions(0); // Make sure he can't be interrupted ratpouchHotspot->currentActions().clear(); ratpouchHotspot->currentActions().addBack(DISPATCH_ACTION, 7); }
void Script::fixGoewin(uint16 v1, uint16 v2, uint16 v3) { Resources &res = Resources::getReference(); Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID); assert(hotspot); hotspot->setTickProc(STANDARD_CHARACTER_TICK_PROC); CharacterScheduleEntry *entry = res.charSchedules().getEntry(GOEWIN_STANDARD_SUPPORT_ID); assert(entry); hotspot->currentActions().clear(); hotspot->currentActions().addFront(DISPATCH_ACTION, entry, hotspot->roomNumber()); hotspot->setActions(hotspot->resource()->actions & ~(1 << (TELL - 1))); hotspot->setActionCtr(0); hotspot->setDelayCtr(0); hotspot->setCharacterMode(CHARMODE_NONE); }