示例#1
0
void FightsManager::fightHandler(Hotspot &h, uint16 moveOffset) {
	Resources &res = Resources::getReference();
	FighterRecord &fighter = getDetails(h.hotspotId());
	FighterRecord &opponent = getDetails(fighter.fwenemy_ad);

	uint16 v1, v2;
	bool breakFlag = false;

	while (!breakFlag) {
		if (moveOffset == 0) {
			// Player is doing nothing, so check the move number
			moveOffset = getWord(FIGHT_PLAYER_MOVE_TABLE + (fighter.fwmove_number << 1));

			debugC(ERROR_DETAILED, kLureDebugFights,
				"Hotspot %xh fight move=%d, new offset=%xh",
				h.hotspotId(), fighter.fwmove_number, moveOffset);

			if (moveOffset == 0)
				return;

			fighter.fwseq_no = fighter.fwmove_number;
			fighter.fwseq_ad = moveOffset;
		}

		uint16 moveValue = getWord(moveOffset);
		debugC(ERROR_DETAILED, kLureDebugFights,
			"Hotspot %xh script offset=%xh value=%xh",
			h.hotspotId(), moveOffset, moveValue);
		moveOffset += sizeof(uint16);

		if ((moveValue & 0x8000) == 0) {
			// Set frame to specified number
			h.setFrameNumber(moveValue);

			// Set the new fighter position
			int16 newX, newY;
			newX = h.x() + (int16)getWord(moveOffset);
			if (newX < 32) newX = 32;
			if (newX > 240) newX = 240;
			newY = h.y() + (int16)getWord(moveOffset + 2);
			h.setPosition(newX, newY);

			if (fighter.fwweapon != 0) {
				Hotspot *weaponHotspot = res.getActiveHotspot(fighter.fwweapon);
				assert(weaponHotspot);

				uint16 newFrameNumber = getWord(moveOffset + 4);
				int16 xChange = (int16)getWord(moveOffset + 6);
				int16 yChange = (int16)getWord(moveOffset + 8);

				weaponHotspot->setFrameNumber(newFrameNumber);
				weaponHotspot->setPosition(h.x() + xChange, h.y() + yChange);
			}

			moveOffset += 5 * sizeof(uint16);
			fighter.fwseq_ad = moveOffset;
			return;
		}

		switch (moveValue) {
		case 0xFFFA:
			// Walk left
			if ((fighter.fwmove_number == 5) || (fighter.fwmove_number == 10)) {
				if (h.x() < 32) {
					breakFlag = true;
				} else {
					h.setPosition(h.x() - 4, h.y());
					fighter.fwtrue_x = h.x();
					if (fetchFighterDistance(fighter, opponent) < FIGHT_DISTANCE) {
						h.setPosition(h.x() + 4, h.y());
						fighter.fwtrue_x += 4;
						breakFlag = true;
					} else {
						removeWeapon(fighter.fwweapon);
						fighter.fwtrue_x = h.x();
						fighter.fwtrue_y = h.y();

						uint16 frameNum = (fighter.fwwalk_roll == 7) ? 0 :
							fighter.fwwalk_roll + 1;
						fighter.fwwalk_roll = frameNum;
						fighter.fwseq_ad = moveOffset;
						h.setFrameNumber(frameNum);
						return;
					}
				}
			} else {
				// Signal to start a new action
				moveOffset = 0;
			}
			break;

		case 0xFFF9:
			// Walk right
			if ((fighter.fwmove_number == 9) || (fighter.fwmove_number == 14)) {
				if (h.x() >= 240) {
					breakFlag = true;
				} else {
					removeWeapon(fighter.fwweapon);
					h.setPosition(h.x() + 4, h.y());
					fighter.fwtrue_x = h.x();
					fighter.fwtrue_y = h.y();

					fighter.fwwalk_roll = (fighter.fwwalk_roll == 0) ? 7 :
						fighter.fwwalk_roll - 1;
					fighter.fwseq_ad = moveOffset;
					h.setFrameNumber(fighter.fwwalk_roll);
					return;
				}

			} else {
				// Signal to start a new action
				moveOffset = 0;
			}
			break;

		case 0xFFEB:
			// Enemy right
			removeWeapon(fighter.fwweapon);
			h.setPosition(h.x() + 4, h.y());
			fighter.fwtrue_x = h.x();

			if (fetchFighterDistance(fighter, opponent) < FIGHT_DISTANCE) {
				h.setPosition(h.x() - 4, h.y());
				fighter.fwtrue_x -= 4;
				fighter.fwseq_ad = 0;
				h.setFrameNumber(8);
			} else {
				h.setFrameNumber(getWord(moveOffset));
				moveOffset += sizeof(uint16);
				fighter.fwseq_ad = moveOffset;
			}
			return;

		case 0xFFFB:
			// End of sequence
			breakFlag = true;
			break;

		case 0xFFF8:
			// Set fight address
			moveOffset = getWord(moveOffset);
			break;

		case 0xFFFF:
		case 0xFFFE:
			if (moveValue == 0xffff)
				// Set the animation record
				h.setAnimation(getWord(moveOffset));
			else
				// New set animation record
				h.setAnimation(getWord(fighter.fwheader_list + (getWord(moveOffset) << 1)));
			h.setFrameNumber(0);
			moveOffset += sizeof(uint16);
			break;

		case 0xFFF7:
			// On hold
			if (getWord(moveOffset) == fighter.fwmove_number)
				moveOffset = getWord(moveOffset + 2);
			else
				moveOffset += 2 * sizeof(uint16);
			break;

		case 0xFFF6:
			// Not hold
			if (getWord(moveOffset) == fighter.fwmove_number)
				moveOffset += 2 * sizeof(uint16);
			else
				moveOffset = getWord(moveOffset + 2);
			break;

		case 0xFFF4:
			// End sequence
			fighter.fwseq_no = 0;
			break;

		case 0xFFF2:
			// Set defend
			fighter.fwblocking = getWord(moveOffset);
			moveOffset += sizeof(uint16);
			break;

		case 0xFFF1:
			// If blocking
			v1 = getWord(moveOffset);
			v2 = getWord(moveOffset + 2);
			moveOffset += 2 * sizeof(uint16);

			if (v1 == opponent.fwblocking) {
				Sound.addSound(42);
				moveOffset = v2;
			}
			break;

		case 0xFFF0:
			// Check hit
			v1 = getWord(moveOffset);
			moveOffset += sizeof(uint16);
			if (fighter.fwdist <= FIGHT_DISTANCE) {
				if (h.hotspotId() == PLAYER_ID) {
					// Player hits opponent
					Sound.addSound(52);

					if (opponent.fwhits != 5) {
						opponent.fwseq_ad = v1;
						if (++opponent.fwhit_value != opponent.fwhit_rate) {
							opponent.fwhit_value = 0;
							if (++opponent.fwhits == 5)
								opponent.fwseq_ad = opponent.fwdie_seq;
						}
					}
				} else {
					// Opponent hit player
					Sound.addSound(37);
					opponent.fwseq_ad = v1;
					if (++opponent.fwhits == 10) {
						// Player has been killed
						fighter.fwhits = 10;
						opponent.fwseq_ad = FIGHT_PLAYER_DIES;
						Sound.addSound(36);
					}
				}
			}
			break;

		case 0xFFEF:
			// Save co-ordinates
			fighter.fwtrue_x = h.x();
			fighter.fwtrue_y = h.y();
			break;

		case 0xFFEE:
			// Restore co-ordinates
			h.setPosition(fighter.fwtrue_x, fighter.fwtrue_y);
			break;

		case 0xFFED:
			// End of game
			getDetails(PLAYER_ID).fwhits = GENERAL_MAGIC_ID;
			Game::getReference().setState(GS_RESTORE_RESTART);
			return;

		case 0xFFEC:
			// Enemy has been killed
			enemyKilled();
			break;

		case 0xFFEA:
			// Fight sound
			Sound.addSound(getWord(moveOffset) & 0xff);
			moveOffset += sizeof(uint16);
			break;

		default:
			error("Unknown fight command %xh", moveValue);
		}
	}

	fighter.fwseq_no = 0;
	fighter.fwseq_ad = 0;
	if (h.hotspotId() == PLAYER_ID)
		_mouseFlags = 0;
}
示例#2
0
bool Debugger::cmd_showAnim(int argc, const char **argv) {
	Resources &res = Resources::getReference();
	if (argc < 2) {
		DebugPrintf("showAnim animId [[frame_width frame_height] | list]\n");
		return true;
	}

	// Get the animation Id
	int animId = strToInt(argv[1]);
	HotspotAnimData *data = res.getAnimation(animId);
	if (data == NULL) {
		DebugPrintf("No such animation Id exists\n");
		return true;
	}

	// Figure out the total size of the animation - this will be used for guestimating
	// frame sizes, or validating that a specified frame size is correct
	MemoryBlock *src = Disk::getReference().getEntry(data->animId);

	int numFrames = READ_LE_UINT16(src->data());
	uint16 *headerEntry = (uint16 *) (src->data() + 2);
	assert((numFrames >= 1) && (numFrames < 100));

	// Calculate total needed size for output and create memory block to hold it
	uint32 totalSize = 0;
	for (uint16 ctr = 0; ctr < numFrames; ++ctr, ++headerEntry) {
		totalSize += (READ_LE_UINT16(headerEntry) + 31) / 32;
	}
	totalSize = (totalSize + 0x81) << 4;
	MemoryBlock *dest = Memory::allocate(totalSize);

	uint32 srcStart = (numFrames + 1) * sizeof(uint16) + 6;
	uint32 destSize = AnimationDecoder::decode_data(src, dest, srcStart) - 0x40;

	// Figure out the frame size
	int frameSize;

	if ((data->flags & PIXELFLAG_HAS_TABLE) != 0) {
		// Table based animation, so get frame size from frame 1 offset
		frameSize = READ_LE_UINT16(src->data());
	} else {
		// Get frame size from dividing uncompressed size by number of frames
		frameSize = destSize / numFrames;
	}

	// Free up the data
	delete src;
	delete dest;

	int width, height;

	if (argc == 4) {
		// Width and height specified
		width = strToInt(argv[2]);
		height = strToInt(argv[3]);

		if ((width * height) != (frameSize * 2)) {
			DebugPrintf("Warning: Total size = %d, Frame size (%d,%d) * %d frames = %d bytes\n",
				destSize, width, height, numFrames, width * height * numFrames / 2);
		}
	} else {
		// Guestimate a frame size
		frameSize = destSize / numFrames;

		// Figure out the approximate starting point of a width 3/4 the frame size
		width = frameSize * 3 / 4;

		bool descFlag = (argc == 3);
		if (descFlag) DebugPrintf("Target size = %d\n", frameSize * 2);

		while ((width > 0) && (descFlag || (((frameSize * 2) % width) != 0))) {
			if (((frameSize * 2) % width) == 0)
				DebugPrintf("Frame size (%d,%d) found\n", width, frameSize * 2 / width);
			--width;
		}

		if (argc == 3) {
			DebugPrintf("Done\n");
			return true;
		} else if (width == 0) {
			DebugPrintf("Total size = %d, # frames = %d, frame Size = %d - No valid frame dimensions\n",
				destSize, numFrames, frameSize);
			return true;
		}

		height = (frameSize * 2) / width;
		DebugPrintf("# frames = %d, guestimated frame size = (%d,%d)\n",
			numFrames, width, height);
	}

	// Bottle object is used as a handy hotspot holder that doesn't have any
	// tick proc behavior that we need to worry about
	Hotspot *hotspot = res.activateHotspot(BOTTLE_HOTSPOT_ID);
	hotspot->setLayer(0xfe);
	hotspot->setSize(width, height);

	Hotspot *player = res.activateHotspot(PLAYER_ID);
	hotspot->setColorOffset(player->resource()->colorOffset);

	hotspot->setAnimation(animId);

	DebugPrintf("Done\n");
	return true;
}