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C++ (Cpp) IDirect3DDevice9::Reset示例
编程语言:
C++ (Cpp)
类/类型:
IDirect3DDevice9
方法/功能:
Reset
hotexamples.com的示例:
1
C++ (Cpp) IDirect3DDevice9::Reset - 已找到1个示例
。这些是从开源项目中提取的最受好评的
IDirect3DDevice9::Reset
现实C++ (Cpp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Release(22)
CreateTexture(22)
SetRenderState(22)
CreateVertexBuffer(22)
BeginScene(18)
EndScene(18)
Clear(17)
DrawPrimitive(15)
SetRenderTarget(15)
Present(14)
SetSamplerState(13)
SetPixelShader(13)
CreateVertexDeclaration(12)
CreateDepthStencilSurface(11)
CreateOffscreenPlainSurface(10)
SetFVF(9)
GetRenderTargetData(9)
CreateIndexBuffer(8)
CreateCubeTexture(8)
SetDepthStencilSurface(8)
CreateVertexShader(6)
CreateVolumeTexture(6)
GetRenderTarget(6)
CreateRenderTarget(6)
CreatePixelShader(6)
SetIndices(6)
DrawPrimitiveUP(5)
CreateAdditionalSwapChain(5)
DrawIndexedPrimitive(4)
SetPixelShaderConstantF(4)
GetTexture(4)
LightEnable(3)
GetViewport(3)
EvictManagedResources(3)
SetLight(3)
GetPixelShader(3)
GetDirect3D(3)
CreateStateBlock(3)
GetDisplayMode(2)
GetStreamSource(2)
GetSwapChain(2)
GetDepthStencilSurface(2)
GetTransform(2)
GetCreationParameters(2)
GetVertexShader(2)
ColorFill(2)
AddRef(2)
SetMaterial(1)
Reset(1)
GetFrontBufferData(1)
常用方法
Release (22)
CreateTexture (22)
SetRenderState (22)
CreateVertexBuffer (22)
BeginScene (18)
EndScene (18)
Clear (17)
DrawPrimitive (15)
SetRenderTarget (15)
Present (14)
常用方法
SetSamplerState (13)
SetPixelShader (13)
CreateVertexDeclaration (12)
CreateDepthStencilSurface (11)
CreateOffscreenPlainSurface (10)
SetFVF (9)
GetRenderTargetData (9)
CreateIndexBuffer (8)
CreateCubeTexture (8)
SetDepthStencilSurface (8)
CreateVertexShader (6)
CreateVolumeTexture (6)
GetRenderTarget (6)
CreateRenderTarget (6)
CreatePixelShader (6)
SetIndices (6)
DrawPrimitiveUP (5)
CreateAdditionalSwapChain (5)
DrawIndexedPrimitive (4)
SetPixelShaderConstantF (4)
常用方法
CreateVertexShader (6)
CreateVolumeTexture (6)
GetRenderTarget (6)
CreateRenderTarget (6)
CreatePixelShader (6)
SetIndices (6)
DrawPrimitiveUP (5)
CreateAdditionalSwapChain (5)
DrawIndexedPrimitive (4)
SetPixelShaderConstantF (4)
GetTexture (4)
LightEnable (3)
GetViewport (3)
EvictManagedResources (3)
SetLight (3)
GetPixelShader (3)
GetDirect3D (3)
CreateStateBlock (3)
GetDisplayMode (2)
GetStreamSource (2)
GetSwapChain (2)
GetDepthStencilSurface (2)
GetTransform (2)
GetCreationParameters (2)
GetVertexShader (2)
ColorFill (2)
AddRef (2)
SetMaterial (1)
Reset (1)
GetFrontBufferData (1)
常用方法
GetTexture (4)
LightEnable (3)
GetViewport (3)
EvictManagedResources (3)
SetLight (3)
GetPixelShader (3)
GetDirect3D (3)
CreateStateBlock (3)
GetDisplayMode (2)
GetStreamSource (2)
GetSwapChain (2)
GetDepthStencilSurface (2)
GetTransform (2)
GetCreationParameters (2)
GetVertexShader (2)
ColorFill (2)
AddRef (2)
SetMaterial (1)
Reset (1)
GetFrontBufferData (1)
MultiplyTransform (1)
GetVertexDeclaration (1)
GetTextureStageState (1)
GetSamplerState (1)
GetRenderState (1)
GetIndices (1)
GetFVF (1)
GetBackBuffer (1)
EndStateBlock (1)
CreateQuery (1)
BeginStateBlock (1)
SetScissorRect (1)
示例#1
0
显示文件
文件:
f2dRenderDeviceImpl.cpp
项目:
pascalkk/fancy2d
void Excute() { HR = pDev->Reset(D3DPP); }