bool CScreen::SetDefaultGraphicsSettings3D() { HRESULT hr; D3DXMATRIX identityTransform, projTransform; D3DXMatrixIdentity(&identityTransform); D3DXMatrixPerspectiveFovLH(&projTransform, D3DX_PI / 4, 1.0f, 1.0f, 100.0f); D3DXVECTOR3 vEyePt(-10.0f, -10.0f, 10.0f); D3DXVECTOR3 vLookatPt(0.0f, 0.0f, 0.0f); D3DXVECTOR3 vUpVec(0.0f, 0.0f, 1.0f); D3DXMATRIXA16 matView; D3DXMatrixLookAtLH(&matView, &vEyePt, &vLookatPt, &vUpVec); D3DCOLORVALUE lightColor = {1.0f, 1.0f, 1.0f, 1.0f}; D3DXVECTOR3 lightDir(-1.0f, 0.7f, -0.2f); D3DLIGHT9 light; setupDirectionalLight(light, lightColor, lightDir); D3DMATERIAL9 mtrl; ZeroMemory( &mtrl, sizeof( D3DMATERIAL9 ) ); mtrl.Diffuse = lightColor; mtrl.Ambient = lightColor; mtrl.Ambient.g = 0.0f; CGraphicsManager *pGraphicsManager = CGraphicsManager::GetInstance(); IDirect3DDevice9 *pDevice = pGraphicsManager->GetDevice(); CCamera * pCamera = CCamera::GetInstance(); hr = pDevice->SetTransform(D3DTS_WORLD, &identityTransform); if(FAILED(hr)) { LogErrorHr("Failed to set world transform", hr); return false; } D3DXMATRIX camViewMat = pCamera->GetViewMatrix(); hr = pDevice->SetTransform(D3DTS_VIEW, &camViewMat); if(FAILED(hr)) { LogErrorHr("Failed to set view transform", hr); return false; } D3DXMATRIX camProjMat = pCamera->GetProjectionMatrix(); hr = pDevice->SetTransform(D3DTS_PROJECTION, &camProjMat); if(FAILED(hr)) { LogErrorHr("Failed to set projection transform", hr); return false; } hr = pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); if(FAILED(hr)) { LogErrorHr("Failed to set cull mode render state", hr); return false; } hr = pDevice->SetLight(0, &light); if(FAILED(hr)) { LogErrorHr("Failed to set light 0", hr); return false; } hr = pDevice->SetMaterial(&mtrl); if(FAILED(hr)) { LogErrorHr("Failed to set material", hr); return false; } hr = pDevice->LightEnable(0, TRUE); if(FAILED(hr)) { LogErrorHr("Failed to enable light", hr); return false; } hr = pDevice->SetRenderState(D3DRS_AMBIENT, 0x00202020); if(FAILED(hr)) { LogErrorHr("Failed to set ambient color", hr); return false; } hr = pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE); if(FAILED(hr)) { LogErrorHr("Failed to enable z", hr); return false; } hr = pDevice->SetRenderState(D3DRS_ZWRITEENABLE , TRUE); if(FAILED(hr)) { LogErrorHr("Failed to set z write enabled", hr); return false; } hr = pDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); if(FAILED(hr)) { LogErrorHr("Failed to set sampler state - MINFILTER", hr); return false; } hr = pDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); if(FAILED(hr)) { LogErrorHr("Failed to set sampler state - MAGFILTER", hr); return false; } hr = pDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR); if(FAILED(hr)) { LogErrorHr("Failed to set sampler state - MIPFILTER", hr); return false; } return true; }