//------------------------------------------------------------------------
int CInventory::GetCountOfCategory(const char *categoryName) const
{
	IItemSystem *pItemSystem = gEnv->pGame->GetIGameFramework()->GetIItemSystem();

	int count = 0;
	TInventoryCIt end = m_stats.slots.end();
	for (TInventoryCIt it = m_stats.slots.begin(); it != end; ++it)
	{
		IItem *pItem = pItemSystem->GetItem(*it);
		if (pItem)
		{
			const char *cat = pItemSystem->GetItemCategory(pItem->GetEntity()->GetClass()->GetName());
			if (!strcmp(cat, categoryName))
				count++;
		}

	}
	TInventoryVectorEx::const_iterator endEx = m_stats.accessorySlots.end();
	for (TInventoryVectorEx::const_iterator cit = m_stats.accessorySlots.begin(); cit!=endEx; ++cit)
	{
		const char *cat = pItemSystem->GetItemCategory((*cit)->GetName());
		if (!strcmp(cat,categoryName))
			count++;
	}

	return count;
}