EEntityType GetEntityType(EntityId id) { int type = eET_Unknown; IEntitySystem *pEntitySystem = gEnv->pEntitySystem; if (pEntitySystem) { IEntity *pEntity = pEntitySystem->GetEntity(id); if (pEntity) { type = eET_Valid; IEntityClass *pClass = pEntity->GetClass(); if (pClass) { const char* className = pClass->GetName(); // Check AI if (pEntity->GetAI()) { type |= eET_AI; } // Check actor IActorSystem *pActorSystem = gEnv->pGame->GetIGameFramework()->GetIActorSystem(); if (pActorSystem) { IActor *pActor = pActorSystem->GetActor(id); if (pActor) { type |= eET_Actor; } } // Check vehicle IVehicleSystem *pVehicleSystem = gEnv->pGame->GetIGameFramework()->GetIVehicleSystem(); if (pVehicleSystem) { if (pVehicleSystem->IsVehicleClass(className)) { type |= eET_Vehicle; } } // Check item IItemSystem *pItemSystem = gEnv->pGame->GetIGameFramework()->GetIItemSystem(); if (pItemSystem) { if (pItemSystem->IsItemClass(className)) { type |= eET_Item; } } } } } return (EEntityType)type; }