//---------------------------------------------------------------
	bool SkinController::isSkinController( Modifier * modifier )
	{
		Class_ID classId = modifier->ClassID();
		if (classId == SKIN_CLASSID)
		{
			ISkin* skin = (ISkin*) modifier->GetInterface(I_SKIN);
			if ( !skin) 
				return false;
			return skin->GetNumBonesFlat() > 0;
		}
		else 
			return (classId == PHYSIQUE_CLASSID) != false;

		return false;
	}