//--------------------------------------------------------------- bool SkinController::isSkinController( Modifier * modifier ) { Class_ID classId = modifier->ClassID(); if (classId == SKIN_CLASSID) { ISkin* skin = (ISkin*) modifier->GetInterface(I_SKIN); if ( !skin) return false; return skin->GetNumBonesFlat() > 0; } else return (classId == PHYSIQUE_CLASSID) != false; return false; }