//----------------------------------------------------------------------------------------------- void Game::UpdateConsoleInput( float, Keyboard& keyInput, const Mouse& ) { if( keyInput.KeyIsPressed( Keyboard::BACKSPACE ) ) m_console->RemoveLetterLeftOfCursorPosition(); if( keyInput.KeyIsPressed( Keyboard::DELETE_KEY ) ) m_console->RemoveLetterRightOfCursorPosition(); if( keyInput.KeyIsPressed( Keyboard::ESCAPE ) ) { if( m_console->PromptIsEmpty() ) m_consoleVisible = false; else m_console->ClearPrompt(); } if( keyInput.KeyIsPressed( Keyboard::ENTER ) ) { if( m_console->PromptIsEmpty() ) m_consoleVisible = false; else m_console->ExecuteCommandInPrompt(); } //Cursor Movement if( keyInput.KeyIsPressed( Keyboard::ARROW_LEFT ) ) m_console->MovePromptCursorLeft(); if( keyInput.KeyIsPressed( Keyboard::ARROW_RIGHT ) ) m_console->MovePromptCursorRight(); if( keyInput.KeyIsPressed( Keyboard::HOME ) ) m_console->MovePromptCursorToStart(); if( keyInput.KeyIsPressed( Keyboard::END ) ) m_console->MovePromptCursorToEnd(); //Character Input while( !keyInput.InputQueueIsEmpty() ) { m_console->AddCharacterToPrompt( keyInput.GetCharacterFromInputQueue() ); } }