// virtual
BOOL LLPanelFriends::postBuild()
{
	mFriendsList = getChild<LLScrollListCtrl>("friend_list");
	mFriendsList->setCommitOnSelectionChange(TRUE);
	mFriendsList->setCommitCallback(onSelectName, this);
	//childSetCommitCallback("buddy_group_combobox", onChangeContactGroup, this);
	mFriendsList->setDoubleClickCallback(onClickIM, this);

	// <dogmode>
	// Contact search and group system.
	// 09/05/2010 - Charley Levenque
	LLFilterEditor* contact = getChild<LLFilterEditor>("buddy_search_lineedit");
	if (contact)
	{
		contact->setCommitCallback(boost::bind(&LLPanelFriends::onContactFilterEdit, this, _2));
	}

	getChild<LLTextBox>("s_num")->setValue("0");
	getChild<LLTextBox>("f_num")->setValue(llformat("%d", mFriendsList->getItemCount()));

	U32 changed_mask = LLFriendObserver::ADD | LLFriendObserver::REMOVE | LLFriendObserver::ONLINE;
	refreshNames(changed_mask);

	childSetAction("im_btn", onClickIM, this);
	//childSetAction("assign_btn", onClickAssign, this);
	childSetAction("expand_collapse_btn", onClickExpand, this);
	childSetAction("profile_btn", onClickProfile, this);
	getChild<LLUICtrl>("offer_teleport_btn")->setCommitCallback(boost::bind(static_cast<void(*)(const uuid_vec_t&)>(LLAvatarActions::offerTeleport), boost::bind(&LLScrollListCtrl::getSelectedIDs, mFriendsList)));
	childSetAction("pay_btn", onClickPay, this);
	childSetAction("add_btn", onClickAddFriend, this);
	getChild<LLUICtrl>("remove_btn")->setCommitCallback(boost::bind(LLAvatarActions::removeFriendsDialog, boost::bind(&LLScrollListCtrl::getSelectedIDs, mFriendsList)));
	//childSetAction("export_btn", onClickExport, this); Making Dummy View -HgB
	//childSetAction("import_btn", onClickImport, this); Making Dummy View -HgB

	setDefaultBtn("im_btn");

	updateFriends(LLFriendObserver::ADD);
	refreshUI();

	// primary sort = online status, secondary sort = name
	mFriendsList->sortByColumn(std::string("friend_name"), TRUE);
	mFriendsList->sortByColumn(std::string("icon_online_status"), FALSE);

	updateColumns(this);

	return TRUE;
}
示例#2
0
BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask)
{
	LLFolderView* root_folder = mInventoryPanel->getRootFolder();

	if (root_folder && mFilterEdit)
	{
		if (mFilterEdit->hasFocus() 
			&& (key == KEY_RETURN || key == KEY_DOWN) 
			&& mask == MASK_NONE)
		{
			if (!root_folder->getCurSelectedItem())
			{
				LLFolderViewItem* itemp = root_folder->getItemByID(gInventory.getRootFolderID());
				if (itemp)
				{
					root_folder->setSelection(itemp, FALSE, FALSE);
				}
			}
			root_folder->scrollToShowSelection();
			
			// move focus to inventory proper
			mInventoryPanel->setFocus(TRUE);
			
			// treat this as a user selection of the first filtered result
			commitIfImmediateSet();
			
			return TRUE;
		}
		
		if (mInventoryPanel->hasFocus() && key == KEY_UP)
		{
			mFilterEdit->focusFirstItem(TRUE);
		}
	}

	return LLFloater::handleKeyHere(key, mask);
}
示例#3
0
// virtual
BOOL LLFloaterTexturePicker::postBuild()
{
	LLFloater::postBuild();

	if (!mLabel.empty())
	{
		std::string pick = getString("pick title");
	
		setTitle(pick + mLabel);
	}
	mTentativeLabel = getChild<LLTextBox>("Multiple");

	mResolutionLabel = getChild<LLTextBox>("unknown");


	childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
	childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
	childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this);


	childSetCommitCallback("show_folders_check", onShowFolders, this);
	getChildView("show_folders_check")->setVisible( FALSE);

	mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
	mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));

	mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");

	if(mInventoryPanel)
	{
		U32 filter_types = 0x0;
		filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
		filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;

		mInventoryPanel->setFilterTypes(filter_types);
		//mInventoryPanel->setFilterPermMask(getFilterPermMask());  //Commented out due to no-copy texture loss.
		mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
		mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
		mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);

		// Disable auto selecting first filtered item because it takes away
		// selection from the item set by LLTextureCtrl owning this floater.
		mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE);

		// Commented out to scroll to currently selected texture. See EXT-5403.
		// // store this filter as the default one
		// mInventoryPanel->getRootFolder()->getFilter()->markDefault();

		// Commented out to stop opening all folders with textures
		// mInventoryPanel->openDefaultFolderForType(LLFolderType::FT_TEXTURE);

		// don't put keyboard focus on selected item, because the selection callback
		// will assume that this was user input
		mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
	}


	mNoCopyTextureSelected = FALSE;

	getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("ApplyTextureImmediately"));
	childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);

	if (!mCanApplyImmediately)
	{
		getChildView("show_folders_check")->setEnabled(FALSE);
	}

	getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
	childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
	childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);

	// update permission filter once UI is fully initialized
	updateFilterPermMask();
	mSavedFolderState.setApply(FALSE);

	LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
	
	return TRUE;
}
示例#4
0
// virtual
void LLFloaterTexturePicker::draw()
{
	if (mOwner)
	{
		// draw cone of context pointing back to texture swatch	
		LLRect owner_rect;
		mOwner->localRectToOtherView(mOwner->getLocalRect(), &owner_rect, this);
		LLRect local_rect = getLocalRect();
		if (gFocusMgr.childHasKeyboardFocus(this) && mOwner->isInVisibleChain() && mContextConeOpacity > 0.001f)
		{
			gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
			LLGLEnable(GL_CULL_FACE);
			gGL.begin(LLRender::QUADS);
			{
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mTop);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);

				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
				gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);

				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
				gGL.vertex2i(local_rect.mRight, local_rect.mTop);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);


				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_OUT_ALPHA * mContextConeOpacity);
				gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
				gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
				gGL.color4f(0.f, 0.f, 0.f, CONTEXT_CONE_IN_ALPHA * mContextConeOpacity);
				gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
				gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
			}
			gGL.end();
		}
	}

	if (gFocusMgr.childHasMouseCapture(getDragHandle()))
	{
		mContextConeOpacity = lerp(mContextConeOpacity, gSavedSettings.getF32("PickerContextOpacity"), LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
	}
	else
	{
		mContextConeOpacity = lerp(mContextConeOpacity, 0.f, LLCriticalDamp::getInterpolant(CONTEXT_FADE_TIME));
	}

	updateImageStats();

	// if we're inactive, gray out "apply immediate" checkbox
	getChildView("show_folders_check")->setEnabled(mActive && mCanApplyImmediately && !mNoCopyTextureSelected);
	getChildView("Select")->setEnabled(mActive && mCanApply);
	getChildView("Pipette")->setEnabled(mActive);
	getChild<LLUICtrl>("Pipette")->setValue(LLToolMgr::getInstance()->getCurrentTool() == LLToolPipette::getInstance());

	//RN: reset search bar to reflect actual search query (all caps, for example)
	mFilterEdit->setText(mInventoryPanel->getFilterSubString());

	//BOOL allow_copy = FALSE;
	if( mOwner ) 
	{
		mTexturep = NULL;
		if(mImageAssetID.notNull())
		{
			mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, MIPMAP_YES, LLGLTexture::BOOST_PREVIEW);
		}
		else if (!mFallbackImageName.empty())
		{
			mTexturep = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName, MIPMAP_YES, LLGLTexture::BOOST_PREVIEW);
		}

		if (mTentativeLabel)
		{
			mTentativeLabel->setVisible( FALSE  );
		}

		getChildView("Default")->setEnabled(mImageAssetID != mOwner->getDefaultImageAssetID());
		getChildView("Blank")->setEnabled(mImageAssetID != mWhiteImageAssetID);
		getChildView("None")->setEnabled(mOwner->getAllowNoTexture() && !mImageAssetID.isNull() );
		getChildView("Invisible")->setEnabled(mOwner->getAllowInvisibleTexture() && mImageAssetID != mInvisibleImageAssetID);
		getChildView("Alpha")->setEnabled(mImageAssetID != mAlphaImageAssetID);

		LLFloater::draw();

		if( isMinimized() )
		{
			return;
		}

		// Border
		LLRect border( BORDER_PAD, 
				getRect().getHeight() - LLFLOATER_HEADER_SIZE - BORDER_PAD, 
				((TEX_PICKER_MIN_WIDTH / 2) - TEXTURE_INVENTORY_PADDING - HPAD) - BORDER_PAD,
				BORDER_PAD + FOOTER_HEIGHT + (getRect().getHeight() - TEX_PICKER_MIN_HEIGHT));
		gl_rect_2d( border, LLColor4::black, FALSE );


		// Interior
		LLRect interior = border;
		interior.stretch( -1 ); 

		if( mTexturep )
		{
			if( mTexturep->getComponents() == 4 )
			{
				gl_rect_2d_checkerboard( calcScreenRect(), interior );
			}

			gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep );

			// Pump the priority
			mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) );

			// Draw Tentative Label over the image
			if( mOwner->getTentative() && !mIsDirty )
			{
				mTentativeLabel->setVisible( TRUE );
				drawChild(mTentativeLabel);
			}
		}
		else
		{
			gl_rect_2d( interior, LLColor4::grey, TRUE );

			// Draw X
			gl_draw_x(interior, LLColor4::black );
		}

		if (mSelectedItemPinned) return;

		LLFolderView* folder_view = mInventoryPanel->getRootFolder();
		if (!folder_view) return;

		LLInventoryFilter* filter = folder_view->getFilter();
		if (!filter) return;

		bool is_filter_active = folder_view->getCompletedFilterGeneration() < filter->getCurrentGeneration() &&
				filter->isNotDefault();

		// After inventory panel filter is applied we have to update
		// constraint rect for the selected item because of folder view
		// AutoSelectOverride set to TRUE. We force PinningSelectedItem
		// flag to FALSE state and setting filter "dirty" to update
		// scroll container to show selected item (see LLFolderView::doIdle()).
		if (!is_filter_active && !mSelectedItemPinned)
		{
			folder_view->setPinningSelectedItem(mSelectedItemPinned);
			folder_view->dirtyFilter();
			folder_view->arrangeFromRoot();

			mSelectedItemPinned = TRUE;
		}
	}
}
示例#5
0
// virtual
BOOL LLFloaterTexturePicker::postBuild()
{
	LLFloater::postBuild();
	
	// <dogmode>
	/**
	LLInventoryItem* itemp = gInventory.getItem(mImageAssetID);
	
	if (itemp && (itemp->getPermissions().getMaskOwner() & PERM_ALL))
		childSetValue("texture_uuid", mImageAssetID);
	else
		childSetValue("texture_uuid", LLUUID::null.asString());
	**/
	if (!mLabel.empty())
	{
		std::string pick = getString("pick title");
	
		setTitle(pick + mLabel);
	}
	mTentativeLabel = getChild<LLTextBox>("Multiple");

	mResolutionLabel = getChild<LLTextBox>("unknown");


	childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
	childSetAction("None", LLFloaterTexturePicker::onBtnNone,this);
	childSetAction("Alpha", LLFloaterTexturePicker::onBtnAlpha,this);
	childSetAction("Blank", LLFloaterTexturePicker::onBtnWhite,this);
	childSetAction("Invisible", LLFloaterTexturePicker::onBtnInvisible,this);

	// tag: vaa emerald local_asset_browser [begin]
//	childSetAction("Local", LLFloaterTexturePicker::onBtnLocal, this);  
//	childSetAction("Server", LLFloaterTexturePicker::onBtnServer, this);
	childSetAction("Add", LLFloaterTexturePicker::onBtnAdd, this);
	childSetAction("Remove", LLFloaterTexturePicker::onBtnRemove, this);
	childSetAction("Browser", LLFloaterTexturePicker::onBtnBrowser, this);

	mLocalScrollCtrl = getChild<LLScrollListCtrl>("local_name_list");
	mLocalScrollCtrl->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onLocalScrollCommit, this));
	LocalAssetBrowser::UpdateTextureCtrlList( mLocalScrollCtrl );
	// tag: vaa emerald local_asset_browser [end]	
		
	childSetCommitCallback("show_folders_check", onShowFolders, this);
	getChildView("show_folders_check")->setVisible( FALSE);
	
	mFilterEdit = getChild<LLFilterEditor>("inventory search editor");
	mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2));
		
	mInventoryPanel = getChild<LLInventoryPanel>("inventory panel");

	if(mInventoryPanel)
	{
		U32 filter_types = 0x0;
		filter_types |= 0x1 << LLInventoryType::IT_TEXTURE;
		filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT;

		mInventoryPanel->setFilterTypes(filter_types);
		//mInventoryPanel->setFilterPermMask(getFilterPermMask());  //Commented out due to no-copy texture loss.
		mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask);
		mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2));
		mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
		mInventoryPanel->setAllowMultiSelect(FALSE);

		// Disable auto selecting first filtered item because it takes away
		// selection from the item set by LLTextureCtrl owning this floater.
		mInventoryPanel->getRootFolder()->setAutoSelectOverride(TRUE);

		// Commented out to scroll to currently selected texture. See EXT-5403.
		// // store this filter as the default one
		// mInventoryPanel->getRootFolder()->getFilter()->markDefault();

		// Commented out to stop opening all folders with textures
		// mInventoryPanel->openDefaultFolderForType(LLAssetType::AT_TEXTURE);
		
		// don't put keyboard focus on selected item, because the selection callback
		// will assume that this was user input
		mInventoryPanel->setSelection(findItemID(mImageAssetID, FALSE), TAKE_FOCUS_NO);
	}

	mNoCopyTextureSelected = FALSE;
		
	getChild<LLUICtrl>("apply_immediate_check")->setValue(gSavedSettings.getBOOL("ApplyTextureImmediately"));
	childSetCommitCallback("apply_immediate_check", onApplyImmediateCheck, this);
	
	if (!mCanApplyImmediately)
	{
		getChildView("show_folders_check")->setEnabled(FALSE);
	}

	getChild<LLUICtrl>("Pipette")->setCommitCallback( boost::bind(&LLFloaterTexturePicker::onBtnPipette, this));
	childSetAction("ApplyUUID", LLFloaterTexturePicker::onBtnUUID,this);
	childSetAction("Cancel", LLFloaterTexturePicker::onBtnCancel,this);
	childSetAction("Select", LLFloaterTexturePicker::onBtnSelect,this);

	mFilterEdit->setFocus(true);
	// update permission filter once UI is fully initialized
	updateFilterPermMask();
	LLToolPipette::getInstance()->setToolSelectCallback(boost::bind(&LLFloaterTexturePicker::onTextureSelect, this, _1));
	return TRUE;
}