BOOL LLFloaterTexturePicker::handleKeyHere(KEY key, MASK mask) { LLFolderView* root_folder = mInventoryPanel->getRootFolder(); if (root_folder && mFilterEdit) { if (mFilterEdit->hasFocus() && (key == KEY_RETURN || key == KEY_DOWN) && mask == MASK_NONE) { if (!root_folder->getCurSelectedItem()) { LLFolderViewItem* itemp = root_folder->getItemByID(gInventory.getRootFolderID()); if (itemp) { root_folder->setSelection(itemp, FALSE, FALSE); } } root_folder->scrollToShowSelection(); // move focus to inventory proper mInventoryPanel->setFocus(TRUE); // treat this as a user selection of the first filtered result commitIfImmediateSet(); return TRUE; } if (mInventoryPanel->hasFocus() && key == KEY_UP) { mFilterEdit->focusFirstItem(TRUE); } } return LLFloater::handleKeyHere(key, mask); }