virtual void post(ResponsePtr response,
					  const LLSD& context,
					  const LLSD& input) const
	{
		LLSD body;
		LLUUID temp_session_id;
		LLUUID session_id;
		bool success;

		body = input["body"];
		success = body["success"].asBoolean();
		temp_session_id = body["temp_session_id"].asUUID();

		if ( success )
		{
			session_id = body["session_id"].asUUID();
			gIMMgr->updateFloaterSessionID(
				temp_session_id,
				session_id);
			LLFloaterIMPanel* floaterp = gIMMgr->findFloaterBySession(session_id);
			if (floaterp)
			{
				floaterp->setSpeakers(body);

				//apply updates we've possibly received previously
				floaterp->updateSpeakersList(
					gIMMgr->getPendingAgentListUpdates(session_id));

				if ( body.has("session_info") )
				{
					floaterp->processSessionUpdate(body["session_info"]);
				}

				//aply updates we've possibly received previously
				floaterp->updateSpeakersList(
					gIMMgr->getPendingAgentListUpdates(session_id));
			}
			gIMMgr->clearPendingAgentListUpdates(session_id);
		}
		else
		{
			//throw an error dialog and close the temp session's
			//floater
			LLFloaterIMPanel* floater = 
				gIMMgr->findFloaterBySession(temp_session_id);

			if ( floater )
			{
				floater->showSessionStartError(body["error"].asString());
			}
		}

		gIMMgr->clearPendingAgentListUpdates(session_id);
	}
	void result(const LLSD& content)
	{
		if ( gIMMgr)
		{
			LLFloaterIMPanel* floaterp =
				gIMMgr->findFloaterBySession(mSessionID);

			if (floaterp)
			{
				//we've accepted our invitation
				//and received a list of agents that were
				//currently in the session when the reply was sent
				//to us.  Now, it is possible that there were some agents
				//to slip in/out between when that message was sent to us
				//and now.

				//the agent list updates we've received have been
				//accurate from the time we were added to the session
				//but unfortunately, our base that we are receiving here
				//may not be the most up to date.  It was accurate at
				//some point in time though.
				floaterp->setSpeakers(content);

				//we now have our base of users in the session
				//that was accurate at some point, but maybe not now
				//so now we apply all of the udpates we've received
				//in case of race conditions
				floaterp->updateSpeakersList(
					gIMMgr->getPendingAgentListUpdates(mSessionID));

				if ( mInvitiationType == LLIMMgr::INVITATION_TYPE_VOICE )
				{
					floaterp->requestAutoConnect();
					LLFloaterIMPanel::onClickStartCall(floaterp);
					// always open IM window when connecting to voice
					LLFloaterChatterBox::showInstance(TRUE);
				}
				else if ( mInvitiationType == LLIMMgr::INVITATION_TYPE_IMMEDIATE )
				{
					LLFloaterChatterBox::showInstance(TRUE);
				}
			}

			gIMMgr->clearPendingAgentListUpdates(mSessionID);
			gIMMgr->clearPendingInvitation(mSessionID);
		}
	}