void result(const LLSD& content)
	{
		if ( gIMMgr)
		{
			LLFloaterIMPanel* floaterp =
				gIMMgr->findFloaterBySession(mSessionID);

			if (floaterp)
			{
				//we've accepted our invitation
				//and received a list of agents that were
				//currently in the session when the reply was sent
				//to us.  Now, it is possible that there were some agents
				//to slip in/out between when that message was sent to us
				//and now.

				//the agent list updates we've received have been
				//accurate from the time we were added to the session
				//but unfortunately, our base that we are receiving here
				//may not be the most up to date.  It was accurate at
				//some point in time though.
				floaterp->setSpeakers(content);

				//we now have our base of users in the session
				//that was accurate at some point, but maybe not now
				//so now we apply all of the udpates we've received
				//in case of race conditions
				floaterp->updateSpeakersList(
					gIMMgr->getPendingAgentListUpdates(mSessionID));

				if ( mInvitiationType == LLIMMgr::INVITATION_TYPE_VOICE )
				{
					floaterp->requestAutoConnect();
					LLFloaterIMPanel::onClickStartCall(floaterp);
					// always open IM window when connecting to voice
					LLFloaterChatterBox::showInstance(TRUE);
				}
				else if ( mInvitiationType == LLIMMgr::INVITATION_TYPE_IMMEDIATE )
				{
					LLFloaterChatterBox::showInstance(TRUE);
				}
			}

			gIMMgr->clearPendingAgentListUpdates(mSessionID);
			gIMMgr->clearPendingInvitation(mSessionID);
		}
	}
	virtual void post(
		ResponsePtr responder,
		const LLSD& context,
		const LLSD& input) const
	{
		LLFloaterIMPanel* floaterp = gIMMgr->findFloaterBySession(input["body"]["session_id"].asUUID());
		if (floaterp)
		{
			floaterp->updateSpeakersList(
				input["body"]);
		}
		else
		{
			//we don't have a floater yet..something went wrong
			//we are probably receiving an update here before
			//a start or an acceptance of an invitation.  Race condition.
			gIMMgr->addPendingAgentListUpdates(
				input["body"]["session_id"].asUUID(),
				input["body"]);
		}
	}