void LLFriendCardsManager::findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const { LLInventoryModel::cat_array_t cats; LLUUID friendFolderUUID = findFriendFolderUUIDImpl(); LLViewerInventoryCategory* friendFolder = gInventory.getCategory(friendFolderUUID); if (NULL == friendFolder) return; LLParticularBuddyCollector matchFunctor(avatarID); LLInventoryModel::cat_array_t subFolders; subFolders.push_back(friendFolder); while (subFolders.count() > 0) { LLViewerInventoryCategory* cat = subFolders.get(0); subFolders.remove(0); gInventory.collectDescendentsIf(cat->getUUID(), cats, items, LLInventoryModel::EXCLUDE_TRASH, matchFunctor); move_from_to_arrays(cats, subFolders); } }
void copy_inventory_category(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& parent_id, const LLUUID& root_copy_id) { // Create the initial folder LLUUID new_cat_uuid = gInventory.createNewCategory(parent_id, LLFolderType::FT_NONE, cat->getName()); model->notifyObservers(); // We need to exclude the initial root of the copy to avoid recursively copying the copy, etc... LLUUID root_id = (root_copy_id.isNull() ? new_cat_uuid : root_copy_id); // Get the content of the folder LLInventoryModel::cat_array_t* cat_array; LLInventoryModel::item_array_t* item_array; gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array); // Copy all the items LLInventoryModel::item_array_t item_array_copy = *item_array; for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++) { LLInventoryItem* item = *iter; copy_inventory_item( gAgent.getID(), item->getPermissions().getOwner(), item->getUUID(), new_cat_uuid, std::string(), LLPointer<LLInventoryCallback>(NULL)); } // Copy all the folders LLInventoryModel::cat_array_t cat_array_copy = *cat_array; for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++) { LLViewerInventoryCategory* category = *iter; if (category->getUUID() != root_id) { copy_inventory_category(model, category, new_cat_uuid, root_id); } } }
// Checked: 2010-03-14 (RLVa-1.1.3a) | Added: RLVa-1.2.0a void RlvRenameOnWearObserver::doneIdle() { const LLViewerInventoryCategory* pRlvRoot = NULL; LLVOAvatar* pAvatar = gAgentAvatarp; if ( (RlvSettings::getEnableSharedWear()) || (!RlvSettings::getSharedInvAutoRename()) || (LLStartUp::getStartupState() < STATE_STARTED) || (!pAvatar) || ((pRlvRoot = RlvInventory::instance().getSharedRoot()) == NULL) ) { delete this; return; } const LLViewerJointAttachment* pAttachPt = NULL; S32 idxAttachPt = 0; // RLV_ASSERT(mComplete.size() > 0); // Catch instances where we forgot to call startFetch() for (uuid_vec_t::const_iterator itItem = mComplete.begin(); itItem != mComplete.end(); ++itItem) { const LLUUID& idAttachItem = *itItem; // If the item resides under #RLV we'll rename it directly; otherwise settle for "renaming" all of its links residing under #RLV LLInventoryModel::item_array_t items; if (gInventory.isObjectDescendentOf(idAttachItem, pRlvRoot->getUUID())) items.push_back(gInventory.getItem(idAttachItem)); else items = gInventory.collectLinkedItems(idAttachItem, pRlvRoot->getUUID()); if (items.empty()) continue; if ( ((pAttachPt = pAvatar->getWornAttachmentPoint(idAttachItem)) == NULL) || ((idxAttachPt = RlvAttachPtLookup::getAttachPointIndex(pAttachPt)) == 0) ) { // RLV_ASSERT(false); continue; } static const std::string &new_category_name = LLViewerFolderType::lookupNewCategoryName(LLFolderType::FT_NONE); for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++) { LLViewerInventoryItem* pItem = items.get(idxItem); if (!pItem) continue; S32 idxAttachPtItem = RlvAttachPtLookup::getAttachPointIndex(pItem); if ( (idxAttachPt == idxAttachPtItem) || (idxAttachPtItem) ) continue; std::string strAttachPt = pAttachPt->getName(); LLStringUtil::toLower(strAttachPt); // If we can modify the item then we rename it directly, otherwise we create a new folder and move it if (pItem->getPermissions().allowModifyBy(gAgent.getID())) { std::string strName = pItem->getName(); LLStringUtil::truncate(strName, DB_INV_ITEM_NAME_STR_LEN - strAttachPt.length() - 3); strName += " (" + strAttachPt + ")"; pItem->rename(strName); pItem->updateServer(FALSE); gInventory.addChangedMask(LLInventoryObserver::LABEL, pItem->getUUID()); } else { // Don't do anything if the item is a direct descendant of the shared root, or a folded folder LLViewerInventoryCategory* pFolder = gInventory.getCategory(pItem->getParentUUID()); if ( (pFolder) && (pFolder->getUUID() != pRlvRoot->getUUID()) && (!RlvInventory::isFoldedFolder(pFolder, false)) ) { std::string strFolderName = ".(" + strAttachPt + ")"; // Rename the item's parent folder if it's called "New Folder", isn't directly under #RLV and contains exactly 1 object if ( (new_category_name == pFolder->getName()) && (pFolder->getParentUUID() != pRlvRoot->getUUID()) && (1 == RlvInventory::getDirectDescendentsCount(pFolder, LLAssetType::AT_OBJECT)) ) { pFolder->rename(strFolderName); pFolder->updateServer(FALSE); gInventory.addChangedMask(LLInventoryObserver::LABEL, pFolder->getUUID()); } else { // "No modify" item with a non-renameable parent: create a new folder named and move the item into it LLUUID idAttachFolder = gInventory.createNewCategory(pFolder->getUUID(), LLFolderType::FT_NONE, strFolderName); move_inventory_item(gAgent.getID(), gAgent.getSessionID(), pItem->getUUID(), idAttachFolder, std::string(), NULL); } } } } } gInventory.notifyObservers(); delete this; }
void LLInventoryModelBackgroundFetch::backgroundFetch() { if (mBackgroundFetchActive && gAgent.getRegion()) { // If we'll be using the capability, we'll be sending batches and the background thing isn't as important. std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents2"); if (gSavedSettings.getBOOL("UseHTTPInventory") && !url.empty()) { bulkFetch(url); return; } #if 1 //-------------------------------------------------------------------------------- // DEPRECATED OLD CODE // // No more categories to fetch, stop fetch process. if (mFetchQueue.empty()) { llinfos << "Inventory fetch completed" << llendl; setAllFoldersFetched(); return; } F32 fast_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.1f); F32 slow_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.5f); if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() > slow_fetch_time) { // Double timeouts on failure. mMinTimeBetweenFetches = llmin(mMinTimeBetweenFetches * 2.f, 10.f); mMaxTimeBetweenFetches = llmin(mMaxTimeBetweenFetches * 2.f, 120.f); llinfos << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; // fetch is no longer considered "timely" although we will wait for full time-out. mTimelyFetchPending = FALSE; } while(1) { if (mFetchQueue.empty()) { break; } if(gDisconnected) { // Just bail if we are disconnected. break; } const FetchQueueInfo info = mFetchQueue.front(); LLViewerInventoryCategory* cat = gInventory.getCategory(info.mCatUUID); // Category has been deleted, remove from queue. if (!cat) { mFetchQueue.pop_front(); continue; } if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches && LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) { // Category exists but has no children yet, fetch the descendants // for now, just request every time and rely on retry timer to throttle. if (cat->fetch()) { mFetchTimer.reset(); mTimelyFetchPending = TRUE; } else { // The catagory also tracks if it has expired and here it says it hasn't // yet. Get out of here because nothing is going to happen until we // update the timers. break; } } // Do I have all my children? else if (gInventory.isCategoryComplete(info.mCatUUID)) { // Finished with this category, remove from queue. mFetchQueue.pop_front(); // Add all children to queue. LLInventoryModel::cat_array_t* categories; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items); for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin(); it != categories->end(); ++it) { mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive)); } // We received a response in less than the fast time. if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time) { // Shrink timeouts based on success. mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f); mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f); //llinfos << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl; } mTimelyFetchPending = FALSE; continue; } else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches) { // Received first packet, but our num descendants does not match db's num descendants // so try again later. mFetchQueue.pop_front(); if (mNumFetchRetries++ < MAX_FETCH_RETRIES) { // push on back of queue mFetchQueue.push_back(info); } mTimelyFetchPending = FALSE; mFetchTimer.reset(); break; } // Not enough time has elapsed to do a new fetch break; } // // DEPRECATED OLD CODE //-------------------------------------------------------------------------------- #endif } }