Beispiel #1
0
void LLFriendCardsManager::findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const
{
	LLInventoryModel::cat_array_t cats;
	LLUUID friendFolderUUID = findFriendFolderUUIDImpl();


	LLViewerInventoryCategory* friendFolder = gInventory.getCategory(friendFolderUUID);
	if (NULL == friendFolder)
		return;

	LLParticularBuddyCollector matchFunctor(avatarID);
	LLInventoryModel::cat_array_t subFolders;
	subFolders.push_back(friendFolder);

	while (subFolders.count() > 0)
	{
		LLViewerInventoryCategory* cat = subFolders.get(0);
		subFolders.remove(0);

		gInventory.collectDescendentsIf(cat->getUUID(), cats, items, 
			LLInventoryModel::EXCLUDE_TRASH, matchFunctor);

		move_from_to_arrays(cats, subFolders);
	}
}
void copy_inventory_category(LLInventoryModel* model,
							 LLViewerInventoryCategory* cat,
							 const LLUUID& parent_id,
							 const LLUUID& root_copy_id)
{
	// Create the initial folder
	LLUUID new_cat_uuid = gInventory.createNewCategory(parent_id, LLFolderType::FT_NONE, cat->getName());
	model->notifyObservers();
	
	// We need to exclude the initial root of the copy to avoid recursively copying the copy, etc...
	LLUUID root_id = (root_copy_id.isNull() ? new_cat_uuid : root_copy_id);

	// Get the content of the folder
	LLInventoryModel::cat_array_t* cat_array;
	LLInventoryModel::item_array_t* item_array;
	gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array);

	// Copy all the items
	LLInventoryModel::item_array_t item_array_copy = *item_array;
	for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
	{
		LLInventoryItem* item = *iter;
		copy_inventory_item(
							gAgent.getID(),
							item->getPermissions().getOwner(),
							item->getUUID(),
							new_cat_uuid,
							std::string(),
							LLPointer<LLInventoryCallback>(NULL));
	}
	
	// Copy all the folders
	LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
	for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
	{
		LLViewerInventoryCategory* category = *iter;
		if (category->getUUID() != root_id)
		{
			copy_inventory_category(model, category, new_cat_uuid, root_id);
		}
	}
}
// Checked: 2010-03-14 (RLVa-1.1.3a) | Added: RLVa-1.2.0a
void RlvRenameOnWearObserver::doneIdle()
{
	const LLViewerInventoryCategory* pRlvRoot = NULL; LLVOAvatar* pAvatar = gAgentAvatarp;
	if ( (RlvSettings::getEnableSharedWear()) || (!RlvSettings::getSharedInvAutoRename()) || (LLStartUp::getStartupState() < STATE_STARTED) || 
		 (!pAvatar) || ((pRlvRoot = RlvInventory::instance().getSharedRoot()) == NULL) )
	{
		delete this;
		return;
	}

	const LLViewerJointAttachment* pAttachPt = NULL; S32 idxAttachPt = 0;
//	RLV_ASSERT(mComplete.size() > 0);	// Catch instances where we forgot to call startFetch()
	for (uuid_vec_t::const_iterator itItem = mComplete.begin(); itItem != mComplete.end(); ++itItem)
	{
		const LLUUID& idAttachItem = *itItem;

		// If the item resides under #RLV we'll rename it directly; otherwise settle for "renaming" all of its links residing under #RLV
		LLInventoryModel::item_array_t items;
		if (gInventory.isObjectDescendentOf(idAttachItem, pRlvRoot->getUUID()))
			items.push_back(gInventory.getItem(idAttachItem));
		else
			items = gInventory.collectLinkedItems(idAttachItem, pRlvRoot->getUUID());
		if (items.empty())
			continue;

		if ( ((pAttachPt = pAvatar->getWornAttachmentPoint(idAttachItem)) == NULL) ||
			 ((idxAttachPt = RlvAttachPtLookup::getAttachPointIndex(pAttachPt)) == 0) )
		{
//			RLV_ASSERT(false);
			continue;
		}

		static const std::string &new_category_name = LLViewerFolderType::lookupNewCategoryName(LLFolderType::FT_NONE);
		for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
		{
			LLViewerInventoryItem* pItem = items.get(idxItem);
			if (!pItem)
				continue;

			S32 idxAttachPtItem = RlvAttachPtLookup::getAttachPointIndex(pItem);
			if ( (idxAttachPt == idxAttachPtItem) || (idxAttachPtItem) )
				continue;

			std::string strAttachPt = pAttachPt->getName();
			LLStringUtil::toLower(strAttachPt);

			// If we can modify the item then we rename it directly, otherwise we create a new folder and move it
			if (pItem->getPermissions().allowModifyBy(gAgent.getID()))
			{
				std::string strName = pItem->getName();
				LLStringUtil::truncate(strName, DB_INV_ITEM_NAME_STR_LEN - strAttachPt.length() - 3);

				strName += " (" + strAttachPt + ")";

				pItem->rename(strName);
				pItem->updateServer(FALSE);
				gInventory.addChangedMask(LLInventoryObserver::LABEL, pItem->getUUID());
			}
			else
			{
				// Don't do anything if the item is a direct descendant of the shared root, or a folded folder
				LLViewerInventoryCategory* pFolder = gInventory.getCategory(pItem->getParentUUID());
				if ( (pFolder) && (pFolder->getUUID() != pRlvRoot->getUUID()) && (!RlvInventory::isFoldedFolder(pFolder, false)) )
				{
					std::string strFolderName = ".(" + strAttachPt + ")";

					// Rename the item's parent folder if it's called "New Folder", isn't directly under #RLV and contains exactly 1 object
					if ( (new_category_name == pFolder->getName()) && 
						 (pFolder->getParentUUID() != pRlvRoot->getUUID()) && 
						 (1 == RlvInventory::getDirectDescendentsCount(pFolder, LLAssetType::AT_OBJECT)) )
					{
						pFolder->rename(strFolderName);
						pFolder->updateServer(FALSE);
						gInventory.addChangedMask(LLInventoryObserver::LABEL, pFolder->getUUID());
					}
					else
					{
						// "No modify" item with a non-renameable parent: create a new folder named and move the item into it
						LLUUID idAttachFolder = gInventory.createNewCategory(pFolder->getUUID(), LLFolderType::FT_NONE, strFolderName);
						move_inventory_item(gAgent.getID(), gAgent.getSessionID(), pItem->getUUID(), idAttachFolder, std::string(), NULL);
					}
				}
			}
		}
	}
	gInventory.notifyObservers();

	delete this;
}
void LLInventoryModelBackgroundFetch::backgroundFetch()
{
	if (mBackgroundFetchActive && gAgent.getRegion())
	{
		// If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
		std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents2");   
		if (gSavedSettings.getBOOL("UseHTTPInventory") && !url.empty()) 
		{
			bulkFetch(url);
			return;
		}
		
#if 1
		//--------------------------------------------------------------------------------
		// DEPRECATED OLD CODE
		//

		// No more categories to fetch, stop fetch process.
		if (mFetchQueue.empty())
		{
			llinfos << "Inventory fetch completed" << llendl;

			setAllFoldersFetched();
			return;
		}

		F32 fast_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.1f);
		F32 slow_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.5f);
		if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() > slow_fetch_time)
		{
			// Double timeouts on failure.
			mMinTimeBetweenFetches = llmin(mMinTimeBetweenFetches * 2.f, 10.f);
			mMaxTimeBetweenFetches = llmin(mMaxTimeBetweenFetches * 2.f, 120.f);
			llinfos << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
			// fetch is no longer considered "timely" although we will wait for full time-out.
			mTimelyFetchPending = FALSE;
		}

		while(1)
		{
			if (mFetchQueue.empty())
			{
				break;
			}

			if(gDisconnected)
			{
				// Just bail if we are disconnected.
				break;
			}

			const FetchQueueInfo info = mFetchQueue.front();
			LLViewerInventoryCategory* cat = gInventory.getCategory(info.mCatUUID);

			// Category has been deleted, remove from queue.
			if (!cat)
			{
				mFetchQueue.pop_front();
				continue;
			}
			
			if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches && 
				LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
			{
				// Category exists but has no children yet, fetch the descendants
				// for now, just request every time and rely on retry timer to throttle.
				if (cat->fetch())
				{
					mFetchTimer.reset();
					mTimelyFetchPending = TRUE;
				}
				else
				{
					//  The catagory also tracks if it has expired and here it says it hasn't
					//  yet.  Get out of here because nothing is going to happen until we
					//  update the timers.
					break;
				}
			}
			// Do I have all my children?
			else if (gInventory.isCategoryComplete(info.mCatUUID))
			{
				// Finished with this category, remove from queue.
				mFetchQueue.pop_front();

				// Add all children to queue.
				LLInventoryModel::cat_array_t* categories;
				LLInventoryModel::item_array_t* items;
				gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
				for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
					 it != categories->end();
					 ++it)
				{
					mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive));
				}

				// We received a response in less than the fast time.
				if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time)
				{
					// Shrink timeouts based on success.
					mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f);
					mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f);
					//llinfos << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
				}

				mTimelyFetchPending = FALSE;
				continue;
			}
			else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches)
			{
				// Received first packet, but our num descendants does not match db's num descendants
				// so try again later.
				mFetchQueue.pop_front();

				if (mNumFetchRetries++ < MAX_FETCH_RETRIES)
				{
					// push on back of queue
					mFetchQueue.push_back(info);
				}
				mTimelyFetchPending = FALSE;
				mFetchTimer.reset();
				break;
			}

			// Not enough time has elapsed to do a new fetch
			break;
		}

		//
		// DEPRECATED OLD CODE
		//--------------------------------------------------------------------------------
#endif
	}
}