示例#1
0
LLSD JCExportTracker::subserialize(LLViewerObject* linkset)
{
	//Chalice - Changed to support exporting linkset groups.
	LLViewerObject* object = linkset;
	//if(!linkset)return LLSD();
	
	// Create an LLSD object that will hold the entire tree structure that can be serialized to a file
	LLSD llsd;

	//if (!node)
	//	return llsd;

	//object = root_object = node->getObject();
	
	if (!object)
		return llsd;
	if(!(!object->isAvatar() && object->permYouOwner() && object->permModify() && object->permCopy() && object->permTransfer() && !gAgent.getGodLevel()))
		return llsd;
	// Build a list of everything that we'll actually be exporting
	LLDynamicArray<LLViewerObject*> export_objects;
	
	// Add the root object to the export list
	export_objects.put(object);
	
	// Iterate over all of this objects children
	LLViewerObject::child_list_t child_list = object->getChildren();
	
	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		LLViewerObject* child = *i;
		if(!child->isAvatar())
		{
			// Put the child objects on the export list
			export_objects.put(child);
		}
	}
		
	S32 object_index = 0;
	
	while ((object_index < export_objects.count()))
	{
		object = export_objects.get(object_index++);
		LLUUID id = object->getID();
	
		llinfos << "Exporting prim " << object->getID().asString() << llendl;
	
		// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
		// tree structure
		LLSD prim_llsd;
	
		if (object_index == 1)
		{
			LLVOAvatar* avatar = find_avatar_from_object(object);
			if (avatar)
			{
				LLViewerJointAttachment* attachment = avatar->getTargetAttachmentPoint(object);
				U8 attachment_id = 0;
				
				if (attachment)
				{
					for (LLVOAvatar::attachment_map_t::iterator iter = avatar->mAttachmentPoints.begin();
										iter != avatar->mAttachmentPoints.end(); ++iter)
					{
						if (iter->second == attachment)
						{
							attachment_id = iter->first;
							break;
						}
					}
				}
				else
				{
					// interpret 0 as "default location"
					attachment_id = 0;
				}
				
				prim_llsd["Attachment"] = attachment_id;
				prim_llsd["attachpos"] = object->getPosition().getValue();
				prim_llsd["attachrot"] = ll_sd_from_quaternion(object->getRotation());
			}
			
			prim_llsd["position"] = LLVector3(0, 0, 0).getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		//prim_llsd["name"] = "";//node->mName;
		//prim_llsd["description"] = "";//node->mDescription;
		// Transforms
		prim_llsd["scale"] = object->getScale().getValue();
		// Flags
		prim_llsd["shadows"] = object->flagCastShadows();
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS);
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();
		if (object->isFlexible())
		{
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
		}

		// Textures
		LLSD te_llsd;
		U8 te_count = object->getNumTEs();
		
		for (U8 i = 0; i < te_count; i++)
		{
			te_llsd.append(object->getTE(i)->asLLSD());
		}

		if(export_textures)
		{
			std::string path = asset_dir + gDirUtilp->getDirDelimiter();
			for (U8 i = 0; i < te_count; i++)
			{
				LLUUID asset_id = object->getTE(i)->getID();
				JCAssetInfo* info = new JCAssetInfo;
				info->path = path + asset_id.asString() + ".j2c";
				info->name = "Prim Texture";
				//gAssetStorage->getAssetData(asset_id, LLAssetType::AT_TEXTURE, JCAssetExportCallback, info,1);
				if(requested_textures.count(asset_id) == 0)
				{
					requested_textures.insert(asset_id);
					LLViewerImage* img = gImageList.getImage(asset_id, MIPMAP_TRUE, FALSE);
					img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAX_LEVEL);
					img->setLoadedCallback( JCExportTracker::onFileLoadedForSave, 
									0, TRUE, FALSE, info );
					llinfos << "Requesting texture " << asset_id.asString() << llendl;
				}
			}
		}

		//JCExportTracker::mirror(asset, obj, asset_dir, asset->getUUID().asString());
		
		prim_llsd["textures"] = te_llsd;

		prim_llsd["id"] = object->getID().asString();
		if(export_properties)
		{
			////cmdline_printchat(llformat("yes %d",export_properties));
			propertyqueries += 1;
			gMessageSystem->newMessageFast(_PREHASH_ObjectSelect);
			gMessageSystem->nextBlockFast(_PREHASH_AgentData);
			gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());

			gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
            gMessageSystem->addU32Fast(_PREHASH_ObjectLocalID, object->getLocalID());
            
            gMessageSystem->sendReliable(gAgent.getRegionHost());

			if(export_inventory)
			{
				object->registerInventoryListener(sInstance,NULL);
				object->dirtyInventory();
				object->requestInventory();
				invqueries += 1;
			}
		}//else //cmdline_printchat(llformat("no %d",export_properties));
		totalprims += 1;

		// Changed to use link numbers zero-indexed.
		llsd[object_index - 1] = prim_llsd;
	}
	return llsd;
}
示例#2
0
LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list)
{
	LLViewerObject* object;
	LLSD llsd;
	char localid[16];

	for (LLViewerObject::child_list_t::iterator i = child_list.begin(); i != child_list.end(); ++i)
	{
		object = (*i);
		LLUUID id = object->getID();

		llinfos << "Exporting prim " << object->getID().asString() << llendl;

		// Create an LLSD object that represents this prim. It will be injected in to the overall LLSD
		// tree structure
		LLSD prim_llsd;

		if (!object->isRoot())
		{
			// Parent id
			snprintf(localid, sizeof(localid), "%u", object->getSubParent()->getLocalID());
			prim_llsd["parent"] = localid;
		}

		// Name and description
		LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object);
		if (node)
		{
			prim_llsd["name"] = node->mName;
			prim_llsd["description"] = node->mDescription;
		}

		// Transforms
		prim_llsd["position"] = object->getPosition().getValue();
		prim_llsd["scale"] = object->getScale().getValue();
		prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());

		// Flags
		prim_llsd["shadows"] = object->flagCastShadows();
		prim_llsd["phantom"] = object->flagPhantom();
		prim_llsd["physical"] = (BOOL)(object->mFlags & FLAGS_USE_PHYSICS);

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244
		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();

			LLUUID sculpt_texture = sculpt->getSculptTexture();
			if (sculpt_texture == validateTextureID(sculpt_texture))
			{
				bool alreadyseen = false;
				std::list<LLUUID>::iterator iter;
				for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) 
				{
					if ((*iter) == sculpt_texture)
						alreadyseen = true;
				}
				if (alreadyseen == false)
				{
					llinfos << "Found a sculpt texture, adding to list " << sculpt_texture << llendl;
					mTexturesList.push_back(sculpt_texture);
				}
			}
			else
			{
				llwarns << "Incorrect permission to export a sculpt texture." << llendl;
				LLObjectBackup::getInstance()->mExportState = EXPORT_FAILED;
			}
		}

		// Textures
		LLSD te_llsd;
		LLSD this_te_llsd;
		LLUUID t_id;
		U8 te_count = object->getNumTEs();
		for (U8 i = 0; i < te_count; i++)
		{
			bool alreadyseen = false;
			t_id = validateTextureID(object->getTE(i)->getID());
			this_te_llsd = object->getTE(i)->asLLSD();
			this_te_llsd["imageid"] = t_id;
			te_llsd.append(this_te_llsd);
			std::list<LLUUID>::iterator iter;
			for (iter = mTexturesList.begin(); iter != mTexturesList.end(); iter++) 
			{
				if ((*iter) == t_id)
					alreadyseen = true;
			}
			if (alreadyseen == false)
				mTexturesList.push_back(t_id);
		}
		prim_llsd["textures"] = te_llsd;

		// The keys in the primitive maps do not have to be localids, they can be any
		// string. We simply use localids because they are a unique identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}
	updateExportNumbers();
	return llsd;
}