示例#1
0
void LLPanelVolume::getState( )
{
	LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
	LLViewerObject* root_objectp = objectp;
	if(!objectp)
	{
		objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
		// *FIX: shouldn't we just keep the child?
		if (objectp)
		{
			LLViewerObject* parentp = objectp->getRootEdit();

			if (parentp)
			{
				root_objectp = parentp;
			}
			else
			{
				root_objectp = objectp;
			}
		}
	}

	LLVOVolume *volobjp = NULL;
	if ( objectp && (objectp->getPCode() == LL_PCODE_VOLUME))
	{
		volobjp = (LLVOVolume *)objectp;
	}
	
	if( !objectp )
	{
		//forfeit focus
		if (gFocusMgr.childHasKeyboardFocus(this))
		{
			gFocusMgr.setKeyboardFocus(NULL);
		}

		// Disable all text input fields
		clearCtrls();

		return;
	}

	BOOL owners_identical;
	LLUUID owner_id;
	std::string owner_name;
	owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);

	// BUG? Check for all objects being editable?
	BOOL editable = root_objectp->permModify();
	BOOL single_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME )
		&& LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1;

	// Select Single Message
	if (single_volume)
	{
		childSetVisible("edit_object",true);
		childSetEnabled("edit_object",true);
		childSetVisible("select_single",false);
	}
	else
	{	
		childSetVisible("edit_object",false);
		childSetVisible("select_single",true);
		childSetEnabled("select_single",true);
	}
	
	// Light properties
	BOOL is_light = volobjp && volobjp->getIsLight();
	childSetValue("Light Checkbox Ctrl",is_light);
	childSetEnabled("Light Checkbox Ctrl",editable && single_volume && volobjp);
	
	if (is_light && editable && single_volume)
	{
		childSetEnabled("label color",true);
		//mLabelColor		 ->setEnabled( TRUE );
		LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
		if(LightColorSwatch)
		{
			LightColorSwatch->setEnabled( TRUE );
			LightColorSwatch->setValid( TRUE );
			LightColorSwatch->set(volobjp->getLightBaseColor());
		}

		childSetEnabled("label texture",true);
		LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
		if (LightTextureCtrl)
		{
			LightTextureCtrl->setEnabled(TRUE);
			LightTextureCtrl->setValid(TRUE);
			LightTextureCtrl->setImageAssetID(volobjp->getLightTextureID());
		}
		childSetEnabled("Light Intensity",true);
		childSetEnabled("Light Radius",true);
		childSetEnabled("Light Falloff",true);

		childSetEnabled("Light FOV",true);
		childSetEnabled("Light Focus",true);
		childSetEnabled("Light Ambiance",true);
		
		childSetValue("Light Intensity",volobjp->getLightIntensity());
		childSetValue("Light Radius",volobjp->getLightRadius());
		childSetValue("Light Falloff",volobjp->getLightFalloff());

		LLVector3 params = volobjp->getSpotLightParams();
		childSetValue("Light FOV",params.mV[0]);
		childSetValue("Light Focus",params.mV[1]);
		childSetValue("Light Ambiance",params.mV[2]);

		mLightSavedColor = volobjp->getLightColor();
	}
	else
	{
		getChild<LLSpinCtrl>("Light Intensity", true)->clear();
		getChild<LLSpinCtrl>("Light Radius", true)->clear();
		getChild<LLSpinCtrl>("Light Falloff", true)->clear();

		childSetEnabled("label color",false);	
		LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
		if(LightColorSwatch)
		{
			LightColorSwatch->setEnabled( FALSE );
			LightColorSwatch->setValid( FALSE );
		}
		childSetEnabled("label texture",false);	
		LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
		if (LightTextureCtrl)
		{
			LightTextureCtrl->setEnabled(FALSE);
			LightTextureCtrl->setValid(FALSE);
		}
		childSetEnabled("Light Intensity",false);
		childSetEnabled("Light Radius",false);
		childSetEnabled("Light Falloff",false);

		childSetEnabled("Light FOV",false);
		childSetEnabled("Light Focus",false);
		childSetEnabled("Light Ambiance",false);
	}
	
	// Flexible properties
	BOOL is_flexible = volobjp && volobjp->isFlexible();
	childSetValue("Flexible1D Checkbox Ctrl",is_flexible);
	if (is_flexible || (volobjp && volobjp->canBeFlexible()))
	{
		childSetEnabled("Flexible1D Checkbox Ctrl", editable && single_volume && volobjp);
	}
	else
	{
		childSetEnabled("Flexible1D Checkbox Ctrl", false);
	}
	if (is_flexible && editable && single_volume)
	{
		childSetVisible("FlexNumSections",true);
		childSetVisible("FlexGravity",true);
		childSetVisible("FlexTension",true);
		childSetVisible("FlexFriction",true);
		childSetVisible("FlexWind",true);
		childSetVisible("FlexForceX",true);
		childSetVisible("FlexForceY",true);
		childSetVisible("FlexForceZ",true);

		childSetEnabled("FlexNumSections",true);
		childSetEnabled("FlexGravity",true);
		childSetEnabled("FlexTension",true);
		childSetEnabled("FlexFriction",true);
		childSetEnabled("FlexWind",true);
		childSetEnabled("FlexForceX",true);
		childSetEnabled("FlexForceY",true);
		childSetEnabled("FlexForceZ",true);

		LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
		
		childSetValue("FlexNumSections",(F32)attributes->getSimulateLOD());
		childSetValue("FlexGravity",attributes->getGravity());
		childSetValue("FlexTension",attributes->getTension());
		childSetValue("FlexFriction",attributes->getAirFriction());
		childSetValue("FlexWind",attributes->getWindSensitivity());
		childSetValue("FlexForceX",attributes->getUserForce().mV[VX]);
		childSetValue("FlexForceY",attributes->getUserForce().mV[VY]);
		childSetValue("FlexForceZ",attributes->getUserForce().mV[VZ]);
	}
	else
	{
		getChild<LLSpinCtrl>("FlexNumSections", true)->clear();
		getChild<LLSpinCtrl>("FlexGravity", true)->clear();
		getChild<LLSpinCtrl>("FlexTension", true)->clear();
		getChild<LLSpinCtrl>("FlexFriction", true)->clear();
		getChild<LLSpinCtrl>("FlexWind", true)->clear();
		getChild<LLSpinCtrl>("FlexForceX", true)->clear();
		getChild<LLSpinCtrl>("FlexForceY", true)->clear();
		getChild<LLSpinCtrl>("FlexForceZ", true)->clear();

		childSetEnabled("FlexNumSections",false);
		childSetEnabled("FlexGravity",false);
		childSetEnabled("FlexTension",false);
		childSetEnabled("FlexFriction",false);
		childSetEnabled("FlexWind",false);
		childSetEnabled("FlexForceX",false);
		childSetEnabled("FlexForceY",false);
		childSetEnabled("FlexForceZ",false);
	}

	// Update material part
	// slightly inefficient - materials are unique per object, not per TE
	U8 material_code = 0;
	struct f : public LLSelectedTEGetFunctor<U8>
	{
		U8 get(LLViewerObject* object, S32 te)
		{
			return object->getMaterial();
		}
	} func;
	bool material_same = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &func, material_code );
	
	if (editable && single_volume && material_same)
	{
		mComboMaterial->setEnabled( TRUE );
		mLabelMaterial->setEnabled( TRUE );
		// <edit>
		/*
		if (material_code == LL_MCODE_LIGHT)
		{
			if (mComboMaterial->getItemCount() == mComboMaterialItemCount)
			{
				mComboMaterial->add(LEGACY_FULLBRIGHT_DESC);
			}
			mComboMaterial->setSimple(LEGACY_FULLBRIGHT_DESC);
		}
		else
		{
			if (mComboMaterial->getItemCount() != mComboMaterialItemCount)
			{
				mComboMaterial->remove(LEGACY_FULLBRIGHT_DESC);
			}
			// *TODO:Translate
			mComboMaterial->setSimple(std::string(LLMaterialTable::basic.getName(material_code)));
		}
		*/
		mComboMaterial->setSimple(std::string(LLMaterialTable::basic.getName(material_code)));
		// </edit>
	}
	else
	{
		mComboMaterial->setEnabled( FALSE );
		mLabelMaterial->setEnabled( FALSE );	
	}

	// Physics properties
    
    childSetValue("Physics Gravity", objectp->getPhysicsGravity());
    childSetEnabled("Physics Gravity", editable);

    childSetValue("Physics Friction", objectp->getPhysicsFriction());
    childSetEnabled("Physics Friction", editable);
    
    childSetValue("Physics Density", objectp->getPhysicsDensity());
    childSetEnabled("Physics Density", editable);
    
    childSetValue("Physics Restitution", objectp->getPhysicsRestitution());
    childSetEnabled("Physics Restitution", editable);

    // update the physics shape combo to include allowed physics shapes
    getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->removeall();
	getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->add("None", LLSD(1));
    getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->add("Prim", LLSD(0)); 
    getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->add("Convex Hull", LLSD(2)); 
    getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->setValue(LLSD(objectp->getPhysicsShapeType()));
    getChild<LLComboBox>("Physics Shape Type Combo Ctrl", TRUE)->setEnabled(editable);
	
	mObject = objectp;
	mRootObject = root_objectp;
}
void LLPanelVolume::getState( )
{
	LLViewerObject* objectp = LLSelectMgr::getInstance()->getSelection()->getFirstRootObject();
	LLViewerObject* root_objectp = objectp;
	if(!objectp)
	{
		objectp = LLSelectMgr::getInstance()->getSelection()->getFirstObject();
		// *FIX: shouldn't we just keep the child?
		if (objectp)
		{
			LLViewerObject* parentp = objectp->getRootEdit();

			if (parentp)
			{
				root_objectp = parentp;
			}
			else
			{
				root_objectp = objectp;
			}
		}
	}

	LLVOVolume *volobjp = NULL;
	if ( objectp && (objectp->getPCode() == LL_PCODE_VOLUME))
	{
		volobjp = (LLVOVolume *)objectp;
	}
	
	if( !objectp )
	{
		//forfeit focus
		if (gFocusMgr.childHasKeyboardFocus(this))
		{
			gFocusMgr.setKeyboardFocus(NULL);
		}

		// Disable all text input fields
		clearCtrls();

		return;
	}

	LLUUID owner_id;
	std::string owner_name;
	LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);

	// BUG? Check for all objects being editable?
	BOOL editable = root_objectp->permModify() && !root_objectp->isPermanentEnforced();
	BOOL single_volume = LLSelectMgr::getInstance()->selectionAllPCode( LL_PCODE_VOLUME )
		&& LLSelectMgr::getInstance()->getSelection()->getObjectCount() == 1;

	// Select Single Message
	if (single_volume)
	{
		getChildView("edit_object")->setVisible(true);
		getChildView("edit_object")->setEnabled(true);
		getChildView("select_single")->setVisible(false);
	}
	else
	{	
		getChildView("edit_object")->setVisible(false);
		getChildView("select_single")->setVisible(true);
		getChildView("select_single")->setEnabled(true);
	}
	
	// Light properties
	BOOL is_light = volobjp && volobjp->getIsLight();
	getChild<LLUICtrl>("Light Checkbox Ctrl")->setValue(is_light);
	getChildView("Light Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp);
	
	if (is_light && editable && single_volume)
	{
		getChildView("label color")->setEnabled(true);
		//mLabelColor		 ->setEnabled( TRUE );
		LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
		if(LightColorSwatch)
		{
			LightColorSwatch->setEnabled( TRUE );
			LightColorSwatch->setValid( TRUE );
			LightColorSwatch->set(volobjp->getLightBaseColor());
		}

		childSetEnabled("label texture",true);
		LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
		if (LightTextureCtrl)
		{
			LightTextureCtrl->setEnabled(TRUE);
			LightTextureCtrl->setValid(TRUE);
			LightTextureCtrl->setImageAssetID(volobjp->getLightTextureID());
		}

		getChildView("Light Intensity")->setEnabled(true);
		getChildView("Light Radius")->setEnabled(true);
		getChildView("Light Falloff")->setEnabled(true);

		getChildView("Light FOV")->setEnabled(true);
		getChildView("Light Focus")->setEnabled(true);
		getChildView("Light Ambiance")->setEnabled(true);
		
		getChild<LLUICtrl>("Light Intensity")->setValue(volobjp->getLightIntensity());
		getChild<LLUICtrl>("Light Radius")->setValue(volobjp->getLightRadius());
		getChild<LLUICtrl>("Light Falloff")->setValue(volobjp->getLightFalloff());

		LLVector3 params = volobjp->getSpotLightParams();
		getChild<LLUICtrl>("Light FOV")->setValue(params.mV[0]);
		getChild<LLUICtrl>("Light Focus")->setValue(params.mV[1]);
		getChild<LLUICtrl>("Light Ambiance")->setValue(params.mV[2]);

		mLightSavedColor = volobjp->getLightColor();
	}
	else
	{
		getChild<LLSpinCtrl>("Light Intensity", true)->clear();
		getChild<LLSpinCtrl>("Light Radius", true)->clear();
		getChild<LLSpinCtrl>("Light Falloff", true)->clear();

		getChildView("label color")->setEnabled(false);	
		LLColorSwatchCtrl* LightColorSwatch = getChild<LLColorSwatchCtrl>("colorswatch");
		if(LightColorSwatch)
		{
			LightColorSwatch->setEnabled( FALSE );
			LightColorSwatch->setValid( FALSE );
		}
		childSetEnabled("label texture",false);	
		LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
		if (LightTextureCtrl)
		{
			LightTextureCtrl->setEnabled(FALSE);
			LightTextureCtrl->setValid(FALSE);
		}

		getChildView("Light Intensity")->setEnabled(false);
		getChildView("Light Radius")->setEnabled(false);
		getChildView("Light Falloff")->setEnabled(false);

		getChildView("Light FOV")->setEnabled(false);
		getChildView("Light Focus")->setEnabled(false);
		getChildView("Light Ambiance")->setEnabled(false);
	}
	
	// Flexible properties
	BOOL is_flexible = volobjp && volobjp->isFlexible();
	getChild<LLUICtrl>("Flexible1D Checkbox Ctrl")->setValue(is_flexible);
	if (is_flexible || (volobjp && volobjp->canBeFlexible()))
	{
		getChildView("Flexible1D Checkbox Ctrl")->setEnabled(editable && single_volume && volobjp && !volobjp->isMesh() && !objectp->isPermanentEnforced());
	}
	else
	{
		getChildView("Flexible1D Checkbox Ctrl")->setEnabled(false);
	}
	if (is_flexible && editable && single_volume)
	{
		getChildView("FlexNumSections")->setVisible(true);
		getChildView("FlexGravity")->setVisible(true);
		getChildView("FlexTension")->setVisible(true);
		getChildView("FlexFriction")->setVisible(true);
		getChildView("FlexWind")->setVisible(true);
		getChildView("FlexForceX")->setVisible(true);
		getChildView("FlexForceY")->setVisible(true);
		getChildView("FlexForceZ")->setVisible(true);

		getChildView("FlexNumSections")->setEnabled(true);
		getChildView("FlexGravity")->setEnabled(true);
		getChildView("FlexTension")->setEnabled(true);
		getChildView("FlexFriction")->setEnabled(true);
		getChildView("FlexWind")->setEnabled(true);
		getChildView("FlexForceX")->setEnabled(true);
		getChildView("FlexForceY")->setEnabled(true);
		getChildView("FlexForceZ")->setEnabled(true);

		LLFlexibleObjectData *attributes = (LLFlexibleObjectData *)objectp->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
		
		getChild<LLUICtrl>("FlexNumSections")->setValue((F32)attributes->getSimulateLOD());
		getChild<LLUICtrl>("FlexGravity")->setValue(attributes->getGravity());
		getChild<LLUICtrl>("FlexTension")->setValue(attributes->getTension());
		getChild<LLUICtrl>("FlexFriction")->setValue(attributes->getAirFriction());
		getChild<LLUICtrl>("FlexWind")->setValue(attributes->getWindSensitivity());
		getChild<LLUICtrl>("FlexForceX")->setValue(attributes->getUserForce().mV[VX]);
		getChild<LLUICtrl>("FlexForceY")->setValue(attributes->getUserForce().mV[VY]);
		getChild<LLUICtrl>("FlexForceZ")->setValue(attributes->getUserForce().mV[VZ]);
	}
	else
	{
		getChild<LLSpinCtrl>("FlexNumSections", true)->clear();
		getChild<LLSpinCtrl>("FlexGravity", true)->clear();
		getChild<LLSpinCtrl>("FlexTension", true)->clear();
		getChild<LLSpinCtrl>("FlexFriction", true)->clear();
		getChild<LLSpinCtrl>("FlexWind", true)->clear();
		getChild<LLSpinCtrl>("FlexForceX", true)->clear();
		getChild<LLSpinCtrl>("FlexForceY", true)->clear();
		getChild<LLSpinCtrl>("FlexForceZ", true)->clear();

		getChildView("FlexNumSections")->setEnabled(false);
		getChildView("FlexGravity")->setEnabled(false);
		getChildView("FlexTension")->setEnabled(false);
		getChildView("FlexFriction")->setEnabled(false);
		getChildView("FlexWind")->setEnabled(false);
		getChildView("FlexForceX")->setEnabled(false);
		getChildView("FlexForceY")->setEnabled(false);
		getChildView("FlexForceZ")->setEnabled(false);
	}
	
	// Physics properties
	
	mComboPhysicsShapeLabel->setEnabled(editable);
	mSpinPhysicsGravity->set(objectp->getPhysicsGravity());
	mSpinPhysicsGravity->setEnabled(editable);

	mSpinPhysicsFriction->set(objectp->getPhysicsFriction());
	mSpinPhysicsFriction->setEnabled(editable);
	
	mSpinPhysicsDensity->set(objectp->getPhysicsDensity());
	mSpinPhysicsDensity->setEnabled(editable);
	
	mSpinPhysicsRestitution->set(objectp->getPhysicsRestitution());
	mSpinPhysicsRestitution->setEnabled(editable);

	// update the physics shape combo to include allowed physics shapes
	mComboPhysicsShapeType->removeall();
	mComboPhysicsShapeType->add(getString("None"), LLSD(1));

	BOOL isMesh = FALSE;
	LLSculptParams *sculpt_params = (LLSculptParams *)objectp->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
	if (sculpt_params)
	{
		U8 sculpt_type = sculpt_params->getSculptType();
		U8 sculpt_stitching = sculpt_type & LL_SCULPT_TYPE_MASK;
		isMesh = (sculpt_stitching == LL_SCULPT_TYPE_MESH);
	}

	if(isMesh && objectp)
	{
		const LLVolumeParams &volume_params = objectp->getVolume()->getParams();
		LLUUID mesh_id = volume_params.getSculptID();
		if(gMeshRepo.hasPhysicsShape(mesh_id))
		{
			// if a mesh contains an uploaded or decomposed physics mesh,
			// allow 'Prim'
			mComboPhysicsShapeType->add(getString("Prim"), LLSD(0));			
		}
	}
	else
	{
		// simple prims always allow physics shape prim
		mComboPhysicsShapeType->add(getString("Prim"), LLSD(0));	
	}

	mComboPhysicsShapeType->add(getString("Convex Hull"), LLSD(2));	
	mComboPhysicsShapeType->setValue(LLSD(objectp->getPhysicsShapeType()));
	mComboPhysicsShapeType->setEnabled(editable && !objectp->isPermanentEnforced() && ((root_objectp == NULL) || !root_objectp->isPermanentEnforced()));

	mObject = objectp;
	mRootObject = root_objectp;
}
LLSD LLObjectBackup::primsToLLSD(LLViewerObject::child_list_t child_list,
								 bool is_attachment)
{
	LLViewerObject* object;
	LLSD llsd;
	char localid[16];
	LLUUID t_id;

	for (LLViewerObject::child_list_t::iterator i = child_list.begin();
		 i != child_list.end(); ++i)
	{
		object = (*i);
		LLUUID id = object->getID();

		LL_INFOS() << "Exporting prim " << object->getID().asString() << LL_ENDL;

		// Create an LLSD object that represents this prim. It will be injected
		// in to the overall LLSD tree structure
		LLSD prim_llsd;

		if (!object->isRoot())
		{
			// Parent id
			snprintf(localid, sizeof(localid), "%u",
					 object->getSubParent()->getLocalID());
			prim_llsd["parent"] = localid;
		}

		// Name and description
		LLSelectNode* node = LLSelectMgr::getInstance()->getSelection()->findNode(object);
		if (node)
		{
			prim_llsd["name"] = node->mName;
			prim_llsd["description"] = node->mDescription;
		}

		// Transforms
		if (is_attachment)
		{
			prim_llsd["position"] = object->getPositionEdit().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotationEdit());
		}
		else
		{
			prim_llsd["position"] = object->getPosition().getValue();
			prim_llsd["rotation"] = ll_sd_from_quaternion(object->getRotation());
		}
		prim_llsd["scale"] = object->getScale().getValue();

		// Flags
		prim_llsd["phantom"] = object->flagPhantom();		// legacy
		prim_llsd["physical"] = object->flagUsePhysics();	// legacy
		prim_llsd["flags"] = (S32)object->getFlags();		// new way

		// Extra physics flags
		if (mGotExtraPhysics)
		{
			LLSD& physics = prim_llsd["ExtraPhysics"];
			physics["PhysicsShapeType"] = object->getPhysicsShapeType();
			physics["Gravity"] = object->getPhysicsGravity();
			physics["Friction"] = object->getPhysicsFriction();
			physics["Density"] = object->getPhysicsDensity();
			physics["Restitution"] = object->getPhysicsRestitution();
		}

		// Click action
		if (S32 action = object->getClickAction()) // Non-zero
			prim_llsd["clickaction"] = action;

		// Prim material
		prim_llsd["material"] = object->getMaterial();

		// Volume params
		LLVolumeParams params = object->getVolume()->getParams();
		prim_llsd["volume"] = params.asLLSD();

		// Extra paramsb6fab961-af18-77f8-cf08-f021377a7244

		if (object->isFlexible())
		{
			// Flexible
			LLFlexibleObjectData* flex;
			flex = (LLFlexibleObjectData*)object->getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
			prim_llsd["flexible"] = flex->asLLSD();
		}

		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT))
		{
			// Light
			LLLightParams* light;
			light = (LLLightParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT);
			prim_llsd["light"] = light->asLLSD();
		}
		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
		{
			// Light image
			LLLightImageParams* light_param;
			light_param = (LLLightImageParams*)object->getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
			t_id = validateTextureID(light_param->getLightTexture());
			if (mTexturesList.count(t_id) == 0)
			{
				LL_INFOS() << "Found a light texture, adding to list " << t_id
						<< LL_ENDL;
				mTexturesList.insert(t_id);
			}
			prim_llsd["light_texture"] = light_param->asLLSD();
		}

		if (object->getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
		{
			// Sculpt
			LLSculptParams* sculpt;
			sculpt = (LLSculptParams*)object->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
			prim_llsd["sculpt"] = sculpt->asLLSD();
			if ((sculpt->getSculptType() & LL_SCULPT_TYPE_MASK) != LL_SCULPT_TYPE_MESH)
			{
				LLUUID sculpt_texture = sculpt->getSculptTexture();
				if (sculpt_texture == validateTextureID(sculpt_texture))
				{
					if (mTexturesList.count(sculpt_texture) == 0)
					{
						LL_INFOS() << "Found a sculpt texture, adding to list "
								<< sculpt_texture << LL_ENDL;
						mTexturesList.insert(sculpt_texture);
					}
				}
				else
				{
					LL_WARNS() << "Incorrect permission to export a sculpt texture."
							<< LL_ENDL;
					mExportState = EXPORT_FAILED;
				}
			}
		}

		// Textures and materials
		LLSD te_llsd;
		LLSD this_te_llsd;
		LLSD te_mat_llsd;
		LLSD this_te_mat_llsd;
		bool has_materials = false;
		for (U8 i = 0, count = object->getNumTEs(); i < count; ++i)
		{
			LLTextureEntry* te = object->getTE(i);
			if (!te) continue;	// Paranoia

			// Normal texture/diffuse map
			t_id = validateTextureID(te->getID());
			this_te_llsd = te->asLLSD();
			this_te_llsd["imageid"] = t_id;
			te_llsd.append(this_te_llsd);
			// Do not export non-existent default textures
			if (t_id != LL_TEXTURE_BLANK && t_id != LL_TEXTURE_INVISIBLE)
			{
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}
			}

			// Materials
			LLMaterial* mat = te->getMaterialParams().get();
			if (mat)
			{
				has_materials = true;
				this_te_mat_llsd = mat->asLLSD();

				t_id = validateTextureID(mat->getNormalID());
				this_te_mat_llsd["NormMap"] = t_id;
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}

				t_id = validateTextureID(mat->getSpecularID());
				this_te_mat_llsd["SpecMap"] = t_id;
				if (mTexturesList.count(t_id) == 0)
				{
					mTexturesList.insert(t_id);
				}

				te_mat_llsd.append(this_te_mat_llsd);
			}
		}
		prim_llsd["textures"] = te_llsd;
		if (has_materials)
		{
			prim_llsd["materials"] = te_mat_llsd;
		}

		// The keys in the primitive maps do not have to be localids, they can
		// be any string. We simply use localids because they are a unique
		// identifier
		snprintf(localid, sizeof(localid), "%u", object->getLocalID());
		llsd[(const char*)localid] = prim_llsd;
	}

	updateExportNumbers();

	return llsd;
}