int horse_revive(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if (ch->GetHorseLevel() > 0 && ch->GetHorseHealth() <= 0) { ch->ReviveHorse(); } return 0; }
int horse_feed(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); //DWORD dwHorseFood = ch->GetHorseLevel() + ITEM_HORSE_FOOD_1 - 1; if (ch->GetHorseLevel() > 0 && ch->GetHorseHealth() > 0) { ch->FeedHorse(); } return 0; }
int horse_get_health(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if (ch->GetHorseLevel()) lua_pushnumber(L, ch->GetHorseHealth()); else lua_pushnumber(L, 0); return 1; }
int horse_get_health_pct(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); int pct = MINMAX(0, ch->GetHorseHealth() * 100 / ch->GetHorseMaxHealth(), 100); sys_log(1, "horse.get_health_pct %d", pct); if (ch->GetHorseLevel()) lua_pushnumber(L, pct); else lua_pushnumber(L, 0); return 1; }
int horse_is_dead(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); lua_pushboolean(L, ch->GetHorseHealth()<=0); return 1; }