void CParty::HealParty() { // XXX DELETEME 클라이언트 완료될때까지 { return; } if (!m_bPartyHealReady) return; TMemberMap::iterator it; LPCHARACTER l = GetLeaderCharacter(); for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { if (!it->second.pCharacter) continue; LPCHARACTER ch = it->second.pCharacter; if (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE) { ch->PointChange(POINT_HP, ch->GetMaxHP()-ch->GetHP()); ch->PointChange(POINT_SP, ch->GetMaxSP()-ch->GetSP()); } } m_bPartyHealReady = false; m_dwPartyHealTime = get_dword_time(); }
void LogManager::CharLog(LPCHARACTER ch, DWORD dw, const char * c_pszText, const char * c_pszHint) { if (ch) CharLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), dw, c_pszText, c_pszHint, ch->GetDesc() ? ch->GetDesc()->GetHostName() : ""); else CharLog(0, 0, 0, dw, c_pszText, c_pszHint, ""); }
void operator () (LPENTITY ent) { if (ent->IsType(ENTITY_CHARACTER)) { LPCHARACTER ch = (LPCHARACTER) ent; if (ch->IsMonster()) { return; } if (sx <= ch->GetX() && ch->GetX() <= ex && sy <= ch->GetY() && ch->GetY() <= ey) { bIn = true; } } }
bool battle_is_attackable(LPCHARACTER ch, LPCHARACTER victim) { // 상대방이 죽었으면 중단한다. if (victim->IsDead()) return false; // 안전지대면 중단 { SECTREE *sectree = NULL; sectree = ch->GetSectree(); if (sectree && sectree->IsAttr(ch->GetX(), ch->GetY(), ATTR_BANPK)) return false; sectree = victim->GetSectree(); if (sectree && sectree->IsAttr(victim->GetX(), victim->GetY(), ATTR_BANPK)) return false; } // 내가 죽었으면 중단한다. if (ch->IsStun() || ch->IsDead()) return false; if (ch->IsPC() && victim->IsPC()) { CGuild* g1 = ch->GetGuild(); CGuild* g2 = victim->GetGuild(); if (g1 && g2) { if (g1->UnderWar(g2->GetID())) return true; } } if (IS_CASTLE_MAP(ch->GetMapIndex()) && false==castle_can_attack(ch, victim)) return false; if (CArenaManager::instance().CanAttack(ch, victim) == true) return true; return CPVPManager::instance().CanAttack(ch, victim); }
bool CParty::IsPositionNearLeader(LPCHARACTER ch) { if (!m_pkChrLeader) return false; if (DISTANCE_APPROX(ch->GetX() - m_pkChrLeader->GetX(), ch->GetY() - m_pkChrLeader->GetY()) >= PARTY_DEFAULT_RANGE) return false; return true; }
FuncFindMobVictim(LPCHARACTER pkChr, int iMaxDistance) : m_pkChr(pkChr), m_iMinDistance(~(1L << 31)), m_iMaxDistance(iMaxDistance), m_lx(pkChr->GetX()), m_ly(pkChr->GetY()), m_pkChrVictim(NULL), m_pkChrBuilding(NULL) { };
bool CItem::DistanceValid(LPCHARACTER ch) { if (!GetSectree()) return false; int iDist = DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()); if (iDist > 300) return false; return true; }
void CWarMap::DecMember(LPCHARACTER ch) { if (!ch->IsPC()) return; sys_log(0, "WarMap::DecMember"); DWORD gid = 0; if (ch->GetGuild()) gid = ch->GetGuild()->GetID(); if (!ch->IsObserverMode()) { if (gid == m_TeamData[0].dwID) m_TeamData[0].RemoveMember(ch); else if (gid == m_TeamData[1].dwID) m_TeamData[1].RemoveMember(ch); if (m_kMapInfo.bType == WAR_MAP_TYPE_FLAG) { CAffect * pkAff = ch->FindAffect(AFFECT_WAR_FLAG); if (pkAff) { BYTE idx; if (GetTeamIndex(pkAff->lApplyValue, idx)) AddFlag(idx, ch->GetX(), ch->GetY()); ch->RemoveAffect(AFFECT_WAR_FLAG); } } sys_log(0, "WarMap -m %u(cur:%d, acc:%d) vs %u(cur:%d, acc:%d)", m_TeamData[0].dwID, m_TeamData[0].GetCurJointerCount(), m_TeamData[0].GetAccumulatedJoinerCount(), m_TeamData[1].dwID, m_TeamData[1].GetCurJointerCount(), m_TeamData[1].GetAccumulatedJoinerCount()); CheckWarEnd(); ch->SetQuestFlag("war.is_war_member", 0); } else { --m_iObserverCount; sys_log(0, "WarMap -o %d", m_iObserverCount); ch->SetObserverMode(false); } UpdateUserCount(); m_set_pkChr.erase(ch); }
void LogManager::ItemLog(LPCHARACTER ch, LPITEM item, const char * c_pszText, const char * c_pszHint) { if (NULL == ch || NULL == item) { sys_err("character or item nil (ch %p item %p text %s)", get_pointer(ch), get_pointer(item), c_pszText); return; } ItemLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), item->GetID(), NULL == c_pszText ? "" : c_pszText, c_pszHint, ch->GetDesc() ? ch->GetDesc()->GetHostName() : "", item->GetOriginalVnum()); }
// 아이템 구입 void CShopManager::Buy(LPCHARACTER ch, BYTE pos) { if (!ch->GetShop()) return; if (!ch->GetShopOwner()) return; if (DISTANCE_APPROX(ch->GetX() - ch->GetShopOwner()->GetX(), ch->GetY() - ch->GetShopOwner()->GetY()) > 2000) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 살 수 없습니다.")); return; } CShop* pkShop = ch->GetShop(); if (!pkShop->IsPCShop()) { //if (pkShop->GetVnum() == 0) // return; //const CMob* pkMob = CMobManager::instance().Get(pkShop->GetNPCVnum()); //if (!pkMob) // return; //if (pkMob->m_table.bType != CHAR_TYPE_NPC) //{ // return; //} } else { } //PREVENT_ITEM_COPY ch->SetMyShopTime(); //END_PREVENT_ITEM_COPY int ret = pkShop->Buy(ch, pos); if (SHOP_SUBHEADER_GC_OK != ret) // 문제가 있었으면 보낸다. { TPacketGCShop pack; pack.header = HEADER_GC_SHOP; pack.subheader = ret; pack.size = sizeof(TPacketGCShop); ch->GetDesc()->Packet(&pack, sizeof(pack)); } }
void CWarMap::OnKill(LPCHARACTER killer, LPCHARACTER ch) { if (m_bEnded) return; DWORD dwKillerGuild = 0; DWORD dwDeadGuild = 0; if (killer->GetGuild()) dwKillerGuild = killer->GetGuild()->GetID(); if (ch->GetGuild()) dwDeadGuild = ch->GetGuild()->GetID(); BYTE idx; sys_log(0, "WarMap::OnKill %u %u", dwKillerGuild, dwDeadGuild); if (!GetTeamIndex(dwKillerGuild, idx)) return; if (!GetTeamIndex(dwDeadGuild, idx)) return; switch (m_kMapInfo.bType) { case WAR_MAP_TYPE_NORMAL: SendGuildWarScore(dwKillerGuild, dwDeadGuild, 1, ch->GetLevel()); break; case WAR_MAP_TYPE_FLAG: { CAffect * pkAff = ch->FindAffect(AFFECT_WAR_FLAG); if (pkAff) { if (GetTeamIndex(pkAff->lApplyValue, idx)) AddFlag(idx, ch->GetX(), ch->GetY()); ch->RemoveAffect(AFFECT_WAR_FLAG); } } break; default: sys_err("unknown war map type %u index %d", m_kMapInfo.bType, m_kMapInfo.lMapIndex); break; } }
// 상점 거래를 시작 bool CShopManager::StartShopping(LPCHARACTER pkChr, LPCHARACTER pkChrShopKeeper, int iShopVnum) { if (pkChr->GetShopOwner() == pkChrShopKeeper) return false; // this method is only for NPC if (pkChrShopKeeper->IsPC()) return false; //PREVENT_TRADE_WINDOW if (pkChr->IsOpenSafebox() || pkChr->GetExchange() || pkChr->GetMyShop() || pkChr->IsCubeOpen()) { pkChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래창이 열린상태에서는 상점거래를 할수 가 없습니다.")); return false; } //END_PREVENT_TRADE_WINDOW long distance = DISTANCE_APPROX(pkChr->GetX() - pkChrShopKeeper->GetX(), pkChr->GetY() - pkChrShopKeeper->GetY()); if (distance >= SHOP_MAX_DISTANCE) { sys_log(1, "SHOP: TOO_FAR: %s distance %d", pkChr->GetName(), distance); return false; } LPSHOP pkShop; if (iShopVnum) pkShop = Get(iShopVnum); else pkShop = GetByNPCVnum(pkChrShopKeeper->GetRaceNum()); if (!pkShop) { sys_log(1, "SHOP: NO SHOP"); return false; } bool bOtherEmpire = false; if (pkChr->GetEmpire() != pkChrShopKeeper->GetEmpire()) bOtherEmpire = true; pkShop->AddGuest(pkChr, pkChrShopKeeper->GetVID(), bOtherEmpire); pkChr->SetShopOwner(pkChrShopKeeper); sys_log(0, "SHOP: START: %s", pkChr->GetName()); return true; }
LPCHARACTER CParty::GetNextOwnership(LPCHARACTER ch, long x, long y) { if (m_itNextOwner == m_memberMap.end()) return ch; int size = m_memberMap.size(); while (size-- > 0) { LPCHARACTER pkMember = m_itNextOwner->second.pCharacter; if (pkMember && DISTANCE_APPROX(pkMember->GetX() - x, pkMember->GetY() - y) < 3000) { IncreaseOwnership(); return pkMember; } IncreaseOwnership(); } return ch; }
void CLand::PutData(const TLand * data) { memcpy(&m_data, data, sizeof(TLand)); if (m_data.dwGuildID) { const TMapRegion * r = SECTREE_MANAGER::instance().GetMapRegion(m_data.lMapIndex); if (r) { CharacterVectorInteractor i; if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(20040, i)) { CharacterVectorInteractor::iterator it = i.begin(); while (it != i.end()) { LPCHARACTER ch = *(it++); if (ch->GetMapIndex() != m_data.lMapIndex) continue; int x = ch->GetX() - r->sx; int y = ch->GetY() - r->sy; if (x > m_data.x + m_data.width || x < m_data.x) continue; if (y > m_data.y + m_data.height || y < m_data.y) continue; M2_DESTROY_CHARACTER(ch); } } } } }
int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim) { if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!victim || ch == victim) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!battle_is_attackable(ch, victim)) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); // °Её® ГјЕ© int distance = DISTANCE_APPROX(ch->GetX() - victim->GetX(), ch->GetY() - victim->GetY()); if (!victim->IsBuilding()) { int max = 300; if (false == ch->IsPC()) { // ёуЅєЕНАЗ °жїм ёуЅєЕН °ш°Э °Её®ё¦ »зїл max = (int) (ch->GetMobAttackRange() * 1.15f); } else { // PCАП °жїм »уґл°Ў melee ёчАП °жїм ёчАЗ °ш°Э °Её®°Ў ГЦґл °ш°Э °Её® if (false == victim->IsPC() && BATTLE_TYPE_MELEE == victim->GetMobBattleType()) max = MAX(300, (int) (victim->GetMobAttackRange() * 1.15f)); } if (distance > max) { if (test_server) sys_log(0, "VICTIM_FAR: %s distance: %d max: %d", ch->GetName(), distance, max); return BATTLE_NONE; } } if (timed_event_cancel(ch)) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("АьЕх°Ў ЅГАЫ µЗѕо ГлјТ µЗѕъЅАґПґЩ.")); if (timed_event_cancel(victim)) victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("АьЕх°Ў ЅГАЫ µЗѕо ГлјТ µЗѕъЅАґПґЩ.")); ch->SetPosition(POS_FIGHTING); ch->SetVictim(victim); const PIXEL_POSITION & vpos = victim->GetXYZ(); ch->SetRotationToXY(vpos.x, vpos.y); int dam; int ret = battle_hit(ch, victim, dam); return (ret); }
void CParty::Update() { sys_log(1, "PARTY::Update"); LPCHARACTER l = GetLeaderCharacter(); if (!l) return; TMemberMap::iterator it; int iNearMember = 0; bool bResendAll = false; for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; it->second.bNear = false; if (!ch) continue; if (l->GetDungeon()) it->second.bNear = l->GetDungeon() == ch->GetDungeon(); else it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE); if (it->second.bNear) { ++iNearMember; //sys_log(0,"NEAR %s", ch->GetName()); } } if (iNearMember <= 1 && !l->GetDungeon()) { for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) it->second.bNear = false; iNearMember = 0; } if (iNearMember != m_iCountNearPartyMember) { m_iCountNearPartyMember = iNearMember; bResendAll = true; } m_iLeadership = l->GetLeadershipSkillLevel(); int iNewExpBonus = ComputePartyBonusExpPercent(); m_iAttBonus = ComputePartyBonusAttackGrade(); m_iDefBonus = ComputePartyBonusDefenseGrade(); if (m_iExpBonus != iNewExpBonus) { bResendAll = true; m_iExpBonus = iNewExpBonus; } bool bLongTimeExpBonusChanged = false; // ЖДЖј °бјє ИД ГжєРЗС ЅГ°ЈАМ БціЄёй °жЗиДЎ єёіКЅєё¦ №ЮґВґЩ. if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2))) { bLongTimeExpBonusChanged = true; m_iLongTimeExpBonus = 5; bResendAll = true; } for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; if (!ch) continue; if (bLongTimeExpBonusChanged && ch->GetDesc()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ЖДЖјАЗ Зщµї·ВАМ іфѕЖБ® Бц±ЭєОЕН ГЯ°Ў °жЗиДЎ єёіКЅєё¦ №ЮЅАґПґЩ.")); bool bNear = it->second.bNear; ComputeRolePoint(ch, it->second.bRole, bNear); if (bNear) { if (!bResendAll) SendPartyInfoOneToAll(ch); } } // PARTY_ROLE_LIMIT_LEVEL_BUG_FIX m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 10 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 25 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 40 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 40 ? 1 : 0; // END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX // Party Heal Update if (!m_bPartyHealReady) { if (!m_bCanUsePartyHeal && m_iLeadership >= 18) m_dwPartyHealTime = get_dword_time(); m_bCanUsePartyHeal = m_iLeadership >= 18; // ЕлјЦ·В 18 АМ»уАє ИъА» »зїлЗТ јц АЦАЅ. // ЕлјЦ·В 40АМ»уАє ЖДЖј Иъ ДрЕёАУАМ АыґЩ. DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000; if (m_bCanUsePartyHeal) { if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime) { m_bPartyHealReady = true; // send heal ready if (0) // XXX DELETEME Е¬¶уАМѕрЖ® їП·бµЙ¶§±оБц if (GetLeaderCharacter()) GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady"); } } } if (bResendAll) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) if (it->second.pCharacter) SendPartyInfoOneToAll(it->second.pCharacter); } }
void LogManager::ItemLog(LPCHARACTER ch, int itemID, int itemVnum, const char * c_pszText, const char * c_pszHint) { ItemLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), itemID, c_pszText, c_pszHint, ch->GetDesc() ? ch->GetDesc()->GetHostName() : "", itemVnum); }
int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim) { if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!victim || ch == victim) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); if (!battle_is_attackable(ch, victim)) return BATTLE_NONE; if (test_server&&ch->IsPC()) sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName()); // 거리 체크 int distance = DISTANCE_APPROX(ch->GetX() - victim->GetX(), ch->GetY() - victim->GetY()); if (!victim->IsBuilding()) { int max = 300; if (false == ch->IsPC()) { // 몬스터의 경우 몬스터 공격 거리를 사용 max = (int) (ch->GetMobAttackRange() * 1.15f); } else { // PC일 경우 상대가 melee 몹일 경우 몹의 공격 거리가 최대 공격 거리 if (false == victim->IsPC() && BATTLE_TYPE_MELEE == victim->GetMobBattleType()) max = MAX(300, (int) (victim->GetMobAttackRange() * 1.15f)); } if (distance > max) { if (test_server) sys_log(0, "VICTIM_FAR: %s distance: %d max: %d", ch->GetName(), distance, max); return BATTLE_NONE; } } if (timed_event_cancel(ch)) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다.")); if (timed_event_cancel(victim)) victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다.")); ch->SetPosition(POS_FIGHTING); ch->SetVictim(victim); const PIXEL_POSITION & vpos = victim->GetXYZ(); ch->SetRotationToXY(vpos.x, vpos.y); int dam; int ret = battle_hit(ch, victim, dam); return (ret); }
bool operator () (LPENTITY ent) { if (!ent->IsType(ENTITY_CHARACTER)) return false; LPCHARACTER pkChr = (LPCHARACTER) ent; if (pkChr->IsBuilding() && (pkChr->IsAffectFlag(AFF_BUILDING_CONSTRUCTION_SMALL) || pkChr->IsAffectFlag(AFF_BUILDING_CONSTRUCTION_LARGE) || pkChr->IsAffectFlag(AFF_BUILDING_UPGRADE))) { m_pkChrBuilding = pkChr; } if (pkChr->IsNPC()) { if ( !pkChr->IsMonster() || !m_pkChr->IsAttackMob() || m_pkChr->IsAggressive() ) return false; } if (pkChr->IsDead()) return false; if (pkChr->IsAffectFlag(AFF_EUNHYUNG) || pkChr->IsAffectFlag(AFF_INVISIBILITY) || pkChr->IsAffectFlag(AFF_REVIVE_INVISIBLE)) return false; if (pkChr->IsAffectFlag(AFF_TERROR) && m_pkChr->IsImmune(IMMUNE_TERROR) == false ) // 공포 처리 { if ( pkChr->GetLevel() >= m_pkChr->GetLevel() ) return false; } if ( m_pkChr->IsNoAttackShinsu() ) { if ( pkChr->GetEmpire() == 1 ) return false; } if ( m_pkChr->IsNoAttackChunjo() ) { if ( pkChr->GetEmpire() == 2 ) return false; } if ( m_pkChr->IsNoAttackJinno() ) { if ( pkChr->GetEmpire() == 3 ) return false; } int iDistance = DISTANCE_APPROX(m_lx - pkChr->GetX(), m_ly - pkChr->GetY()); if (iDistance < m_iMinDistance && iDistance <= m_iMaxDistance) { m_pkChrVictim = pkChr; m_iMinDistance = iDistance; } return true; }
bool battle_distance_valid(LPCHARACTER ch, LPCHARACTER victim) { return battle_distance_valid_by_xy(ch->GetX(), ch->GetY(), victim->GetX(), victim->GetY()); }
int CalcArrowDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, LPITEM pkBow, LPITEM pkArrow, bool bIgnoreDefense) { if (!pkBow || pkBow->GetType() != ITEM_WEAPON || pkBow->GetSubType() != WEAPON_BOW) return 0; if (!pkArrow) return 0; // 타격치 계산부 int iDist = (int) (DISTANCE_SQRT(pkAttacker->GetX() - pkVictim->GetX(), pkAttacker->GetY() - pkVictim->GetY())); //int iGap = (iDist / 100) - 5 - pkBow->GetValue(5) - pkAttacker->GetPoint(POINT_BOW_DISTANCE); int iGap = (iDist / 100) - 5 - pkAttacker->GetPoint(POINT_BOW_DISTANCE); int iPercent = 100 - (iGap * 5); if (iPercent <= 0) return 0; else if (iPercent > 100) iPercent = 100; int iDam = 0; float fAR = CalcAttackRating(pkAttacker, pkVictim, false); iDam = number(pkBow->GetValue(3), pkBow->GetValue(4)) * 2 + pkArrow->GetValue(3); int iAtk; // level must be ignored when multiply by fAR, so subtract it before calculation. iAtk = pkAttacker->GetPoint(POINT_ATT_GRADE) + iDam - (pkAttacker->GetLevel() * 2); iAtk = (int) (iAtk * fAR); iAtk += pkAttacker->GetLevel() * 2; // and add again // Refine Grade iAtk += pkBow->GetValue(5) * 2; iAtk += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS); iAtk = (int) (iAtk * (100 + (pkAttacker->GetPoint(POINT_ATT_BONUS) + pkAttacker->GetPoint(POINT_MELEE_MAGIC_ATT_BONUS_PER))) / 100); iAtk = CalcAttBonus(pkAttacker, pkVictim, iAtk); int iDef = 0; if (!bIgnoreDefense) iDef = (pkVictim->GetPoint(POINT_DEF_GRADE) * (100 + pkAttacker->GetPoint(POINT_DEF_BONUS)) / 100); if (pkAttacker->IsNPC()) iAtk = (int) (iAtk * pkAttacker->GetMobDamageMultiply()); iDam = MAX(0, iAtk - iDef); int iPureDam = iDam; iPureDam = (iPureDam * iPercent) / 100; if (test_server) { pkAttacker->ChatPacket(CHAT_TYPE_INFO, "ARROW %s -> %s, DAM %d DIST %d GAP %d %% %d", pkAttacker->GetName(), pkVictim->GetName(), iPureDam, iDist, iGap, iPercent); } return iPureDam; //return iDam; }
void CParty::Update() { sys_log(1, "PARTY::Update"); LPCHARACTER l = GetLeaderCharacter(); if (!l) return; TMemberMap::iterator it; int iNearMember = 0; bool bResendAll = false; for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; it->second.bNear = false; if (!ch) continue; if (l->GetDungeon()) it->second.bNear = l->GetDungeon() == ch->GetDungeon(); else it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE); if (it->second.bNear) { ++iNearMember; //sys_log(0,"NEAR %s", ch->GetName()); } } if (iNearMember <= 1 && !l->GetDungeon()) { for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) it->second.bNear = false; iNearMember = 0; } if (iNearMember != m_iCountNearPartyMember) { m_iCountNearPartyMember = iNearMember; bResendAll = true; } m_iLeadership = l->GetLeadershipSkillLevel(); int iNewExpBonus = ComputePartyBonusExpPercent(); m_iAttBonus = ComputePartyBonusAttackGrade(); m_iDefBonus = ComputePartyBonusDefenseGrade(); if (m_iExpBonus != iNewExpBonus) { bResendAll = true; m_iExpBonus = iNewExpBonus; } bool bLongTimeExpBonusChanged = false; // 파티 결성 후 충분한 시간이 지나면 경험치 보너스를 받는다. if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2))) { bLongTimeExpBonusChanged = true; m_iLongTimeExpBonus = 5; bResendAll = true; } for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { LPCHARACTER ch = it->second.pCharacter; if (!ch) continue; if (bLongTimeExpBonusChanged && ch->GetDesc()) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티의 협동력이 높아져 지금부터 추가 경험치 보너스를 받습니다.")); bool bNear = it->second.bNear; ComputeRolePoint(ch, it->second.bRole, bNear); if (bNear) { if (!bResendAll) SendPartyInfoOneToAll(ch); } } // PARTY_ROLE_LIMIT_LEVEL_BUG_FIX m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 10 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 25 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 40 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 40 ? 1 : 0; // END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX // Party Heal Update if (!m_bPartyHealReady) { if (!m_bCanUsePartyHeal && m_iLeadership >= 18) m_dwPartyHealTime = get_dword_time(); m_bCanUsePartyHeal = m_iLeadership >= 18; // 통솔력 18 이상은 힐을 사용할 수 있음. // 통솔력 40이상은 파티 힐 쿨타임이 적다. DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000; if (m_bCanUsePartyHeal) { if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime) { m_bPartyHealReady = true; // send heal ready if (0) // XXX DELETEME 클라이언트 완료될때까지 if (GetLeaderCharacter()) GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady"); } } } if (bResendAll) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) if (it->second.pCharacter) SendPartyInfoOneToAll(it->second.pCharacter); } }
void CShopManager::Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount) { if (!ch->GetShop()) return; if (!ch->GetShopOwner()) return; if (!ch->CanHandleItem()) return; if (ch->GetShop()->IsPCShop()) return; if (DISTANCE_APPROX(ch->GetX()-ch->GetShopOwner()->GetX(), ch->GetY()-ch->GetShopOwner()->GetY())>2000) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 팔 수 없습니다.")); return; } LPITEM item = ch->GetInventoryItem(bCell); if (!item) return; if (item->IsEquipped() == true) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("착용 중인 아이템은 판매할 수 없습니다.")); return; } if (true == item->isLocked()) { return; } if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL)) return; DWORD dwPrice; if (bCount == 0 || bCount > item->GetCount()) bCount = item->GetCount(); dwPrice = item->GetShopBuyPrice(); if (IS_SET(item->GetFlag(), ITEM_FLAG_COUNT_PER_1GOLD)) { if (dwPrice == 0) dwPrice = bCount; else dwPrice = bCount / dwPrice; } else dwPrice *= bCount; dwPrice /= 5; //세금 계산 DWORD dwTax = 0; int iVal = 3; if (LC_IsYMIR() || LC_IsKorea()) { dwTax = dwPrice * iVal / 100; dwPrice -= dwTax; } else { dwTax = dwPrice * iVal/100; dwPrice -= dwTax; } if (test_server) sys_log(0, "Sell Item price id %d %s itemid %d", ch->GetPlayerID(), ch->GetName(), item->GetID()); const int64_t nTotalMoney = static_cast<int64_t>(ch->GetGold()) + static_cast<int64_t>(dwPrice); if (GOLD_MAX <= nTotalMoney) { sys_err("[OVERFLOW_GOLD] id %u name %s gold %u", ch->GetPlayerID(), ch->GetName(), ch->GetGold()); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억냥이 초과하여 물품을 팔수 없습니다.")); return; } // 20050802.myevan.상점 판매 로그에 아이템 ID 추가 sys_log(0, "SHOP: SELL: %s item name: %s(x%d):%u price: %u", ch->GetName(), item->GetName(), bCount, item->GetID(), dwPrice); if (iVal > 0) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("판매금액의 %d %% 가 세금으로 나가게됩니다"), iVal); DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), dwPrice); if (bCount == item->GetCount()) { // 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서 // 상점 판매시 속성로그를 남긴다. if (LC_IsYMIR()) item->AttrLog(); ITEM_MANAGER::instance().RemoveItem(item, "SELL"); } else item->SetCount(item->GetCount() - bCount); //군주 시스템 : 세금 징수 CMonarch::instance().SendtoDBAddMoney(dwTax, ch->GetEmpire(), ch); ch->PointChange(POINT_GOLD, dwPrice, false); }
void CParty::SummonToLeader(DWORD pid) { int xy[12][2] = { { 250, 0 }, { 216, 125 }, { 125, 216 }, { 0, 250 }, { -125, 216 }, { -216, 125 }, { -250, 0 }, { -216, -125 }, { -125, -216 }, { 0, -250 }, { 125, -216 }, { 216, -125 }, }; int n = 0; int x[12], y[12]; SECTREE_MANAGER & s = SECTREE_MANAGER::instance(); LPCHARACTER l = GetLeaderCharacter(); if (m_memberMap.find(pid) == m_memberMap.end()) { l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 소환하려는 대상을 찾을 수 없습니다.")); return; } LPCHARACTER ch = m_memberMap[pid].pCharacter; if (!ch) { l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 소환하려는 대상을 찾을 수 없습니다.")); return; } if (!ch->CanSummon(m_iLeadership)) { l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 대상을 소환할 수 없습니다.")); return; } for (int i = 0; i < 12; ++i) { PIXEL_POSITION p; if (s.GetMovablePosition(l->GetMapIndex(), l->GetX() + xy [i][0], l->GetY() + xy[i][1], p)) { x[n] = p.x; y[n] = p.y; n++; } } if (n == 0) l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 현재 위치로 소환할 수 없습니다.")); else { int i = number(0, n - 1); ch->Show(l->GetMapIndex(), x[i], y[i]); ch->Stop(); } }
void CThreeWayWar::onDead(LPCHARACTER pChar, LPCHARACTER pkKiller) { if (false == pChar->IsPC()) return; if (GM_PLAYER != pChar->GetGMLevel() && false == test_server) return; if (-1 == GetRegenFlag()) return; DecreaseReviveTokenForPlayer( pChar->GetPlayerID() ); if (false == IsSungZiMapIndex(pChar->GetMapIndex())) return; if (NULL == pkKiller || true != pkKiller->IsPC()) return; // °°Ає Б¦±№Ає °и»кЗПБц ѕКАЅ if (pChar->GetEmpire() == pkKiller->GetEmpire()) return; int nKillScore = GetKillScore(pkKiller->GetEmpire()); // Б¦±№ Еі ЅєДЪѕо°Ў -1АП°жїмґВ Е»¶ф±№°ЎА̱⶧№®їЎ БЎјц ГјЕ©ё¦ ЗПёй ѕИµИґЩ. if (nKillScore >= 0) { nKillScore += GetKillValue(pChar->GetLevel()); SetKillScore(pkKiller->GetEmpire(), nKillScore); } if (nKillScore != 0 && (test_server || (nKillScore % 5) == 0)) { char szBuf[64 + 1]; snprintf(szBuf, sizeof(szBuf), LC_TEXT("ЗцАз ЅєДЪѕо ЅЕјц±№:%d ГµБ¶±№:%d Бшіл±№:%d"), GetKillScore(1), GetKillScore(2), GetKillScore(3)); SendNoticeMap(szBuf, GetSungziMapIndex(), false); } const int nVictoryScore = quest::CQuestManager::instance().GetEventFlag("threeway_war_kill_count"); if (0 == GetRegenFlag()) { int nEliminatedEmpireCount = 0; BYTE bLoseEmpire = 0; for (int n = 1; n < 4; ++n) { if (nVictoryScore > GetKillScore(n)) { ++nEliminatedEmpireCount; bLoseEmpire = n; } } if (1 != nEliminatedEmpireCount) return; //---------------------- //Д«їоЖ® ГК±вИ //---------------------- SetKillScore(1, 0); SetKillScore(2, 0); SetKillScore(3, 0); SetKillScore(bLoseEmpire, -1); quest::warp_all_to_map_my_empire_event_info * info; //---------------------- //Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : јєБцїЎј //---------------------- info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>(); info->m_lMapIndexFrom = GetSungziMapIndex(); info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire); info->m_x = EMPIRE_START_X(bLoseEmpire); info->m_y = EMPIRE_START_Y(bLoseEmpire); info->m_bEmpire = bLoseEmpire; event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(10)); //---------------------- //Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : Ел·ОїЎј //---------------------- info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>(); info->m_lMapIndexFrom = GetPassMapIndex(bLoseEmpire); info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire); info->m_x = EMPIRE_START_X(bLoseEmpire); info->m_y = EMPIRE_START_Y(bLoseEmpire); info->m_bEmpire = bLoseEmpire; event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(10)); //---------------------- //јєБцїЎ ЖГ±вґВ ±№°ЎїЎ ґлЗС АМѕЯ±вё¦ ё¶їХАМ ЗФ! //---------------------- const std::string Nation(EMPIRE_NAME(bLoseEmpire)); const std::string Script( LC_TEXT("јєБцАЗ ё¶їХ: іКИс ") + Nation + LC_TEXT("іај®µйАє АМ°ч јєБцїЎ АЦА» АЪ°ЭА» АТѕъґЩ. ёрµО јєБцїЎј №°·ЇіЄ°Е¶у~~[ENTER][ENTER] 10ГК ИДїЎ ёрµО ё¶А»·О АМµїЗП°Ф µЛґПґЩ. ") + "[ENTER][DONE]" ); CHARACTER_MANAGER::instance().SendScriptToMap(pChar->GetMapIndex(), Script); //---------------------- // °шБц ЗС№ж іЇ·ББЬ. //---------------------- char szNotice[512+1]; snprintf(szNotice, sizeof(szNotice), LC_TEXT("»п°Её® АьЕхїЎј %s ±№°Ў°Ў °ЎАеёХАъ Е»¶фА» ЗПїґЅАґПґЩ"), Nation.c_str()); BroadcastNotice(szNotice); snprintf(szNotice, sizeof(szNotice), "First Step: %s exclusion", Nation.c_str()); LogManager::instance().CharLog(0, 0, 0, 0, "THREEWAY", szNotice, NULL); //---------------------- // ёчА» ё®БЁЗСґЩ. //---------------------- regen_mob_event_info* regen_info = AllocEventInfo<regen_mob_event_info>(); regen_info->dwMapIndex = pChar->GetMapIndex(); event_create(regen_mob_event, regen_info, PASSES_PER_SEC(10)); SetRegenFlag(1); } else if (1 == GetRegenFlag()) { int nVictoryEmpireIndex = 0; for (int n = 1; n < 4; ++n) { nKillScore = GetKillScore(n); if (nKillScore == -1) continue; if (nVictoryScore <= nKillScore) { nVictoryEmpireIndex = n; break; } } if (0 == nVictoryEmpireIndex) return; for (int n = 1; n < 4; ++n) { if (n != nVictoryEmpireIndex) { BYTE bLoseEmpire = n; quest::warp_all_to_map_my_empire_event_info * info; //---------------------- //Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : јєБцїЎј //---------------------- info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>(); info->m_lMapIndexFrom = GetSungziMapIndex(); info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire); info->m_x = EMPIRE_START_X(bLoseEmpire); info->m_y = EMPIRE_START_Y(bLoseEmpire); info->m_bEmpire = bLoseEmpire; event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5)); //---------------------- //Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : Ел·ОїЎј //---------------------- info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>(); info->m_lMapIndexFrom = GetPassMapIndex(bLoseEmpire); info->m_lMapIndexTo = EMPIRE_START_MAP(bLoseEmpire); info->m_x = EMPIRE_START_X(bLoseEmpire); info->m_y = EMPIRE_START_Y(bLoseEmpire); info->m_bEmpire = bLoseEmpire; event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5)); } } //------------------------------ // ГЦБѕ ЅєДЪѕо ЗҐЅГ //------------------------------ { char szBuf[64 + 1]; snprintf(szBuf, sizeof(szBuf), LC_TEXT("ЗцАз ЅєДЪѕо ЅЕјц±№:%d ГµБ¶±№:%d Бшіл±№:%d"), GetKillScore(1), GetKillScore(2), GetKillScore(3)); SendNoticeMap(szBuf, GetSungziMapIndex(), false); } // ёЮјјБцё¦ ¶зїцБШґЩ. LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap(pChar->GetMapIndex()); if (NULL != pSecMap) { const std::string EmpireName(EMPIRE_NAME(nVictoryEmpireIndex)); const std::string Script( EmpireName + LC_TEXT(". іКИс°Ў јєБцАЗ јцИЈАЪё¦ Ав°Ф µИґЩёй іКИсґВ јєБцАЗ БЦАОАМ µИґЩ.[ENTER][ENTER] ") + "[ENTER][DONE]"); struct packet_script pack_script; pack_script.header = HEADER_GC_SCRIPT; pack_script.skin = 1; pack_script.src_size = Script.size(); quest::FSendPacketToEmpire fSend; fSend.bEmpire = nVictoryEmpireIndex; pack_script.size = pack_script.src_size + sizeof(struct packet_script); fSend.buf.write(&pack_script, sizeof(struct packet_script)); fSend.buf.write(&Script[0], Script.size()); pSecMap->for_each(fSend); char szBuf[512]; snprintf(szBuf, sizeof(szBuf), "Second Step: %s remain", EMPIRE_NAME( nVictoryEmpireIndex )); LogManager::instance().CharLog(0, 0, 0, 0, "THREEWAY", szBuf, NULL); } //------------------------------ // ё¶Бцё· єё»у : Бш±ё№МИЈ јТИЇ //----------------------------- for (int n = 0; n < quest::CQuestManager::instance().GetEventFlag("threeway_war_boss_count");) { int x = pChar->GetX(); int y = pChar->GetY(); x = (thecore_random() & 1) ? x - number(200, 1000) : x + number(200, 1000); y = (thecore_random() & 1) ? y - number(200, 1000) : y + number(200, 1000); if (x < 0) x = pChar->GetX(); if (y < 0) y = pChar->GetY(); LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob( GetEventSungZiMapInfo().m_iBossMobVnum, pChar->GetMapIndex(), x, y, 0, false); if (NULL != ch) { ch->SetAggressive(); ++n; } } SetRegenFlag(-1); } }