Ejemplo n.º 1
0
void CParty::HealParty()
{
	// XXX DELETEME 클라이언트 완료될때까지
	{
		return;
	}
	if (!m_bPartyHealReady)
		return;

	TMemberMap::iterator it;
	LPCHARACTER l = GetLeaderCharacter();

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		if (!it->second.pCharacter)
			continue;

		LPCHARACTER ch = it->second.pCharacter;

		if (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE)
		{
			ch->PointChange(POINT_HP, ch->GetMaxHP()-ch->GetHP());
			ch->PointChange(POINT_SP, ch->GetMaxSP()-ch->GetSP());
		}
	}

	m_bPartyHealReady = false;
	m_dwPartyHealTime = get_dword_time();
}
Ejemplo n.º 2
0
void LogManager::CharLog(LPCHARACTER ch, DWORD dw, const char * c_pszText, const char * c_pszHint)
{
	if (ch)
		CharLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), dw, c_pszText, c_pszHint, ch->GetDesc() ? ch->GetDesc()->GetHostName() : "");
	else
		CharLog(0, 0, 0, dw, c_pszText, c_pszHint, "");
}
Ejemplo n.º 3
0
	void operator () (LPENTITY ent)
	{
		if (ent->IsType(ENTITY_CHARACTER))
		{
			LPCHARACTER ch = (LPCHARACTER) ent;
			if (ch->IsMonster())
			{
				return;
			}
			if (sx <= ch->GetX() && ch->GetX() <= ex
				&& sy <= ch->GetY() && ch->GetY() <= ey)
			{
				bIn = true;
			}
		}
	}
Ejemplo n.º 4
0
bool battle_is_attackable(LPCHARACTER ch, LPCHARACTER victim)
{
	// 상대방이 죽었으면 중단한다.
	if (victim->IsDead())
		return false;

	// 안전지대면 중단
	{
		SECTREE	*sectree = NULL;

		sectree	= ch->GetSectree();
		if (sectree && sectree->IsAttr(ch->GetX(), ch->GetY(), ATTR_BANPK))
			return false;

		sectree = victim->GetSectree();
		if (sectree && sectree->IsAttr(victim->GetX(), victim->GetY(), ATTR_BANPK))
			return false;
	}
	

	// 내가 죽었으면 중단한다.
	if (ch->IsStun() || ch->IsDead())
		return false;

	if (ch->IsPC() && victim->IsPC())
	{
		CGuild* g1 = ch->GetGuild();
		CGuild* g2 = victim->GetGuild();

		if (g1 && g2)
		{
			if (g1->UnderWar(g2->GetID()))
				return true;
		}
	}

	if (IS_CASTLE_MAP(ch->GetMapIndex()) && false==castle_can_attack(ch, victim))
			return false;

	if (CArenaManager::instance().CanAttack(ch, victim) == true)
		return true;

	return CPVPManager::instance().CanAttack(ch, victim);
}
Ejemplo n.º 5
0
bool CParty::IsPositionNearLeader(LPCHARACTER ch)
{
	if (!m_pkChrLeader)
		return false;

	if (DISTANCE_APPROX(ch->GetX() - m_pkChrLeader->GetX(), ch->GetY() - m_pkChrLeader->GetY()) >= PARTY_DEFAULT_RANGE)
		return false;

	return true;
}
Ejemplo n.º 6
0
		FuncFindMobVictim(LPCHARACTER pkChr, int iMaxDistance) :
			m_pkChr(pkChr),
			m_iMinDistance(~(1L << 31)),
			m_iMaxDistance(iMaxDistance),
			m_lx(pkChr->GetX()),
			m_ly(pkChr->GetY()),
			m_pkChrVictim(NULL),
			m_pkChrBuilding(NULL)
	{
	};
Ejemplo n.º 7
0
bool CItem::DistanceValid(LPCHARACTER ch)
{
	if (!GetSectree())
		return false;

	int iDist = DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY());

	if (iDist > 300)
		return false;

	return true;
}
Ejemplo n.º 8
0
void CWarMap::DecMember(LPCHARACTER ch)
{
	if (!ch->IsPC())
		return;

	sys_log(0, "WarMap::DecMember");
	DWORD gid = 0;

	if (ch->GetGuild())
		gid = ch->GetGuild()->GetID();

	if (!ch->IsObserverMode())
	{
		if (gid == m_TeamData[0].dwID)
			m_TeamData[0].RemoveMember(ch);
		else if (gid == m_TeamData[1].dwID)
			m_TeamData[1].RemoveMember(ch);

		if (m_kMapInfo.bType == WAR_MAP_TYPE_FLAG)
		{
			CAffect * pkAff = ch->FindAffect(AFFECT_WAR_FLAG);

			if (pkAff)
			{
				BYTE idx;

				if (GetTeamIndex(pkAff->lApplyValue, idx))
					AddFlag(idx, ch->GetX(), ch->GetY());

				ch->RemoveAffect(AFFECT_WAR_FLAG);
			}
		}

		sys_log(0, "WarMap -m %u(cur:%d, acc:%d) vs %u(cur:%d, acc:%d)",
				m_TeamData[0].dwID, m_TeamData[0].GetCurJointerCount(), m_TeamData[0].GetAccumulatedJoinerCount(),
				m_TeamData[1].dwID, m_TeamData[1].GetCurJointerCount(), m_TeamData[1].GetAccumulatedJoinerCount());

		CheckWarEnd();
		ch->SetQuestFlag("war.is_war_member", 0);
	}
	else
	{
		--m_iObserverCount;

		sys_log(0, "WarMap -o %d", m_iObserverCount);
		ch->SetObserverMode(false);
	}

	UpdateUserCount();

	m_set_pkChr.erase(ch);
}
Ejemplo n.º 9
0
void LogManager::ItemLog(LPCHARACTER ch, LPITEM item, const char * c_pszText, const char * c_pszHint)
{
	if (NULL == ch || NULL == item)
	{
		sys_err("character or item nil (ch %p item %p text %s)", get_pointer(ch), get_pointer(item), c_pszText);
		return;
	}

	ItemLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), item->GetID(),
			NULL == c_pszText ? "" : c_pszText,
		   	c_pszHint, ch->GetDesc() ? ch->GetDesc()->GetHostName() : "",
		   	item->GetOriginalVnum());
}
Ejemplo n.º 10
0
// 아이템 구입
void CShopManager::Buy(LPCHARACTER ch, BYTE pos)
{
	if (!ch->GetShop())
		return;

	if (!ch->GetShopOwner())
		return;

	if (DISTANCE_APPROX(ch->GetX() - ch->GetShopOwner()->GetX(), ch->GetY() - ch->GetShopOwner()->GetY()) > 2000)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 살 수 없습니다."));
		return;
	}

	CShop* pkShop = ch->GetShop();

	if (!pkShop->IsPCShop())
	{
		//if (pkShop->GetVnum() == 0)
		//	return;
		//const CMob* pkMob = CMobManager::instance().Get(pkShop->GetNPCVnum());
		//if (!pkMob)
		//	return;

		//if (pkMob->m_table.bType != CHAR_TYPE_NPC)
		//{
		//	return;
		//}
	}
	else
	{
	}

	//PREVENT_ITEM_COPY
	ch->SetMyShopTime();
	//END_PREVENT_ITEM_COPY

	int ret = pkShop->Buy(ch, pos);

	if (SHOP_SUBHEADER_GC_OK != ret) // 문제가 있었으면 보낸다.
	{
		TPacketGCShop pack;

		pack.header	= HEADER_GC_SHOP;
		pack.subheader	= ret;
		pack.size	= sizeof(TPacketGCShop);

		ch->GetDesc()->Packet(&pack, sizeof(pack));
	}
}
Ejemplo n.º 11
0
void CWarMap::OnKill(LPCHARACTER killer, LPCHARACTER ch)
{
	if (m_bEnded)
		return;

	DWORD dwKillerGuild = 0;
	DWORD dwDeadGuild = 0;

	if (killer->GetGuild())
		dwKillerGuild = killer->GetGuild()->GetID();

	if (ch->GetGuild())
		dwDeadGuild = ch->GetGuild()->GetID();

	BYTE idx;

	sys_log(0, "WarMap::OnKill %u %u", dwKillerGuild, dwDeadGuild);

	if (!GetTeamIndex(dwKillerGuild, idx))
		return;

	if (!GetTeamIndex(dwDeadGuild, idx))
		return;

	switch (m_kMapInfo.bType)
	{
		case WAR_MAP_TYPE_NORMAL:
			SendGuildWarScore(dwKillerGuild, dwDeadGuild, 1, ch->GetLevel());
			break;

		case WAR_MAP_TYPE_FLAG:
			{
				CAffect * pkAff = ch->FindAffect(AFFECT_WAR_FLAG);

				if (pkAff)
				{
					if (GetTeamIndex(pkAff->lApplyValue, idx))
						AddFlag(idx, ch->GetX(), ch->GetY());

					ch->RemoveAffect(AFFECT_WAR_FLAG);
				}
			}
			break;

		default:
			sys_err("unknown war map type %u index %d", m_kMapInfo.bType, m_kMapInfo.lMapIndex);
			break;
	}
}
Ejemplo n.º 12
0
// 상점 거래를 시작
bool CShopManager::StartShopping(LPCHARACTER pkChr, LPCHARACTER pkChrShopKeeper, int iShopVnum)
{
	if (pkChr->GetShopOwner() == pkChrShopKeeper)
		return false;
	// this method is only for NPC
	if (pkChrShopKeeper->IsPC())
		return false;

	//PREVENT_TRADE_WINDOW
	if (pkChr->IsOpenSafebox() || pkChr->GetExchange() || pkChr->GetMyShop() || pkChr->IsCubeOpen())
	{
		pkChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래창이 열린상태에서는 상점거래를 할수 가 없습니다."));
		return false;
	}
	//END_PREVENT_TRADE_WINDOW

	long distance = DISTANCE_APPROX(pkChr->GetX() - pkChrShopKeeper->GetX(), pkChr->GetY() - pkChrShopKeeper->GetY());

	if (distance >= SHOP_MAX_DISTANCE)
	{
		sys_log(1, "SHOP: TOO_FAR: %s distance %d", pkChr->GetName(), distance);
		return false;
	}

	LPSHOP pkShop;

	if (iShopVnum)
		pkShop = Get(iShopVnum);
	else
		pkShop = GetByNPCVnum(pkChrShopKeeper->GetRaceNum());

	if (!pkShop)
	{
		sys_log(1, "SHOP: NO SHOP");
		return false;
	}

	bool bOtherEmpire = false;

	if (pkChr->GetEmpire() != pkChrShopKeeper->GetEmpire())
		bOtherEmpire = true;

	pkShop->AddGuest(pkChr, pkChrShopKeeper->GetVID(), bOtherEmpire);
	pkChr->SetShopOwner(pkChrShopKeeper);
	sys_log(0, "SHOP: START: %s", pkChr->GetName());
	return true;
}
Ejemplo n.º 13
0
LPCHARACTER CParty::GetNextOwnership(LPCHARACTER ch, long x, long y)
{
	if (m_itNextOwner == m_memberMap.end())
		return ch;

	int size = m_memberMap.size();

	while (size-- > 0)
	{
		LPCHARACTER pkMember = m_itNextOwner->second.pCharacter;

		if (pkMember && DISTANCE_APPROX(pkMember->GetX() - x, pkMember->GetY() - y) < 3000)
		{
			IncreaseOwnership();
			return pkMember;
		}

		IncreaseOwnership();
	}

	return ch;
}
Ejemplo n.º 14
0
void CLand::PutData(const TLand * data)
{
	memcpy(&m_data, data, sizeof(TLand));

	if (m_data.dwGuildID)
	{
		const TMapRegion * r = SECTREE_MANAGER::instance().GetMapRegion(m_data.lMapIndex);

		if (r)
		{
			CharacterVectorInteractor i;

			if (CHARACTER_MANAGER::instance().GetCharactersByRaceNum(20040, i))
			{
				CharacterVectorInteractor::iterator it = i.begin();

				while (it != i.end())
				{
					LPCHARACTER ch = *(it++);

					if (ch->GetMapIndex() != m_data.lMapIndex)
						continue;

					int x = ch->GetX() - r->sx;
					int y = ch->GetY() - r->sy;

					if (x > m_data.x + m_data.width || x < m_data.x)
						continue;

					if (y > m_data.y + m_data.height || y < m_data.y)
						continue;

					M2_DESTROY_CHARACTER(ch);
				}
			}
		}
	}
}
Ejemplo n.º 15
0
int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim)
{
	if (test_server&&ch->IsPC())
		sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName());

	if (!victim || ch == victim)
		return BATTLE_NONE;

	if (test_server&&ch->IsPC())
		sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName());

	if (!battle_is_attackable(ch, victim))
		return BATTLE_NONE;
	
	if (test_server&&ch->IsPC())
		sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName());

	// °Её® ГјЕ©
	int distance = DISTANCE_APPROX(ch->GetX() - victim->GetX(), ch->GetY() - victim->GetY());

	if (!victim->IsBuilding())
	{
		int max = 300;
	
		if (false == ch->IsPC())
		{
			// ёуЅєЕНАЗ °жїм ёуЅєЕН °ш°Э °Её®ё¦ »зїл
			max = (int) (ch->GetMobAttackRange() * 1.15f);
		}
		else
		{
			// PCАП °жїм »уґл°Ў melee ёчАП °жїм ёчАЗ °ш°Э °Её®°Ў ГЦґл °ш°Э °Её®
			if (false == victim->IsPC() && BATTLE_TYPE_MELEE == victim->GetMobBattleType())
				max = MAX(300, (int) (victim->GetMobAttackRange() * 1.15f));
		}

		if (distance > max)
		{
			if (test_server)
				sys_log(0, "VICTIM_FAR: %s distance: %d max: %d", ch->GetName(), distance, max);

			return BATTLE_NONE;
		}
	}

	if (timed_event_cancel(ch))
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("АьЕх°Ў ЅГАЫ µЗѕо ГлјТ µЗѕъЅАґПґЩ."));

	if (timed_event_cancel(victim))
		victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("АьЕх°Ў ЅГАЫ µЗѕо ГлјТ µЗѕъЅАґПґЩ."));

	ch->SetPosition(POS_FIGHTING);
	ch->SetVictim(victim);

	const PIXEL_POSITION & vpos = victim->GetXYZ();
	ch->SetRotationToXY(vpos.x, vpos.y);

	int dam;
	int ret = battle_hit(ch, victim, dam);
	return (ret);
}
Ejemplo n.º 16
0
void CParty::Update()
{
	sys_log(1, "PARTY::Update");

	LPCHARACTER l = GetLeaderCharacter();

	if (!l)
		return;

	TMemberMap::iterator it;

	int iNearMember = 0;
	bool bResendAll = false;

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		it->second.bNear = false;

		if (!ch)
			continue;

		if (l->GetDungeon())
			it->second.bNear = l->GetDungeon() == ch->GetDungeon();
		else
			it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE);

		if (it->second.bNear)
		{
			++iNearMember;
			//sys_log(0,"NEAR %s", ch->GetName());
		}
	}

	if (iNearMember <= 1 && !l->GetDungeon())
	{
		for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			it->second.bNear = false;

		iNearMember = 0;
	}

	if (iNearMember != m_iCountNearPartyMember)
	{
		m_iCountNearPartyMember = iNearMember;
		bResendAll = true;
	}

	m_iLeadership = l->GetLeadershipSkillLevel();
	int iNewExpBonus = ComputePartyBonusExpPercent();
	m_iAttBonus = ComputePartyBonusAttackGrade();
	m_iDefBonus = ComputePartyBonusDefenseGrade();

	if (m_iExpBonus != iNewExpBonus)
	{
		bResendAll = true;
		m_iExpBonus = iNewExpBonus;
	}

	bool bLongTimeExpBonusChanged = false;

	// ЖДЖј °бјє ИД ГжєРЗС ЅГ°ЈАМ БціЄёй °жЗиДЎ єёіКЅєё¦ №ЮґВґЩ.
	if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2)))
	{
		bLongTimeExpBonusChanged = true;
		m_iLongTimeExpBonus = 5;
		bResendAll = true;
	}

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		if (!ch)
			continue;

		if (bLongTimeExpBonusChanged && ch->GetDesc())
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ЖДЖјАЗ Зщµї·ВАМ іфѕЖБ® Бц±ЭєОЕН ГЯ°Ў °жЗиДЎ єёіКЅєё¦ №ЮЅАґПґЩ."));

		bool bNear = it->second.bNear;

		ComputeRolePoint(ch, it->second.bRole, bNear);

		if (bNear)
		{
			if (!bResendAll)
				SendPartyInfoOneToAll(ch);
		}
	}

	// PARTY_ROLE_LIMIT_LEVEL_BUG_FIX
	m_anMaxRole[PARTY_ROLE_ATTACKER]	 = m_iLeadership >= 10 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_HASTE]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_TANKER]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_BUFFER]	 = m_iLeadership >= 25 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_DEFENDER] 	 = m_iLeadership >= 40 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_ATTACKER]	+= m_iLeadership >= 40 ? 1 : 0;
	// END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX

	// Party Heal Update
	if (!m_bPartyHealReady)
	{
		if (!m_bCanUsePartyHeal && m_iLeadership >= 18)
			m_dwPartyHealTime = get_dword_time();

		m_bCanUsePartyHeal = m_iLeadership >= 18; // ЕлјЦ·В 18 АМ»уАє ИъА» »зїлЗТ јц АЦАЅ.

		// ЕлјЦ·В 40АМ»уАє ЖДЖј Иъ ДрЕёАУАМ АыґЩ.
		DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000;

		if (m_bCanUsePartyHeal)
		{
			if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime)
			{
				m_bPartyHealReady = true;

				// send heal ready
				if (0) // XXX  DELETEME Е¬¶уАМѕрЖ® їП·бµЙ¶§±оБц
					if (GetLeaderCharacter())
						GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady");
			}
		}
	}

	if (bResendAll)
	{
		for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			if (it->second.pCharacter)
				SendPartyInfoOneToAll(it->second.pCharacter);
	}
}
Ejemplo n.º 17
0
void LogManager::ItemLog(LPCHARACTER ch, int itemID, int itemVnum, const char * c_pszText, const char * c_pszHint)
{
	ItemLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), itemID, c_pszText, c_pszHint, ch->GetDesc() ? ch->GetDesc()->GetHostName() : "", itemVnum);
}
Ejemplo n.º 18
0
int battle_melee_attack(LPCHARACTER ch, LPCHARACTER victim)
{
	if (test_server&&ch->IsPC())
		sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName());

	if (!victim || ch == victim)
		return BATTLE_NONE;

	if (test_server&&ch->IsPC())
		sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName());

	if (!battle_is_attackable(ch, victim))
		return BATTLE_NONE;
	
	if (test_server&&ch->IsPC())
		sys_log(0, "battle_melee_attack : [%s] attack to [%s]", ch->GetName(), victim->GetName());

	// 거리 체크
	int distance = DISTANCE_APPROX(ch->GetX() - victim->GetX(), ch->GetY() - victim->GetY());

	if (!victim->IsBuilding())
	{
		int max = 300;
	
		if (false == ch->IsPC())
		{
			// 몬스터의 경우 몬스터 공격 거리를 사용
			max = (int) (ch->GetMobAttackRange() * 1.15f);
		}
		else
		{
			// PC일 경우 상대가 melee 몹일 경우 몹의 공격 거리가 최대 공격 거리
			if (false == victim->IsPC() && BATTLE_TYPE_MELEE == victim->GetMobBattleType())
				max = MAX(300, (int) (victim->GetMobAttackRange() * 1.15f));
		}

		if (distance > max)
		{
			if (test_server)
				sys_log(0, "VICTIM_FAR: %s distance: %d max: %d", ch->GetName(), distance, max);

			return BATTLE_NONE;
		}
	}

	if (timed_event_cancel(ch))
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다."));

	if (timed_event_cancel(victim))
		victim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("전투가 시작 되어 취소 되었습니다."));

	ch->SetPosition(POS_FIGHTING);
	ch->SetVictim(victim);

	const PIXEL_POSITION & vpos = victim->GetXYZ();
	ch->SetRotationToXY(vpos.x, vpos.y);

	int dam;
	int ret = battle_hit(ch, victim, dam);
	return (ret);
}
Ejemplo n.º 19
0
		bool operator () (LPENTITY ent)
		{
			if (!ent->IsType(ENTITY_CHARACTER))
				return false;

			LPCHARACTER pkChr = (LPCHARACTER) ent;

			if (pkChr->IsBuilding() && 
				(pkChr->IsAffectFlag(AFF_BUILDING_CONSTRUCTION_SMALL) ||
				 pkChr->IsAffectFlag(AFF_BUILDING_CONSTRUCTION_LARGE) ||
				 pkChr->IsAffectFlag(AFF_BUILDING_UPGRADE)))
			{
				m_pkChrBuilding = pkChr;
			}

			if (pkChr->IsNPC())
			{
				if ( !pkChr->IsMonster() || !m_pkChr->IsAttackMob() || m_pkChr->IsAggressive()  )
					return false;
					
			}

			if (pkChr->IsDead())
				return false;

			if (pkChr->IsAffectFlag(AFF_EUNHYUNG) || 
					pkChr->IsAffectFlag(AFF_INVISIBILITY) ||
					pkChr->IsAffectFlag(AFF_REVIVE_INVISIBLE))
				return false;

			if (pkChr->IsAffectFlag(AFF_TERROR) && m_pkChr->IsImmune(IMMUNE_TERROR) == false )	// 공포 처리
			{
				if ( pkChr->GetLevel() >= m_pkChr->GetLevel() )
					return false;
			}

		 	if ( m_pkChr->IsNoAttackShinsu() )
			{
				if ( pkChr->GetEmpire() == 1 )
					return false;
			}

			if ( m_pkChr->IsNoAttackChunjo() )
			{
				if ( pkChr->GetEmpire() == 2 )
					return false;
			}
			

			if ( m_pkChr->IsNoAttackJinno() )
			{
				if ( pkChr->GetEmpire() == 3 )
					return false;
			}

			int iDistance = DISTANCE_APPROX(m_lx - pkChr->GetX(), m_ly - pkChr->GetY());

			if (iDistance < m_iMinDistance && iDistance <= m_iMaxDistance)
			{
				m_pkChrVictim = pkChr;
				m_iMinDistance = iDistance;
			}
			return true;
		}
Ejemplo n.º 20
0
bool battle_distance_valid(LPCHARACTER ch, LPCHARACTER victim)
{
	return battle_distance_valid_by_xy(ch->GetX(), ch->GetY(), victim->GetX(), victim->GetY());
}
Ejemplo n.º 21
0
int CalcArrowDamage(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, LPITEM pkBow, LPITEM pkArrow, bool bIgnoreDefense)
{
	if (!pkBow || pkBow->GetType() != ITEM_WEAPON || pkBow->GetSubType() != WEAPON_BOW)
		return 0;

	if (!pkArrow)
		return 0;

	// 타격치 계산부
	int iDist = (int) (DISTANCE_SQRT(pkAttacker->GetX() - pkVictim->GetX(), pkAttacker->GetY() - pkVictim->GetY()));
	//int iGap = (iDist / 100) - 5 - pkBow->GetValue(5) - pkAttacker->GetPoint(POINT_BOW_DISTANCE);
	int iGap = (iDist / 100) - 5 - pkAttacker->GetPoint(POINT_BOW_DISTANCE);
	int iPercent = 100 - (iGap * 5);

	if (iPercent <= 0)
		return 0;
	else if (iPercent > 100)
		iPercent = 100;

	int iDam = 0;

	float fAR = CalcAttackRating(pkAttacker, pkVictim, false);
	iDam = number(pkBow->GetValue(3), pkBow->GetValue(4)) * 2 + pkArrow->GetValue(3);
	int iAtk;

	// level must be ignored when multiply by fAR, so subtract it before calculation.
	iAtk = pkAttacker->GetPoint(POINT_ATT_GRADE) + iDam - (pkAttacker->GetLevel() * 2);
	iAtk = (int) (iAtk * fAR);
	iAtk += pkAttacker->GetLevel() * 2; // and add again

	// Refine Grade
	iAtk += pkBow->GetValue(5) * 2;

	iAtk += pkAttacker->GetPoint(POINT_PARTY_ATTACKER_BONUS);
	iAtk = (int) (iAtk * (100 + (pkAttacker->GetPoint(POINT_ATT_BONUS) + pkAttacker->GetPoint(POINT_MELEE_MAGIC_ATT_BONUS_PER))) / 100);

	iAtk = CalcAttBonus(pkAttacker, pkVictim, iAtk);

	int iDef = 0;

	if (!bIgnoreDefense)
		iDef = (pkVictim->GetPoint(POINT_DEF_GRADE) * (100 + pkAttacker->GetPoint(POINT_DEF_BONUS)) / 100);

	if (pkAttacker->IsNPC())
		iAtk = (int) (iAtk * pkAttacker->GetMobDamageMultiply());

	iDam = MAX(0, iAtk - iDef);

	int iPureDam = iDam;

	iPureDam = (iPureDam * iPercent) / 100;

	if (test_server)
	{
		pkAttacker->ChatPacket(CHAT_TYPE_INFO, "ARROW %s -> %s, DAM %d DIST %d GAP %d %% %d",
				pkAttacker->GetName(), 
				pkVictim->GetName(), 
				iPureDam, 
				iDist, iGap, iPercent);
	}

	return iPureDam;
	//return iDam;
}
Ejemplo n.º 22
0
void CParty::Update()
{
	sys_log(1, "PARTY::Update");

	LPCHARACTER l = GetLeaderCharacter();

	if (!l)
		return;

	TMemberMap::iterator it;

	int iNearMember = 0;
	bool bResendAll = false;

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		it->second.bNear = false;

		if (!ch)
			continue;

		if (l->GetDungeon())
			it->second.bNear = l->GetDungeon() == ch->GetDungeon();
		else
			it->second.bNear = (DISTANCE_APPROX(l->GetX()-ch->GetX(), l->GetY()-ch->GetY()) < PARTY_DEFAULT_RANGE);

		if (it->second.bNear)
		{
			++iNearMember;
			//sys_log(0,"NEAR %s", ch->GetName());
		}
	}

	if (iNearMember <= 1 && !l->GetDungeon())
	{
		for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			it->second.bNear = false;

		iNearMember = 0;
	}

	if (iNearMember != m_iCountNearPartyMember)
	{
		m_iCountNearPartyMember = iNearMember;
		bResendAll = true;
	}

	m_iLeadership = l->GetLeadershipSkillLevel();
	int iNewExpBonus = ComputePartyBonusExpPercent();
	m_iAttBonus = ComputePartyBonusAttackGrade();
	m_iDefBonus = ComputePartyBonusDefenseGrade();

	if (m_iExpBonus != iNewExpBonus)
	{
		bResendAll = true;
		m_iExpBonus = iNewExpBonus;
	}

	bool bLongTimeExpBonusChanged = false;

	// 파티 결성 후 충분한 시간이 지나면 경험치 보너스를 받는다.
	if (!m_iLongTimeExpBonus && (get_dword_time() - m_dwPartyStartTime > PARTY_ENOUGH_MINUTE_FOR_EXP_BONUS * 60 * 1000 / (g_iUseLocale?1:2)))
	{
		bLongTimeExpBonusChanged = true;
		m_iLongTimeExpBonus = 5;
		bResendAll = true;
	}

	for (it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
	{
		LPCHARACTER ch = it->second.pCharacter;

		if (!ch)
			continue;

		if (bLongTimeExpBonusChanged && ch->GetDesc())
			ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티의 협동력이 높아져 지금부터 추가 경험치 보너스를 받습니다."));

		bool bNear = it->second.bNear;

		ComputeRolePoint(ch, it->second.bRole, bNear);

		if (bNear)
		{
			if (!bResendAll)
				SendPartyInfoOneToAll(ch);
		}
	}

	// PARTY_ROLE_LIMIT_LEVEL_BUG_FIX
	m_anMaxRole[PARTY_ROLE_ATTACKER]	 = m_iLeadership >= 10 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_HASTE]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_TANKER]	 = m_iLeadership >= 20 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_BUFFER]	 = m_iLeadership >= 25 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_DEFENDER] 	 = m_iLeadership >= 40 ? 1 : 0;
	m_anMaxRole[PARTY_ROLE_ATTACKER]	+= m_iLeadership >= 40 ? 1 : 0;
	// END_OF_PARTY_ROLE_LIMIT_LEVEL_BUG_FIX

	// Party Heal Update
	if (!m_bPartyHealReady)
	{
		if (!m_bCanUsePartyHeal && m_iLeadership >= 18)
			m_dwPartyHealTime = get_dword_time();

		m_bCanUsePartyHeal = m_iLeadership >= 18; // 통솔력 18 이상은 힐을 사용할 수 있음.

		// 통솔력 40이상은 파티 힐 쿨타임이 적다.
		DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1000;

		if (m_bCanUsePartyHeal)
		{
			if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime)
			{
				m_bPartyHealReady = true;

				// send heal ready
				if (0) // XXX  DELETEME 클라이언트 완료될때까지
					if (GetLeaderCharacter())
						GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady");
			}
		}
	}

	if (bResendAll)
	{
		for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it)
			if (it->second.pCharacter)
				SendPartyInfoOneToAll(it->second.pCharacter);
	}
}
Ejemplo n.º 23
0
void CShopManager::Sell(LPCHARACTER ch, BYTE bCell, BYTE bCount)
{
	if (!ch->GetShop())
		return;

	if (!ch->GetShopOwner())
		return;

	if (!ch->CanHandleItem())
		return;

	if (ch->GetShop()->IsPCShop())
		return;

	if (DISTANCE_APPROX(ch->GetX()-ch->GetShopOwner()->GetX(), ch->GetY()-ch->GetShopOwner()->GetY())>2000)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상점과의 거리가 너무 멀어 물건을 팔 수 없습니다."));
		return;
	}
	
	LPITEM item = ch->GetInventoryItem(bCell);

	if (!item)
		return;

	if (item->IsEquipped() == true)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("착용 중인 아이템은 판매할 수 없습니다."));
		return;
	}

	if (true == item->isLocked())
	{
		return;
	}

	if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_SELL))
		return;

	DWORD dwPrice;

	if (bCount == 0 || bCount > item->GetCount())
		bCount = item->GetCount();

	dwPrice = item->GetShopBuyPrice();

	if (IS_SET(item->GetFlag(), ITEM_FLAG_COUNT_PER_1GOLD))
	{
		if (dwPrice == 0)
			dwPrice = bCount;
		else
			dwPrice = bCount / dwPrice;
	}
	else
		dwPrice *= bCount;

	dwPrice /= 5;
	
	//세금 계산
	DWORD dwTax = 0;
	int iVal = 3;
	
	if (LC_IsYMIR() ||  LC_IsKorea())
	{
		dwTax = dwPrice * iVal / 100;
		dwPrice -= dwTax;
	}
	else
	{
		dwTax = dwPrice * iVal/100;
		dwPrice -= dwTax;
	}

	if (test_server)
		sys_log(0, "Sell Item price id %d %s itemid %d", ch->GetPlayerID(), ch->GetName(), item->GetID());

	const int64_t nTotalMoney = static_cast<int64_t>(ch->GetGold()) + static_cast<int64_t>(dwPrice);

	if (GOLD_MAX <= nTotalMoney)
	{
		sys_err("[OVERFLOW_GOLD] id %u name %s gold %u", ch->GetPlayerID(), ch->GetName(), ch->GetGold());
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20억냥이 초과하여 물품을 팔수 없습니다."));
		return;
	}

	// 20050802.myevan.상점 판매 로그에 아이템 ID 추가
	sys_log(0, "SHOP: SELL: %s item name: %s(x%d):%u price: %u", ch->GetName(), item->GetName(), bCount, item->GetID(), dwPrice);

	if (iVal > 0)
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("판매금액의 %d %% 가 세금으로 나가게됩니다"), iVal);

	DBManager::instance().SendMoneyLog(MONEY_LOG_SHOP, item->GetVnum(), dwPrice);

	if (bCount == item->GetCount())
	{
		// 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서
		// 상점 판매시 속성로그를 남긴다.
		if (LC_IsYMIR())
			item->AttrLog();

		ITEM_MANAGER::instance().RemoveItem(item, "SELL");
	}
	else
		item->SetCount(item->GetCount() - bCount);

	//군주 시스템 : 세금 징수
	CMonarch::instance().SendtoDBAddMoney(dwTax, ch->GetEmpire(), ch);

	ch->PointChange(POINT_GOLD, dwPrice, false);
}
Ejemplo n.º 24
0
void CParty::SummonToLeader(DWORD pid)
{
	int xy[12][2] = 
	{
		{	250,	0		},
		{	216,	125		},
		{	125,	216		},
		{	0,		250		},
		{	-125,	216		},
		{	-216,	125		},
		{	-250,	0		},
		{	-216,	-125	},
		{	-125,	-216	},
		{	0,		-250	},
		{	125,	-216	},
		{	216,	-125	},
	};

	int n = 0;
	int x[12], y[12];

	SECTREE_MANAGER & s = SECTREE_MANAGER::instance();
	LPCHARACTER l = GetLeaderCharacter();

	if (m_memberMap.find(pid) == m_memberMap.end())
	{
		l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 소환하려는 대상을 찾을 수 없습니다."));
		return;
	}

	LPCHARACTER ch = m_memberMap[pid].pCharacter;

	if (!ch)
	{
		l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 소환하려는 대상을 찾을 수 없습니다."));
		return;
	}

	if (!ch->CanSummon(m_iLeadership))
	{
		l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 대상을 소환할 수 없습니다."));
		return;
	}

	for (int i = 0; i < 12; ++i)
	{
		PIXEL_POSITION p;

		if (s.GetMovablePosition(l->GetMapIndex(), l->GetX() + xy [i][0], l->GetY() + xy[i][1], p))
		{
			x[n] = p.x;
			y[n] = p.y;
			n++;
		}
	}

	if (n == 0)
		l->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티원을 현재 위치로 소환할 수 없습니다."));
	else
	{
		int i = number(0, n - 1);
		ch->Show(l->GetMapIndex(), x[i], y[i]);
		ch->Stop();
	}
}
Ejemplo n.º 25
0
void CThreeWayWar::onDead(LPCHARACTER pChar, LPCHARACTER pkKiller)
{
	if (false == pChar->IsPC())
		return;

	if (GM_PLAYER != pChar->GetGMLevel() && false == test_server)
		return;

	if (-1 == GetRegenFlag())
		return;

	DecreaseReviveTokenForPlayer( pChar->GetPlayerID() );

	if (false == IsSungZiMapIndex(pChar->GetMapIndex()))
		return;

	if (NULL == pkKiller || true != pkKiller->IsPC())
		return;

	// °°Ає Б¦±№Ає °и»кЗПБц ѕКАЅ
	if (pChar->GetEmpire() == pkKiller->GetEmpire())
		return;

	int nKillScore = GetKillScore(pkKiller->GetEmpire());

	// Б¦±№ Еі ЅєДЪѕо°Ў -1АП°жїмґВ Е»¶ф±№°ЎА̱⶧№®їЎ БЎјц ГјЕ©ё¦ ЗПёй ѕИµИґЩ.
	if (nKillScore >= 0)
	{
		nKillScore += GetKillValue(pChar->GetLevel());
		SetKillScore(pkKiller->GetEmpire(), nKillScore);
	}

	if (nKillScore != 0 && (test_server || (nKillScore % 5) == 0))
	{
		char szBuf[64 + 1];

		snprintf(szBuf, sizeof(szBuf), LC_TEXT("ЗцАз ЅєДЪѕо ЅЕјц±№:%d ГµБ¶±№:%d Бшіл±№:%d"),
				GetKillScore(1), GetKillScore(2), GetKillScore(3));

		SendNoticeMap(szBuf, GetSungziMapIndex(), false);
	}

	const int nVictoryScore = quest::CQuestManager::instance().GetEventFlag("threeway_war_kill_count");

	if (0 == GetRegenFlag())
	{
		int nEliminatedEmpireCount = 0;
		BYTE bLoseEmpire = 0;

		for (int n = 1; n < 4; ++n)
		{
			if (nVictoryScore > GetKillScore(n))
			{
				++nEliminatedEmpireCount;
				bLoseEmpire = n;
			}
		}

		if (1 != nEliminatedEmpireCount)
			return;

		//----------------------
		//Д«їоЖ® ГК±вИ­ 
		//----------------------
		SetKillScore(1, 0);
		SetKillScore(2, 0);
		SetKillScore(3, 0);
		SetKillScore(bLoseEmpire, -1);

		quest::warp_all_to_map_my_empire_event_info * info;

		//----------------------
		//Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : јєБцїЎј­ 
		//----------------------
		info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();

		info->m_lMapIndexFrom	= GetSungziMapIndex();
		info->m_lMapIndexTo		= EMPIRE_START_MAP(bLoseEmpire);
		info->m_x				= EMPIRE_START_X(bLoseEmpire);
		info->m_y				= EMPIRE_START_Y(bLoseEmpire);
		info->m_bEmpire			= bLoseEmpire;

		event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(10));

		//----------------------
		//Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : Ел·ОїЎј­ 
		//----------------------
		info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();

		info->m_lMapIndexFrom	= GetPassMapIndex(bLoseEmpire);
		info->m_lMapIndexTo		= EMPIRE_START_MAP(bLoseEmpire);
		info->m_x				= EMPIRE_START_X(bLoseEmpire);
		info->m_y				= EMPIRE_START_Y(bLoseEmpire);
		info->m_bEmpire			= bLoseEmpire;

		event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(10));

		//----------------------
		//јєБцїЎ ЖГ±вґВ ±№°ЎїЎ ґлЗС АМѕЯ±вё¦ ё¶їХАМ ЗФ!
		//----------------------
		const std::string Nation(EMPIRE_NAME(bLoseEmpire));
		const std::string Script(
				LC_TEXT("јєБцАЗ ё¶їХ: іКИс ") +
				Nation +
				LC_TEXT("іај®µйАє АМ°ч јєБцїЎ АЦА» АЪ°ЭА» АТѕъґЩ. ёрµО јєБцїЎј­ №°·ЇіЄ°Е¶у~~[ENTER][ENTER] 10ГК ИДїЎ ёрµО ё¶А»·О АМµїЗП°Ф µЛґПґЩ. ") +
				"[ENTER][DONE]"
				);

		CHARACTER_MANAGER::instance().SendScriptToMap(pChar->GetMapIndex(), Script);

		//----------------------
		// °шБц ЗС№ж іЇ·ББЬ.
		//----------------------
		char szNotice[512+1];
		snprintf(szNotice, sizeof(szNotice), LC_TEXT("»п°Её® АьЕхїЎј­ %s ±№°Ў°Ў °ЎАеёХАъ Е»¶фА» ЗПїґЅАґПґЩ"), Nation.c_str());
		BroadcastNotice(szNotice);

		snprintf(szNotice, sizeof(szNotice), "First Step: %s exclusion", Nation.c_str());
		LogManager::instance().CharLog(0, 0, 0, 0, "THREEWAY", szNotice, NULL);

		//----------------------
		// ёчА» ё®БЁЗСґЩ.
		//----------------------
		regen_mob_event_info* regen_info = AllocEventInfo<regen_mob_event_info>();

		regen_info->dwMapIndex = pChar->GetMapIndex();

		event_create(regen_mob_event, regen_info, PASSES_PER_SEC(10));

		SetRegenFlag(1);
	}
	else if (1 == GetRegenFlag())
	{
		int nVictoryEmpireIndex = 0;

		for (int n = 1; n < 4; ++n)
		{
			nKillScore = GetKillScore(n);

			if (nKillScore == -1)
				continue;

			if (nVictoryScore <= nKillScore)
			{
				nVictoryEmpireIndex = n;
				break;
			}
		}

		if (0 == nVictoryEmpireIndex)
			return;

		for (int n = 1; n < 4; ++n)
		{
			if (n != nVictoryEmpireIndex)
			{
				BYTE bLoseEmpire = n;
				quest::warp_all_to_map_my_empire_event_info * info;

				//----------------------
				//Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : јєБцїЎј­ 
				//----------------------
				info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();

				info->m_lMapIndexFrom	= GetSungziMapIndex();
				info->m_lMapIndexTo		= EMPIRE_START_MAP(bLoseEmpire);
				info->m_x				= EMPIRE_START_X(bLoseEmpire);
				info->m_y				= EMPIRE_START_Y(bLoseEmpire);
				info->m_bEmpire			= bLoseEmpire;

				event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5));

				//----------------------
				//Е»¶ф±№°Ў ЕрАе ЅГЕ°±в : Ел·ОїЎј­ 
				//----------------------
				info = AllocEventInfo<quest::warp_all_to_map_my_empire_event_info>();

				info->m_lMapIndexFrom	= GetPassMapIndex(bLoseEmpire);
				info->m_lMapIndexTo		= EMPIRE_START_MAP(bLoseEmpire);
				info->m_x				= EMPIRE_START_X(bLoseEmpire);
				info->m_y				= EMPIRE_START_Y(bLoseEmpire);
				info->m_bEmpire			= bLoseEmpire;

				event_create(quest::warp_all_to_map_my_empire_event, info, PASSES_PER_SEC(5));
			}
		}

		//------------------------------
		// ГЦБѕ ЅєДЪѕо ЗҐЅГ 
		//------------------------------
		{
			char szBuf[64 + 1];
			snprintf(szBuf, sizeof(szBuf), LC_TEXT("ЗцАз ЅєДЪѕо ЅЕјц±№:%d ГµБ¶±№:%d Бшіл±№:%d"),
					GetKillScore(1), GetKillScore(2), GetKillScore(3));

			SendNoticeMap(szBuf, GetSungziMapIndex(), false);
		}

		// ёЮјјБцё¦ ¶зїцБШґЩ.
		LPSECTREE_MAP pSecMap = SECTREE_MANAGER::instance().GetMap(pChar->GetMapIndex());

		if (NULL != pSecMap)
		{
			const std::string EmpireName(EMPIRE_NAME(nVictoryEmpireIndex));
			const std::string Script(
					EmpireName +
					LC_TEXT(". іКИс°Ў јєБцАЗ јцИЈАЪё¦ Ав°Ф µИґЩёй іКИсґВ јєБцАЗ БЦАОАМ µИґЩ.[ENTER][ENTER] ") +
					"[ENTER][DONE]");

			struct packet_script pack_script;

			pack_script.header = HEADER_GC_SCRIPT;
			pack_script.skin = 1;
			pack_script.src_size = Script.size();

			quest::FSendPacketToEmpire fSend;
			fSend.bEmpire = nVictoryEmpireIndex;

			pack_script.size = pack_script.src_size + sizeof(struct packet_script);
			fSend.buf.write(&pack_script, sizeof(struct packet_script));
			fSend.buf.write(&Script[0], Script.size());

			pSecMap->for_each(fSend);

			char szBuf[512];
			snprintf(szBuf, sizeof(szBuf), "Second Step: %s remain", EMPIRE_NAME( nVictoryEmpireIndex ));
			LogManager::instance().CharLog(0, 0, 0, 0, "THREEWAY", szBuf, NULL);
		}

		//------------------------------
		// ё¶Бцё· єё»у : Бш±ё№МИЈ јТИЇ 
		//-----------------------------	
		for (int n = 0; n < quest::CQuestManager::instance().GetEventFlag("threeway_war_boss_count");)
		{
			int x = pChar->GetX();
			int y = pChar->GetY();

			x = (thecore_random() & 1) ? x - number(200, 1000) : x + number(200, 1000);
			y = (thecore_random() & 1) ? y - number(200, 1000) : y + number(200, 1000);

			if (x < 0)
				x = pChar->GetX();

			if (y < 0)
				y = pChar->GetY();

			LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(
					GetEventSungZiMapInfo().m_iBossMobVnum,
					pChar->GetMapIndex(),
					x, y, 0, false);

			if (NULL != ch)
			{
				ch->SetAggressive();
				++n;
			}
		}
		
		SetRegenFlag(-1);
	}
}