Ejemplo n.º 1
0
void CPVPManager::Insert(LPCHARACTER pkChr, LPCHARACTER pkVictim)
{
	if (pkChr->IsDead() || pkVictim->IsDead())
		return;

	CPVP kPVP(pkChr->GetPlayerID(), pkVictim->GetPlayerID());

	CPVP * pkPVP;

	if ((pkPVP = Find(kPVP.m_dwCRC)))
	{
		// 복수할 수 있으면 바로 싸움!
		if (pkPVP->Agree(pkChr->GetPlayerID()))
		{
			pkVictim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s님과의 대결 시작!"), pkChr->GetName());
			pkChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s님과의 대결 시작!"), pkVictim->GetName());
		}
		return;
	}

	pkPVP = M2_NEW CPVP(kPVP);

	pkPVP->SetVID(pkChr->GetPlayerID(), pkChr->GetVID());
	pkPVP->SetVID(pkVictim->GetPlayerID(), pkVictim->GetVID());

	m_map_pkPVP.insert(map<DWORD, CPVP *>::value_type(pkPVP->m_dwCRC, pkPVP));

	m_map_pkPVPSetByID[pkChr->GetPlayerID()].insert(pkPVP);
	m_map_pkPVPSetByID[pkVictim->GetPlayerID()].insert(pkPVP);

	pkPVP->Packet();

	char msg[CHAT_MAX_LEN + 1];
	snprintf(msg, sizeof(msg), LC_TEXT("%s님이 대결신청을 했습니다. 승낙하려면 대결동의를 하세요."), pkChr->GetName());

	pkVictim->ChatPacket(CHAT_TYPE_INFO, msg);
	pkChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s에게 대결신청을 했습니다."), pkVictim->GetName());

	// NOTIFY_PVP_MESSAGE
	LPDESC pkVictimDesc = pkVictim->GetDesc();
	if (pkVictimDesc)
	{
		TPacketGCWhisper pack;

		int len = MIN(CHAT_MAX_LEN, strlen(msg) + 1);

		pack.bHeader = HEADER_GC_WHISPER;
		pack.wSize = sizeof(TPacketGCWhisper) + len;
		pack.bType = WHISPER_TYPE_SYSTEM;
		strlcpy(pack.szNameFrom, pkChr->GetName(), sizeof(pack.szNameFrom));

		TEMP_BUFFER buf;

		buf.write(&pack, sizeof(TPacketGCWhisper));
		buf.write(msg, len);

		pkVictimDesc->Packet(buf.read_peek(), buf.size());
	}	
	// END_OF_NOTIFY_PVP_MESSAGE
}
Ejemplo n.º 2
0
bool battle_is_attackable(LPCHARACTER ch, LPCHARACTER victim)
{
	// 상대방이 죽었으면 중단한다.
	if (victim->IsDead())
		return false;

	// 안전지대면 중단
	{
		SECTREE	*sectree = NULL;

		sectree	= ch->GetSectree();
		if (sectree && sectree->IsAttr(ch->GetX(), ch->GetY(), ATTR_BANPK))
			return false;

		sectree = victim->GetSectree();
		if (sectree && sectree->IsAttr(victim->GetX(), victim->GetY(), ATTR_BANPK))
			return false;
	}
	

	// 내가 죽었으면 중단한다.
	if (ch->IsStun() || ch->IsDead())
		return false;

	if (ch->IsPC() && victim->IsPC())
	{
		CGuild* g1 = ch->GetGuild();
		CGuild* g2 = victim->GetGuild();

		if (g1 && g2)
		{
			if (g1->UnderWar(g2->GetID()))
				return true;
		}
	}

	if (IS_CASTLE_MAP(ch->GetMapIndex()) && false==castle_can_attack(ch, victim))
			return false;

	if (CArenaManager::instance().CanAttack(ch, victim) == true)
		return true;

	return CPVPManager::instance().CanAttack(ch, victim);
}
Ejemplo n.º 3
0
		bool operator () (LPENTITY ent)
		{
			if (!ent->IsType(ENTITY_CHARACTER))
				return false;

			LPCHARACTER pkChr = (LPCHARACTER) ent;

			if (pkChr->IsBuilding() && 
				(pkChr->IsAffectFlag(AFF_BUILDING_CONSTRUCTION_SMALL) ||
				 pkChr->IsAffectFlag(AFF_BUILDING_CONSTRUCTION_LARGE) ||
				 pkChr->IsAffectFlag(AFF_BUILDING_UPGRADE)))
			{
				m_pkChrBuilding = pkChr;
			}

			if (pkChr->IsNPC())
			{
				if ( !pkChr->IsMonster() || !m_pkChr->IsAttackMob() || m_pkChr->IsAggressive()  )
					return false;
					
			}

			if (pkChr->IsDead())
				return false;

			if (pkChr->IsAffectFlag(AFF_EUNHYUNG) || 
					pkChr->IsAffectFlag(AFF_INVISIBILITY) ||
					pkChr->IsAffectFlag(AFF_REVIVE_INVISIBLE))
				return false;

			if (pkChr->IsAffectFlag(AFF_TERROR) && m_pkChr->IsImmune(IMMUNE_TERROR) == false )	// 공포 처리
			{
				if ( pkChr->GetLevel() >= m_pkChr->GetLevel() )
					return false;
			}

		 	if ( m_pkChr->IsNoAttackShinsu() )
			{
				if ( pkChr->GetEmpire() == 1 )
					return false;
			}

			if ( m_pkChr->IsNoAttackChunjo() )
			{
				if ( pkChr->GetEmpire() == 2 )
					return false;
			}
			

			if ( m_pkChr->IsNoAttackJinno() )
			{
				if ( pkChr->GetEmpire() == 3 )
					return false;
			}

			int iDistance = DISTANCE_APPROX(m_lx - pkChr->GetX(), m_ly - pkChr->GetY());

			if (iDistance < m_iMinDistance && iDistance <= m_iMaxDistance)
			{
				m_pkChrVictim = pkChr;
				m_iMinDistance = iDistance;
			}
			return true;
		}