void CPVPManager::Insert(LPCHARACTER pkChr, LPCHARACTER pkVictim) { if (pkChr->IsDead() || pkVictim->IsDead()) return; CPVP kPVP(pkChr->GetPlayerID(), pkVictim->GetPlayerID()); CPVP * pkPVP; if ((pkPVP = Find(kPVP.m_dwCRC))) { // 복수할 수 있으면 바로 싸움! if (pkPVP->Agree(pkChr->GetPlayerID())) { pkVictim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s님과의 대결 시작!"), pkChr->GetName()); pkChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s님과의 대결 시작!"), pkVictim->GetName()); } return; } pkPVP = M2_NEW CPVP(kPVP); pkPVP->SetVID(pkChr->GetPlayerID(), pkChr->GetVID()); pkPVP->SetVID(pkVictim->GetPlayerID(), pkVictim->GetVID()); m_map_pkPVP.insert(map<DWORD, CPVP *>::value_type(pkPVP->m_dwCRC, pkPVP)); m_map_pkPVPSetByID[pkChr->GetPlayerID()].insert(pkPVP); m_map_pkPVPSetByID[pkVictim->GetPlayerID()].insert(pkPVP); pkPVP->Packet(); char msg[CHAT_MAX_LEN + 1]; snprintf(msg, sizeof(msg), LC_TEXT("%s님이 대결신청을 했습니다. 승낙하려면 대결동의를 하세요."), pkChr->GetName()); pkVictim->ChatPacket(CHAT_TYPE_INFO, msg); pkChr->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s에게 대결신청을 했습니다."), pkVictim->GetName()); // NOTIFY_PVP_MESSAGE LPDESC pkVictimDesc = pkVictim->GetDesc(); if (pkVictimDesc) { TPacketGCWhisper pack; int len = MIN(CHAT_MAX_LEN, strlen(msg) + 1); pack.bHeader = HEADER_GC_WHISPER; pack.wSize = sizeof(TPacketGCWhisper) + len; pack.bType = WHISPER_TYPE_SYSTEM; strlcpy(pack.szNameFrom, pkChr->GetName(), sizeof(pack.szNameFrom)); TEMP_BUFFER buf; buf.write(&pack, sizeof(TPacketGCWhisper)); buf.write(msg, len); pkVictimDesc->Packet(buf.read_peek(), buf.size()); } // END_OF_NOTIFY_PVP_MESSAGE }
bool battle_is_attackable(LPCHARACTER ch, LPCHARACTER victim) { // 상대방이 죽었으면 중단한다. if (victim->IsDead()) return false; // 안전지대면 중단 { SECTREE *sectree = NULL; sectree = ch->GetSectree(); if (sectree && sectree->IsAttr(ch->GetX(), ch->GetY(), ATTR_BANPK)) return false; sectree = victim->GetSectree(); if (sectree && sectree->IsAttr(victim->GetX(), victim->GetY(), ATTR_BANPK)) return false; } // 내가 죽었으면 중단한다. if (ch->IsStun() || ch->IsDead()) return false; if (ch->IsPC() && victim->IsPC()) { CGuild* g1 = ch->GetGuild(); CGuild* g2 = victim->GetGuild(); if (g1 && g2) { if (g1->UnderWar(g2->GetID())) return true; } } if (IS_CASTLE_MAP(ch->GetMapIndex()) && false==castle_can_attack(ch, victim)) return false; if (CArenaManager::instance().CanAttack(ch, victim) == true) return true; return CPVPManager::instance().CanAttack(ch, victim); }
bool operator () (LPENTITY ent) { if (!ent->IsType(ENTITY_CHARACTER)) return false; LPCHARACTER pkChr = (LPCHARACTER) ent; if (pkChr->IsBuilding() && (pkChr->IsAffectFlag(AFF_BUILDING_CONSTRUCTION_SMALL) || pkChr->IsAffectFlag(AFF_BUILDING_CONSTRUCTION_LARGE) || pkChr->IsAffectFlag(AFF_BUILDING_UPGRADE))) { m_pkChrBuilding = pkChr; } if (pkChr->IsNPC()) { if ( !pkChr->IsMonster() || !m_pkChr->IsAttackMob() || m_pkChr->IsAggressive() ) return false; } if (pkChr->IsDead()) return false; if (pkChr->IsAffectFlag(AFF_EUNHYUNG) || pkChr->IsAffectFlag(AFF_INVISIBILITY) || pkChr->IsAffectFlag(AFF_REVIVE_INVISIBLE)) return false; if (pkChr->IsAffectFlag(AFF_TERROR) && m_pkChr->IsImmune(IMMUNE_TERROR) == false ) // 공포 처리 { if ( pkChr->GetLevel() >= m_pkChr->GetLevel() ) return false; } if ( m_pkChr->IsNoAttackShinsu() ) { if ( pkChr->GetEmpire() == 1 ) return false; } if ( m_pkChr->IsNoAttackChunjo() ) { if ( pkChr->GetEmpire() == 2 ) return false; } if ( m_pkChr->IsNoAttackJinno() ) { if ( pkChr->GetEmpire() == 3 ) return false; } int iDistance = DISTANCE_APPROX(m_lx - pkChr->GetX(), m_ly - pkChr->GetY()); if (iDistance < m_iMinDistance && iDistance <= m_iMaxDistance) { m_pkChrVictim = pkChr; m_iMinDistance = iDistance; } return true; }