int horse_set_name(lua_State* L) { // 리턴값 // 0 : 소유한 말이 없다 // 1 : 잘못된 이름이다 // 2 : 이름 바꾸기 성공 if ( lua_isstring(L, -1) != true ) return 0; LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr(); if ( ch->GetHorseLevel() > 0 ) { const char* pHorseName = lua_tostring(L, -1); if ( pHorseName == NULL || check_name(pHorseName) == 0 ) { lua_pushnumber(L, 1); } else { int nHorseNameDuration = test_server == true ? 60*5 : 60*60*24*30; ch->SetQuestFlag("horse_name.valid_till", get_global_time() + nHorseNameDuration); ch->AddAffect(AFFECT_HORSE_NAME, 0, 0, 0, PASSES_PER_SEC(nHorseNameDuration), 0, true); CHorseNameManager::instance().UpdateHorseName(ch->GetPlayerID(), lua_tostring(L, -1), true); ch->HorseSummon(false, true); ch->HorseSummon(true, true); lua_pushnumber(L, 2); } } else { lua_pushnumber(L, 0); } return 1; }
void operator () (LPCHARACTER ch) { ch->AddAffect(dwType, bApplyOn, lApplyValue, dwFlag, lDuration, lSPCost, bOverride, IsCube); }
bool CPolymorphUtils::PolymorphCharacter(LPCHARACTER pChar, LPITEM pItem, const CMob* pMob) { BYTE bySkillLevel = pChar->GetSkillLevel(POLYMORPH_SKILL_ID); DWORD dwDuration = 0; DWORD dwBonusPercent = 0; int iPolyPercent = 0; switch (pChar->GetSkillMasterType(POLYMORPH_SKILL_ID)) { case SKILL_NORMAL: dwDuration = 10; break; case SKILL_MASTER: dwDuration = 15; break; case SKILL_GRAND_MASTER: dwDuration = 20; break; case SKILL_PERFECT_MASTER: dwDuration = 25; break; default: return false; } // dwDuration *= 60; // 변신 확률 = 캐릭터 레벨 - 몹 레벨 + 둔갑서 레벨 + 29 + 둔갑 스킬 레벨 iPolyPercent = pChar->GetLevel() - pMob->m_table.bLevel + pItem->GetSocket(2) + (29 + bySkillLevel); if (iPolyPercent <= 0) { pChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑에 실패 하였습니다")); return false; } else { if (number(1, 100) > iPolyPercent) { pChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑에 실패 하였습니다")); return false; } } pChar->AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, pMob->m_table.dwVnum, AFF_POLYMORPH, dwDuration, 0, true); // 변신 보너스 = 둔갑 스킬 레벨 + 둔갑서 레벨 dwBonusPercent = bySkillLevel + pItem->GetSocket(2); switch (GetBonusType(pMob->m_table.dwVnum)) { case POLYMORPH_ATK_BONUS: pChar->AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonusPercent, AFF_POLYMORPH, dwDuration - 1, 0, false); break; case POLYMORPH_DEF_BONUS: pChar->AddAffect(AFFECT_POLYMORPH, POINT_DEF_BONUS, dwBonusPercent, AFF_POLYMORPH, dwDuration - 1, 0, false); break; case POLYMORPH_SPD_BONUS: pChar->AddAffect(AFFECT_POLYMORPH, POINT_MOV_SPEED, dwBonusPercent, AFF_POLYMORPH, dwDuration - 1, 0, false); break; default: case POLYMORPH_NO_BONUS: break; } return true; }
int member_set_ready(lua_State* L) { LPCHARACTER ch = CQuestManager::instance().GetCurrentPartyMember(); ch->AddAffect(AFFECT_DUNGEON_READY, POINT_NONE, 0, AFF_DUNGEON_READY, 65535, 0, true); return 0; }