void CWarMap::IncMember(LPCHARACTER ch) { if (!ch->IsPC()) return; sys_log(0, "WarMap::IncMember"); DWORD gid = 0; if (ch->GetGuild()) gid = ch->GetGuild()->GetID(); bool isWarMember = ch->GetQuestFlag("war.is_war_member") > 0 ? true : false; if (isWarMember && gid != m_TeamData[0].dwID && gid != m_TeamData[1].dwID) { ch->SetQuestFlag("war.is_war_member", 0); isWarMember = false; } if (isWarMember) { if (gid == m_TeamData[0].dwID) { m_TeamData[0].AppendMember(ch); } else if (gid == m_TeamData[1].dwID) { m_TeamData[1].AppendMember(ch); } event_cancel(&m_pkTimeoutEvent); sys_log(0, "WarMap +m %u(cur:%d, acc:%d) vs %u(cur:%d, acc:%d)", m_TeamData[0].dwID, m_TeamData[0].GetCurJointerCount(), m_TeamData[0].GetAccumulatedJoinerCount(), m_TeamData[1].dwID, m_TeamData[1].GetCurJointerCount(), m_TeamData[1].GetAccumulatedJoinerCount()); } else { ++m_iObserverCount; sys_log(0, "WarMap +o %d", m_iObserverCount); ch->SetObserverMode(true); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("관전 모드로 길드전에 참가하셨습니다.")); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("자신을 선택하시면 밖으로 나갈 수 있는 <관람 종료> 버튼이 나옵니다.")); } UpdateUserCount(); m_set_pkChr.insert(ch); LPDESC d = ch->GetDesc(); SendWarPacket(d); SendScorePacket(0, d); SendScorePacket(1, d); }
void CHorseNameManager::Validate(LPCHARACTER pChar) { CAffect *pkAff = pChar->FindAffect(AFFECT_HORSE_NAME); if ( pkAff != NULL ) { if ( pChar->GetQuestFlag("horse_name.valid_till") < get_global_time() ) { pChar->HorseSummon(false, true); pChar->RemoveAffect(pkAff); UpdateHorseName(pChar->GetPlayerID(), "", true); pChar->HorseSummon(true, true); } else { ++(pkAff->lDuration); } } }