Ejemplo n.º 1
0
LPITEM CItem::RemoveFromCharacter()
{
	if (!m_pOwner)
	{
		sys_err("Item::RemoveFromCharacter owner null");
		return (this);
	}

	LPCHARACTER pOwner = m_pOwner;

	if (m_bEquipped)	// ÀåÂøµÇ¾ú´Â°¡?
	{
		Unequip();
		//pOwner->UpdatePacket();

		SetWindow(RESERVED_WINDOW);
		Save();
		return (this);
	}
	else
	{
		if (GetWindow() != SAFEBOX && GetWindow() != MALL)
		{
			if (IsDragonSoul())
			{
				if (m_wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
					sys_err("CItem::RemoveFromCharacter: pos >= DRAGON_SOUL_INVENTORY_MAX_NUM");
				else
					pOwner->SetItem(TItemPos(m_bWindow, m_wCell), NULL);
			}
			else
			{
				TItemPos cell(INVENTORY, m_wCell);

				if (false == cell.IsDefaultInventoryPosition() && false == cell.IsBeltInventoryPosition()) // ¾Æ´Ï¸é ¼ÒÁöÇ°¿¡?
					sys_err("CItem::RemoveFromCharacter: Invalid Item Position");
				else
				{
					pOwner->SetItem(cell, NULL);
				}
			}
		}

		m_pOwner = NULL;
		m_wCell = 0;

		SetWindow(RESERVED_WINDOW);
		Save();
		return (this);
	}
}
Ejemplo n.º 2
0
bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell)
{
	assert(GetSectree() == NULL);
	assert(m_pOwner == NULL);
	WORD pos = Cell.cell;
	BYTE window_type = Cell.window_type;
	
	if (INVENTORY == window_type)
	{
		if (m_wCell >= INVENTORY_MAX_NUM && BELT_INVENTORY_SLOT_START > m_wCell)
		{
			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
			return false;
		}
	}
	else if (DRAGON_SOUL_INVENTORY == window_type)
	{
		if (m_wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
		{
			sys_err("CItem::AddToCharacter: cell overflow: %s to %s cell %d", m_pProto->szName, ch->GetName(), m_wCell);
			return false;
		}
	}

	if (ch->GetDesc())
		m_dwLastOwnerPID = ch->GetPlayerID();

	event_cancel(&m_pkDestroyEvent);

	ch->SetItem(TItemPos(window_type, pos), this);
	m_pOwner = ch;

	Save();
	return true;
}
Ejemplo n.º 3
0
bool CItem::MoveToAuction()
{
	LPCHARACTER owner = GetOwner();
	if (owner == NULL)
	{
		sys_err ("Item those owner is not exist cannot regist in auction");
		return false;
	}
	
	if (GetWindow() == AUCTION)
	{
		sys_err ("Item is already in auction.");
	}

	SetWindow(AUCTION);
	owner->SetItem(m_bCell, NULL);
	Save();
	ITEM_MANAGER::instance().FlushDelayedSave(this);

	return true;
}