Ejemplo n.º 1
0
void CWarMap::IncMember(LPCHARACTER ch)
{
	if (!ch->IsPC())
		return;

	sys_log(0, "WarMap::IncMember");
	DWORD gid = 0;

	if (ch->GetGuild())
		gid = ch->GetGuild()->GetID();

	bool isWarMember = ch->GetQuestFlag("war.is_war_member") > 0 ? true : false;

	if (isWarMember && gid != m_TeamData[0].dwID && gid != m_TeamData[1].dwID)
	{
		ch->SetQuestFlag("war.is_war_member", 0);
		isWarMember = false;
	}

	if (isWarMember)
	{
		if (gid == m_TeamData[0].dwID)
		{
			m_TeamData[0].AppendMember(ch);

		}
		else if (gid == m_TeamData[1].dwID)
		{
			m_TeamData[1].AppendMember(ch);

		}

		event_cancel(&m_pkTimeoutEvent);

		sys_log(0, "WarMap +m %u(cur:%d, acc:%d) vs %u(cur:%d, acc:%d)",
				m_TeamData[0].dwID, m_TeamData[0].GetCurJointerCount(), m_TeamData[0].GetAccumulatedJoinerCount(),
				m_TeamData[1].dwID, m_TeamData[1].GetCurJointerCount(), m_TeamData[1].GetAccumulatedJoinerCount());
	}
	else
	{
		++m_iObserverCount; 
		sys_log(0, "WarMap +o %d", m_iObserverCount);
		ch->SetObserverMode(true);
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("관전 모드로 길드전에 참가하셨습니다."));
		ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("자신을 선택하시면 밖으로 나갈 수 있는 <관람 종료> 버튼이 나옵니다."));
	}

	UpdateUserCount();

	m_set_pkChr.insert(ch);

	LPDESC d = ch->GetDesc();

	SendWarPacket(d);
	SendScorePacket(0, d);
	SendScorePacket(1, d);
}
Ejemplo n.º 2
0
void CWarMap::DecMember(LPCHARACTER ch)
{
	if (!ch->IsPC())
		return;

	sys_log(0, "WarMap::DecMember");
	DWORD gid = 0;

	if (ch->GetGuild())
		gid = ch->GetGuild()->GetID();

	if (!ch->IsObserverMode())
	{
		if (gid == m_TeamData[0].dwID)
			m_TeamData[0].RemoveMember(ch);
		else if (gid == m_TeamData[1].dwID)
			m_TeamData[1].RemoveMember(ch);

		if (m_kMapInfo.bType == WAR_MAP_TYPE_FLAG)
		{
			CAffect * pkAff = ch->FindAffect(AFFECT_WAR_FLAG);

			if (pkAff)
			{
				BYTE idx;

				if (GetTeamIndex(pkAff->lApplyValue, idx))
					AddFlag(idx, ch->GetX(), ch->GetY());

				ch->RemoveAffect(AFFECT_WAR_FLAG);
			}
		}

		sys_log(0, "WarMap -m %u(cur:%d, acc:%d) vs %u(cur:%d, acc:%d)",
				m_TeamData[0].dwID, m_TeamData[0].GetCurJointerCount(), m_TeamData[0].GetAccumulatedJoinerCount(),
				m_TeamData[1].dwID, m_TeamData[1].GetCurJointerCount(), m_TeamData[1].GetAccumulatedJoinerCount());

		CheckWarEnd();
		ch->SetQuestFlag("war.is_war_member", 0);
	}
	else
	{
		--m_iObserverCount;

		sys_log(0, "WarMap -o %d", m_iObserverCount);
		ch->SetObserverMode(false);
	}

	UpdateUserCount();

	m_set_pkChr.erase(ch);
}
Ejemplo n.º 3
0
	int horse_set_name(lua_State* L)
	{
		// 리턴값
		// 0 : 소유한 말이 없다
		// 1 : 잘못된 이름이다
		// 2 : 이름 바꾸기 성공

		if ( lua_isstring(L, -1) != true ) return 0;

		LPCHARACTER ch = CQuestManager::instance().GetCurrentCharacterPtr();

		if ( ch->GetHorseLevel() > 0 )
		{
			const char* pHorseName = lua_tostring(L, -1);

			if ( pHorseName == NULL || check_name(pHorseName) == 0 )
			{
				lua_pushnumber(L, 1);
			}
			else
			{
				int nHorseNameDuration = test_server == true ? 60*5 : 60*60*24*30;

				ch->SetQuestFlag("horse_name.valid_till", get_global_time() + nHorseNameDuration);
				ch->AddAffect(AFFECT_HORSE_NAME, 0, 0, 0, PASSES_PER_SEC(nHorseNameDuration), 0, true);

				CHorseNameManager::instance().UpdateHorseName(ch->GetPlayerID(), lua_tostring(L, -1), true);

				ch->HorseSummon(false, true);
				ch->HorseSummon(true, true);

				lua_pushnumber(L, 2);
			}
		}
		else
		{
			lua_pushnumber(L, 0);
		}

		return 1;
	}