Ejemplo n.º 1
0
		void operator () (LPENTITY ent)
		{
			// 오브젝트가 아닌 것은 거리를 계산하여 거리가 멀면 추가하지 않는다.
			if (!ent->IsType(ENTITY_OBJECT))
				if (DISTANCE_APPROX(ent->GetX() - m_me->GetX(), ent->GetY() - m_me->GetY()) > dwViewRange)
					return;

			// 나를 대상에 추가
			m_me->ViewInsert(ent);

			// 둘다 캐릭터면
			if (ent->IsType(ENTITY_CHARACTER) && m_me->IsType(ENTITY_CHARACTER))
			{
				LPCHARACTER chMe = (LPCHARACTER) m_me;
				LPCHARACTER chEnt = (LPCHARACTER) ent;

				// 대상이 NPC면 StateMachine을 킨다.
				if (chMe->IsPC() && !chEnt->IsPC() && !chEnt->IsWarp() && !chEnt->IsGoto())
					chEnt->StartStateMachine();
			}
		}
Ejemplo n.º 2
0
bool SECTREE::InsertEntity(LPENTITY pkEnt)
{
	LPSECTREE pkCurTree;

	if ((pkCurTree = pkEnt->GetSectree()) == this)
		return false;

	if (m_set_entity.find(pkEnt) != m_set_entity.end()) {
		sys_err("entity %p already exist in this sectree!", get_pointer(pkEnt));
		return false;
	}

	if (pkCurTree)
		pkCurTree->m_set_entity.erase(pkEnt);

	pkEnt->SetSectree(this);
	//pkEnt->UpdateSectree();

	m_set_entity.insert(pkEnt);

	if (pkEnt->IsType(ENTITY_CHARACTER))
	{
		LPCHARACTER pkChr = (LPCHARACTER) pkEnt;

		if (pkChr->IsPC())
		{
			IncreasePC();

			if (pkCurTree)
				pkCurTree->DecreasePC();
		}
		else if (m_iPCCount > 0 && !pkChr->IsWarp() && !pkChr->IsGoto()) // PC가 아니고 이 곳에 PC가 있다면 Idle event를 시작 시킨다.
		{
			pkChr->StartStateMachine();
		}
	}

	return true;
}