Ejemplo n.º 1
0
int CalcAttBonus(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int iAtk)
{
	// PvP에는 적용하지않음
	if (!pkVictim->IsPC())
		iAtk += pkAttacker->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_ATTACK_BONUS);

	// PvP에는 적용하지않음
	if (!pkAttacker->IsPC())
	{
		int iReduceDamagePct = pkVictim->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_TRANSFER_DAMAGE);
		iAtk = iAtk * (100 + iReduceDamagePct) / 100;
	}

	if (pkAttacker->IsNPC() && pkVictim->IsPC())
	{
		iAtk = (iAtk * CHARACTER_MANAGER::instance().GetMobDamageRate(pkAttacker)) / 100;
	}

	if (pkVictim->IsNPC())
	{
		if (pkVictim->IsRaceFlag(RACE_FLAG_ANIMAL))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ANIMAL)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_UNDEAD))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_UNDEAD)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_DEVIL))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DEVIL)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_HUMAN))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_ORC))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ORC)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_MILGYO))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MILGYO)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_INSECT))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_INSECT)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_FIRE))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_FIRE)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_ICE))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ICE)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_DESERT))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DESERT)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_TREE))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_TREE)) / 100;

		iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MONSTER)) / 100;
	}
	else if (pkVictim->IsPC())
	{
		iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100;

		switch (pkVictim->GetJob())
		{
			case JOB_WARRIOR:
				iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WARRIOR)) / 100;
				break;

			case JOB_ASSASSIN:
				iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ASSASSIN)) / 100;
				break;

			case JOB_SURA:
				iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SURA)) / 100;
				break;

			case JOB_SHAMAN:
				iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SHAMAN)) / 100;
				break;
		}
	}

	if (pkAttacker->IsPC() == true)
	{
		switch (pkAttacker->GetJob())
		{
			case JOB_WARRIOR:
				iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_WARRIOR)) / 100;
				break;
				
			case JOB_ASSASSIN:
				iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_ASSASSIN)) / 100;
				break;
				
			case JOB_SURA:
				iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SURA)) / 100;
				break;

			case JOB_SHAMAN:
				iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SHAMAN)) / 100;
				break;
		}
	}

	//[ mob -> PC ] 원소 속성 방어 적용
	//2013/01/17
	//몬스터 속성공격 데미지의 30%에 해당하는 수치에만 저항이 적용됨.
	if (pkAttacker->IsNPC() && pkVictim->IsPC())
	{
		if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ELEC))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ELEC))		/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_FIRE))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_FIRE))		/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ICE))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ICE))		/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_WIND))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_WIND))		/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_EARTH))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_EARTH))	/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_DARK))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_DARK))		/ 10000;
	}
		
	
	return iAtk;
}
Ejemplo n.º 2
0
int CalcAttBonus(LPCHARACTER pkAttacker, LPCHARACTER pkVictim, int iAtk)
{
	// PvPїЎґВ АыїлЗПБцѕКАЅ
	if (!pkVictim->IsPC())
		iAtk += pkAttacker->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_ATTACK_BONUS);

	// PvPїЎґВ АыїлЗПБцѕКАЅ
	if (!pkAttacker->IsPC())
	{
		int iReduceDamagePct = pkVictim->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_TRANSFER_DAMAGE);
		iAtk = iAtk * (100 + iReduceDamagePct) / 100;
	}

	if (pkAttacker->IsNPC() && pkVictim->IsPC())
	{
		iAtk = (iAtk * CHARACTER_MANAGER::instance().GetMobDamageRate(pkAttacker)) / 100;
	}

	if (pkVictim->IsNPC())
	{
		if (pkVictim->IsRaceFlag(RACE_FLAG_ANIMAL))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ANIMAL)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_UNDEAD))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_UNDEAD)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_DEVIL))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DEVIL)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_HUMAN))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_ORC))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ORC)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_MILGYO))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MILGYO)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_INSECT))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_INSECT)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_FIRE))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_FIRE)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_ICE))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ICE)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_DESERT))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DESERT)) / 100;
		else if (pkVictim->IsRaceFlag(RACE_FLAG_TREE))
			iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_TREE)) / 100;

		iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_MONSTER)) / 100;
	}
	else if (pkVictim->IsPC())
	{
		iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_HUMAN)) / 100;

		switch (pkVictim->GetJob())
		{
			case JOB_WARRIOR:
				iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_WARRIOR)) / 100;
				break;

			case JOB_ASSASSIN:
				iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_ASSASSIN)) / 100;
				break;

			case JOB_SURA:
				iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SURA)) / 100;
				break;

			case JOB_SHAMAN:
				iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SHAMAN)) / 100;
				break;
		}
	}

	if (pkAttacker->IsPC() == true)
	{
		switch (pkAttacker->GetJob())
		{
			case JOB_WARRIOR:
				iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_WARRIOR)) / 100;
				break;
				
			case JOB_ASSASSIN:
				iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_ASSASSIN)) / 100;
				break;
				
			case JOB_SURA:
				iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SURA)) / 100;
				break;

			case JOB_SHAMAN:
				iAtk -= (iAtk * pkVictim->GetPoint(POINT_RESIST_SHAMAN)) / 100;
				break;
		}
	}

	//[ mob -> PC ] їшјТ јУјє №жѕо Аыїл
	//2013/01/17
	//ёуЅєЕН јУјє°ш°Э µҐ№МБцАЗ 30%їЎ ЗШґзЗПґВ јцДЎїЎёё АъЗЧАМ АыїлµК.
	if (pkAttacker->IsNPC() && pkVictim->IsPC())
	{
		if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ELEC))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ELEC))		/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_FIRE))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_FIRE))		/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_ICE))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_ICE))		/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_WIND))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_WIND))		/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_EARTH))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_EARTH))	/ 10000;
		else if (pkAttacker->IsRaceFlag(RACE_FLAG_ATT_DARK))
			iAtk -= (iAtk * 30 * pkVictim->GetPoint(POINT_RESIST_DARK))		/ 10000;
	}
		
	
	return iAtk;
}